judgement and decision makingw9 Flashcards

1
Q

decisions making

A
  • the process of making choices between alternatives
  • based on judgments we make, and applying these judgments can involve various reasoning processes.

choice and action

involve both benefits and costs

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2
Q

reasoning

A

Evaluate only on information given
– Evaluating a given conclusion, like in logic
- only using information at hand

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3
Q

inductive reasoning

A

reasoning based on observations, or reaching conclusions from evidence (specific from genereal)

-basis of scientific investigations

  • inductive reasoning in everyday life, usually without even realising it
  • Inductive reasoning provides the mechanism for using past experience to guide present behavior.
  • Goes from the specific or particular to the general
  • Inferential processes expand knowledge in the face of uncertainty
    -If we start with limited details, we can only hypothesise
    rather than deduce (cf. deductive reasoning)
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4
Q

availability heuristic

A

events that are more easily remembered are judged as being more probable than events that are less easily remembered (misjudgments linked to availability)

Factors that affect availability include:
 Biased encoding (e.g., vividness)
 Biased retrieval (e.g., primacy effects, recency effects)

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5
Q

illusory correlations

A

correlation between two events appears to exist, but in reality there is no correlation or it is much weaker than it is assumed to be.

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6
Q

A stereotype

A

an oversimplified generalisation about a group or class of people that often focuses on the negative.

  • creates an illusory correlation that reinforces the stereotype.

–> related to availability heuristic : selective attention to the stereotypical behaviours makes these behaviours more “available”

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7
Q

representativeness heuristic:

A

people often make judgments based on how much one event resembles another event.

states that the probability that A is a member of class B can be determined by how well the properties of A resembles the properties we usually associate with class B.

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8
Q

judging occupations

Amos Tversky and Daniel Kahneman (1974)

A
  • randomly pick one male from the population of the United States.
  • Robert, wears glasses, speaks quietly, and reads a lot. Is it more likely that Robert is a librarian or a farmer
  • presented this question where more people guessed that Robert was a librarian.
  • ignoring another important source of information—the base rates of farmers and librarians in the population.

there were many more male farmers than male librarians in the United States, so if Robert was randomly chosen from the population, it is much more likely that he was a farmer.

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9
Q

base rate

A

relative proportion of different classes in the population

  • when only base rate information is available, people use that information to make their estimates
  • any descriptive information that is available, people disregard the base rate information, and this can potentially cause errors in reasoning.
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10
Q

conjunction rule

A

the probability of a conjunction of two events (A and B) cannot be higher than the probability of the single constituents (A alone or B alone).

  • thus Linda being a bank teller and active in the feminist movement is less likely than her just being a bank teller
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11
Q

the law of large numbers

A

the larger the number of individuals that are randomly drawn from a population, the more representative the resulting group will be of the entire population.

  • small samples of small will be less representative of the population. (i.e more likely that the percentage of boys or girls born on any given day will be near 50 percent in the large hospital and farther from 50 percent in the small hospital)
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12
Q

influence on judgement: Preconceptions, attitudes, and judgment

capital punishment

A

Charles Lord and coworkers (1979), who demonstrated how people’s attitudes are affected by exposure to evidence that contradicts their attitudes.

  • Lord identified one group of subjects in favour of capital punishment and another group against it.
  • Each subject was then presented with descriptions of research studies on capital punishment.
  • Some of the studies provided evidence that capital punishment had a deterrent effect on murder; others provided evidence that capital punishment had no deterrent effect.
  • When the subjects reacted to the studies, their responses reflected the attitudes they had at the beginning of the experiment.
  • (eg. an article presenting evidence that supported the deterrence effect of capital punishment was rated as “convincing” by proponents of capital punishment and “unconvincing” by those against capital punishment)
  • people’s prior beliefs cause them to focus on information that agreed with their beliefs and to disregard information that didn’t.
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13
Q

myside bias

A

tendency to generate and evaluate evidence and test their hypotheses in a way that is biased toward their own opinions and (a type of confirmation bias)

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14
Q

confirmation bias

A

more broader because it holds for any situation (not just opinions and attitudes)

  • acts like a pair of blinders—we see the world according to rules we think are correct and are never dissuaded from this view because we seek out only evidence that confirms our rule.
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15
Q

utility

A

a theory that proposes that in decision making process it can be assumed that people are basically rational

if people have all of the relevant information, they will make a decision that results in the maximum expected utility

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16
Q

utility

A

outcomes that achieve a person’s goals

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17
Q

denes raj and epstein jelly bean experiment

A

gave participants a choice between randomly picking one jelly bean from

a) a bowl with 1 red bean and 9 white beans
b) a bowl with 7 red beans and 93 white beans
received money if picked red bean

many subjects picked the larger bowl with less favourable probability

*Apparently seeing more red beans overpowered their knowledge that the prob- ability was lower

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18
Q

Thierry Post’s reasons for people risking (2008)

A
  • concluded that the contestants’ choices are influenced by what has happened leading up to their decision.
  • If things are going well for the contestant –> the contestant is likely to be cautious and accept a deal early.
  • when contestants are doing poorly –> they are likely to take more risks and keep playing = want to avoid the negative feeling of being a loser and take more risks in the hope of “beating the odds” and coming out ahead in the end.
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19
Q

emotions affect decisions

damage to prefrontal cortex

A

people with damage to an area of their prefrontal cortex, (flattened emotions & inability to respond to emotional events) –> have impaired decision making. personality traits

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20
Q

risk avoidance

A

Anxious people tend to avoid making decisions that could potentially lead to large negative consequences

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21
Q

quality of optimism

A

optimistic people are more likely to ignore negative information and focus on positive information, causing them to base their decisions on incomplete information. Too much optimism can therefore lead to poor decision making

