HUF 2-43 Overview of the motor system Flashcards

1
Q

Different types of movement

A
  1. Voluntary
  2. Breathing
  3. Speech
  4. Locomotion and posture
  5. Eye movement: saccades; smooth pursuit
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2
Q

Inborn vs. learned movement

A

Inborn
- infants walking with support

Learned

  • athletics skill
  • musical instruments
  • sports
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3
Q

Hierarchical motor system

A
Motor cortex / basal ganglia / cerebellum
=> brainstem
=> corticospinal tract
=> spinal interneurons
=> muscles

Motor equivalence: similar trajectories can be produced by different body segments
- abstract representation of purposeful movement in motor system

Neural machinery
- generate ms. activation patterns that execute the planned trajectories

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4
Q

Stages of movement generation

A
Task goal
↓ (movement planning)
Trajectory
↓ (inverse kinematics)
Joint angle
↓ (inverse dynamics)
Joint torques and ms. activations (joint angle profile)
↓
Ms. pattern
↓
Motion
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5
Q

Features of motor trajectories

A
  1. Straight-line path and bell-shaped velocity profile

2. “Two-thirds” power law (linear relationship of angular speed against curvature to the power of 2/3)

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6
Q

Motor cortexes

A
  1. Premotor cortex
  2. Primary motor cortex
  3. Supplementary motor area
  4. Cingulate cortex
  5. Parietal cortex
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7
Q

Complexity of motor execution

A
  1. High complexity in solving inverse dynamics equations
    (e. g. 2D human arm: shoulder and elbow angles => torques)
  2. Redundancy in musculature
    - multiple ms. with overlapping functions
    - different ms. patterns compatible with each net joint torque pattern
  3. Indeterminacy of muscular actions
    - movement by same set of ms. in same way depends on limb’s configuration and state
    - ms. force = f(ms. length, activation)
    - moment arm of ms. = f(joint angle)
  4. Complexity of coordinating many ms.
    - degree of freedom
    - adjustment difficulty
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8
Q

Feedforward Motor Control

A

Desired state
=> Feedforward controller
=> Motor command
=> Actuator (ms.)

  • Centrally generated commands without regard to consequence

e. g. Fast (“ballistic”) upper-limb reaching
- Single velocity peak: pre-specified motor commands
- Feedback control: first peak would be identical across targets; secondary peaks from feedback observed

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9
Q

Feedback Motor Control

A
Desired state
=> Comparator
=> Feedforward controller
=> Motor command
=> Actuator (ms.)
=> Sensor (ms. spindle)
=> Input processing (filtering, amplification)
=> Sensed state
=> Comparator
  • Motor commands specified by comparing desired state and actual state (according to sensory info)
    e. g. Precise object lifting
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10
Q

Advantages and disadvantages of feedforward control

A

Advantages

  1. Fast generation; no need to wait for sensory signals
  2. Precise commands can be shaped through learning

Disadvantages

  1. Movement error (from imprecise planning or execution, or unexpected perturbations) cannot be corrected
  2. Requires good knowledge of ms. and limbs
  3. Requires not-too-noisy neural system
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11
Q

Advantages and disadvantages of feedback control

A

Advantages
- Precise movement ∵ feedback-driven correction

Disadvantages
- Delayed arrival of sensor info
=> movement instability
(sensory info at time T arrives at T+delta and compared with desired state at T+delta due to delayed arrival)

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12
Q

Motor program

A
  • sequence of feedforward motor commands (learned / inborn) that can be executed with minimal attention
  • compensate for perturbation (instead of passive compensation by relying on neural sensory feedback)
  • internal representation of dynamical environment where movement is executed
  • Diff. from reflexes
    > motor program can be learned
    > motor program needs not to be triggered by specific sensory stimulus
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