11 Flashcards

1
Q

Duality theorem

A

Max {cTx : Axb, x0} = Min {bTy : ATyc, y ≥ 0}

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2
Q

Standard principle and dual problems

A
  • standard principle: Max. cTx subject to Ax≤b, x≥0
  • dual problem: Min. bTy subject to ATy≥c, y≥0
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3
Q

The value of a game is

A

The pay-off K(x*,y*) of the optimal strategies is known as the value of the game.

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4
Q

Payoff to player 1 when he plays p and player 2 plays q

and the payoff to player 2

A

K(p,q) = pTAq = ΣΣaijpiqj

(first Σ from i=1 to m, second Σ from j=1 to n)

Payoff to player 2 is the negative of this in zero sum games

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5
Q

Steps to find value and mixed strategies of matrix game with payoff matrix

A
  1. Sketch line segment U and Region K( λ*) = {x: x ≥ λ*e}
  2. The set U = {ATp : p0, eTp=1} shown in the diagramme above is the convex hull of the rows of A, i.e. the line segment between coordinate one and coordinate two (row i = coordinate i). The maximum value of λ for which K(λ) intersects U is the value of the game, λ*. This will be at the corner (λ*,λ*) of K(λ*). We therefore need to find the value of λ such that (λ,λ) just touches line U.
  3. The equation of this line is y=mx+c so we should have have λ*=mλ*+c, thus λ*= Z. The value of the game is Z.
  4. We can solve the equations ATp*=λ*e and Aq*=μ*e = λ*e (since the optimal values are the same) to find the mixed strategies, p* and q*.
  5. Solve equations
  6. These results tell us that Player 1 should play row 1 with a probability of p1 and row 2 with probability p2, and that Player 2 should play column 1 with a probability of q1 and column 2 with probability q2.
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7
Q

Steps to find value and optimal strategies of the matrix game with pay-off matrix when one row clearly dominates.

A
  1. As row Z dominates, Player 1 has pure strategy (0 0 Z)T. Wanting to minimise Player 1’s pay-off, Player 2 has pure strategy (0 Y 0). The value of the game is thus aZY.
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8
Q

If A is an n x n matrix, then the following statements are equivalent

A

A-1 exists.
Ax = b has a unique solution for any b ∈ Rn.
Ax = 0 has only the trivial solution, x = 0.
The reduced echelon form of A is I.
IAI ≠ 0.

The rank of A is n.

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9
Q

Inverse using determinants: If IAI ≠ 0, then A-1 =

A

If IAI ≠ 0, then A-1 = (1/IAI) adj(A), where adj(A) is
the transpose of the matrix of cofactors, and is known as the adjoint matrix of A or
the adjugate matrix of A

You can also find the matrix by setting up (A I I) and using row operations such that (I I A-1)

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10
Q

Cramer’s rule

A

(valid whenever the system has a unique solution)

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11
Q

The general solution of Ax = b is the sum of:

A
  • a particular solution v of the system Ax = b and
  • a linear combination s1u1 + s2u2 + … + sn-run-r of solutions u1, u2, …, un-r of the system Ax = 0.
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12
Q

Finding value and optimal mixed strategies of zero-sum game - SIMPLIFIED

A
  1. Write out equation y = mx + c, substitute λ* for x and y.
  2. Write out two y = mx + c equations, one substituting row one for the x and y values, the other row two for the x and y values. Solve simultaneously to find m and c values.
  3. Use this result to find λ*. This is the value of the game.
  4. Solve ATp* = λ*e to find p*

and Aq* = λ*e to find q*

  1. Player 1 plays row one with probability first two of p* and row two with probability second row of p*. Player 2 should play column 1 with probabality…
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