Lecture 12 Flashcards

1
Q

considerations in off task practice

A
  • motivation for learning
  • instruction & demonstration
  • mental practice and imagery
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

goal setting

A

SMART goals: specific, realistic is key

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

augmented feedback

A

external source, can be motivating and demotivating

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

self-regulation of practice

A

control of the components of practice

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

motivation requires

A

goal setting, self-regulation of practice, and augmented feedback

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

instructions

A
  • provide clarity of what is going to done in the task (can be confusing)
  • most effective with demonstration
  • direct attentional focus: most effective= external focus of attention
  • demonstration/modelling-photos, video, live demonstration
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

how often should we practice?

A

-2/H once a day did best

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

concerning the rest work/rest balance ratio

A
  1. massed practice- very brief rest periods between trials; less than the length of the trial
  2. distributed practice- rest= length of the trial
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

discrete vs continuous

A
  1. Discrete (lower fatigue)- amount of rest given has minimal effect as the task itself is very brief
  2. Continuous (higher fatigue)- longer rest periods lead to enhanced performance
    - pursuit rotor task: 60 sec of rest is most effective
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

constant vs variable practice

A

constant vs variable practice

  1. Constant: practicing a skill only one way
    - good initial (acquisition phase) results
    - not well generalized to “real life” (retention)
  2. Variable: practice a skill in variety of ways
    - initial results unremarkable (acquisition)
    - typically very generalizable to “real life” (retention)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

blocked vs random practice

A
  1. Blocked
    - a stepwise process
    - allows time to refine each step
  2. Random
    - rotating between multiple tasks throughout a practice session
    - no back to back repetition or consecutive attempts
    - a lot more a real life setting or game style setting
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

which is better for practice, blocked or random?

A

-random
why?
-actively engages the learner
-increases meaningful and distinguishable memories of each task
-challenges short term memory; making solutions more salient in the long term (memory)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

limitations

A
  • Guaganoli and Lee: proposed that random practice is least effective when task difficultly is at a level that is too high for the performer
  • blocked-random; the extreme versions of practice
  • hybrid schedules: bring those two together: moderate levels of random practice, incorporating short spirts of blocked is more effective: challenging the performer but not too hard or too easy
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

augmented feedback

A
  • how we organize our feedback (in practice)
  • in this case: motor control: feedback relates to human performance
  • more general in nature- regarding movement and movement outcomes (not just error)
  • refer to diagram
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

two forms of augmented feedback

A

KR (knowledge of results)- success of the action

KP (knowledge of performance)- kinematics of the movement pattern or the movement itself; not specific to the outcome

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

what does augmented feedback do?

A
  • produces motivation
  • provides information about errors
  • directs the learners attention toward the movement or the movement goal
  • can create dependency- coach isn’t in your ear telling you in performance
17
Q

motivation

A
  • learners are more likely to try harder, practice more
  • can help performers to stay on task and bring more effort to the task
  • motivation effect is indirect
  • (direct effect) performance is enhanced when KR is provided during performance
18
Q

information and focus

A
  1. information- patterns of action
    - provides specific parameters for improvement for performance
    * most beneficial factor
  2. Focus our attention
    - KR and KP can provide conflicting focus
19
Q

dependency factor

A

-guidance hypothesis- the learners dependency on feedback

20
Q

how much feedback should we give?

A
  1. precision of feedback
  2. relative frequency of feedback: want to keep low
  3. faded feedback: beginner stage needs info and feedback and then decrease
  4. bandwidth feedback: only when what they’re doing falls out of a certain parameter
  5. summary feedback: let them go try the skill on their own and then give them a summary of feedback
21
Q

is the timing of feedback important?

A
  1. Concurrent feedback
  2. Delayed feedback
  3. Learner-determined feedback schedule
22
Q

Concurrent feedback

A
  • verbal, visual, auditory
  • poor retention over time
    a) physical guidance-haptic/kinesthetic info: touching body to help them with positioning
  • guidance of a device or a person
  • poor retention over time
23
Q

delayed feedback

A

“feedback interval” no activity in the feedback interval; feedback is still beneficial

a) instantaneous feedback- similar results to concurrent feedback, similar to concurrent
- when there is a delay where there is other activity going on performance tends to degrade (retention)

24
Q

learner-determined feedback schedule

A
  • schedule in which the provision of feedback is determined by the learner
  • learners likely need (or request) feedback far less frequency than instructors tend to provide it
  • there may be important motivational component driving the request for feedback
25
Q

alternative to delayed feedback

A

a) trail- delay of feedback
- filling the gap with another trail before giving feedback is more effective than presenting feedback immediately
- increases our awareness of the inherent feedback available-making augmented feedback more valuable