Topic 5 - Symbolic Systems Flashcards

1
Q

Four Properties

A
  • Representations
  • Transformations
  • Serial Processing
  • Sense-think-act
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2
Q

Eliza

A
  • Rogerian Therapy dictates that people can’t be told how to solve their problems, they need to discover it themselves
  • Very simple chatbot called Eliza basically repeats things back to the patient
  • Representations: User input strings
  • Transformations: Predefined responses to specific inputs
  • Serial Processing: Running the program
  • Sense-think-act: Input problem, process, output therapy
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3
Q

Shrdlu

A
  • Chatbot that can manipulate objects in a 3D virtual environment
  • Representations: User input, blocks in world
  • Transformations: Responses, rules of how blocks can be manipulated
  • Serial Processing: Running the program:
  • Sense-think-act: Input problem, figure out how to solve it, move blocks accordingly
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4
Q

Soar

A
  • Problem being solved: Move train engines and flatcars from one configuration to another along a split track
  • Representations: Problem spaces with different problem states and operators (actions)
  • Rules: When there’s an impasse, a new “selection” problem space is created with the goal of breaking the tie, which uses more switch spaces recursively
  • How Soar learns: When an impasse is resolved, Soar stores the configuration of states and moves and the state they lead to in chunks
  • How many times does Dr. Rosenbloom say Chunk: 10
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5
Q

Mycin

A
  • Blood disorder diagnosis bot
  • Eliminates possible diagnoses until it is reasonable certain of a particular result
  • Outperformed Stanford med students and faculty, but isn’t used for legal/ethical reasons
  • Can’t diagnose anything that isn’t a blood disease
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6
Q

WATSON

A
  • IBM bot that won jeopardy

- Weighs evidence to answer questions based on a lot of different factors

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7
Q

Pedro

A
  • Lego MINDStorms bot that would move in response to sounds or proximities
  • Representations: Sensory data
  • Transformations: Specific instructions for when sensory data is acquired (move forward when sound is loud, etc)
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8
Q

Marr’s Three Levels

A
  • Explanation has three levels: Task description (eg math), algorithm description (eg computer program), physical description (eg transistors and bits)
  • We won’t be truly “done” cognitive science until we understand all three for our brains
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9
Q

Edge Detection

A
  • Detecting boundaries between objects is hard
  • Difference of Gaussian’s Filter (algorithm level)
  • There are cells in the LGN in our brains that seem to more-or-less do this (physical level)
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10
Q

Neural Network Edge Detection

A
  • Neurons get inputs from other neurons, some of which repress other signals
  • If there’s a strong reaction in the middle and a weaker connection to the sides, then we find an edge
  • Try using simulated neurons to figure out how the brain works
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