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22
Q

emotions affect decisions

expected emotions

A

emotions that people predict they will feel for a particular outcome, contestant might think about a choice in terms of how good she will feel about accepting the bank’s offer of $125,000

Expected emotions are one of the determinants of risk aversion

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23
Q

risk aversion

A

the tendency to avoid taking risks.

tendency to believe that a particular loss will have a greater impact than a gain of the same size increases RA

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24
Q

Expected emotions vs actual emotions

Deborah Kermer and coworkers (2006)

A
  • subjects given $5 a
  • Subjects rated their happiness before the experiment started and then predicted how their happiness would change if they won the coin toss again (gain $5, so they have $10) or lost it (lose $3, so they have $2).
  • people overestimate their negative feelings because at the time, they don’t take into account the various coping mechanisms they may use to deal with adversity
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25
Q

incidental emotions

A
  • Incidental emotions are emotions that are not caused by having to make a decision.
  • person’s general disposition, something that happened earlier in the day, or the general environment such as background music
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26
Q
clouds make nerds look good
Uri Simonsohn (2007)
A
  • reports an analysis of university admissions decisions in which he found that applicants’ academic attributes were more heavily weighted on cloudy days than on sunny days (nonacademic attributes won out on sunny days).
  • found that prospective students visiting an academically highly rated university were more likely to enroll if they had visited the campus on a cloudy day
27
Q

Emotions and economic deicisons

Jennifer Lerner and coworkers (2004)

A

Subjects viewed one of three film clips : (1) a person dying (sadness); (2) a person using a dirty toilet (disgust); and (3) fish at the Great Barrier Reef (neutral).

  • had to determine (1) the price for which subjects would be willing to sell the set (sell condition) and (2) the price at which they would be willing to choose the set instead of accepting the money (choice condition). The choice condition is roughly equivalent to setting the price they would pay for it.
  • subjects in the disgust and sadness group were willing to sell the set for less than the neutral group (disgust is associated with a need to expel things and sad emotions are associated with a need for change).
28
Q

judgement

A

Judgement: reason using given information,
but go beyond to make a conclusion (abstract from that information
– requiring abstraction from the information (Wason), or to discern a pattern

the processes by which individuals
make use of various cues (which may be
ambiguous) to draw inferences about
situations

29
Q

deductive reasoning

A

– Goes from the general to the specific or particular
- Conclusion is true if the premises are true
- Any conclusions drawn are implicit in the premise
• No new knowledge is added by deduction

30
Q

Analogical reasoning

A

Using a relationship between two variables as the basis of a relationship between two other variables

31
Q

Hypothesis testing as inductive reasoning

A

Hypothesis testing involves going from the particular (e.g., a sample) to the general (e.g., a population)

Hypotheses cannot be confirmed as true, but they can be shown not to be true (i.e., disconfirmed)

32
Q

How do laypeople actually perform on tasks that require inductive reasoning (in the form of hypothesis testing)?

A

Only 20% of participants solved the problem without error

  • People generally attempted to confirm rather than disconfirm their hypotheses
  • People have a confirmation bias in hypothesis testing
33
Q

Factors that influence reasoning

Effects of premise phrasing

A

premises that contain negatives (e.g., no or not) are:
– More difficult to work with
– Result in more errors
– Take longer to comprehend

34
Q

Factors that influence reasoning

quantifiers

A

Quantifiers (i.e., in syllogistic reasoning) differ in the ease
with which we make sense of them:
 “All” or “none” are easy to understand
 “Some” is more difficult

35
Q

Factors that influence reasoning

propositions/premises

A
  • The order in which a propositions are presented also affects comprehension
  • Alteration of premise meaning
  • Failure to consider all possibilities
36
Q

recognition heuristic

A

Recognition
– Detroit vs Milwaukee: which has larger population?
– Ask an American, versus a German or an Australian

37
Q

The Anchoring & Adjustment Heuristic

A

We start with an idea or standard in mind (i.e., our anchor) and adjust our estimate from that starting point

38
Q

framing effects

A

People evaluate outcomes as changes from a reference point

  • their current state
  • Depending on current state, outcomes are perceived as gains or losses
  • gains (as in the first problem, which is stated in terms of saving lives), people use a risk aversion strategy,
  • when a choice is framed in terms of losses (as in the second problem, which is stated in terms of losing lives), people use a risk-taking strategy.
39
Q

decisions can depend on how choices are presented

A

This signing of the card is called an opt-in procedure because it requires the person to take an active step

40
Q

opt out procedure

A

One thing that these countries have in common is that they all use an opt-in procedure. How- ever, in France and Belgium the consent rate is more than 99 percent. These countries use an opt-out procedure, in which everyone is a potential organ donor unless he or she requests not to be

41
Q

status quo bias

A

the tendency to do nothing when faced with making a decision

- This tendency to stay with the status quo also occurs when people decide to stay

42
Q

neuroeconomics,

A

combines research from the fields of psychology, neuroscience, and economics to study how brain activation is related to decisions that involve potential gains or losses

identified areas of the brain that are activated as people make decisions while playing economic games

decisions influenced by emotions
these emotions are associated with activity in specific areas of the brain.

43
Q

ultimatum game

A

two players, one is the proposer; other as the responder.

  • The proposer is given a sum of money, ($10), makes an offer to the responder how it is to be split b/w
  • Responder either accepts offer (money is split according to proposal) OR rejects and neither player receives anything.
  • utility theory, the responder should accept the proposer’s offer no matter what it is.
  • The offers made by both the human and computer partners were determined by the experimenters fair (evenly split) and “unfair” (the responder received $1, $2, or $3).
  • All responders accept an offer of $5, most accept the $3 offer, and half or more reject the $1 or $2 offers
  • angry because they felt the offers were unfair.
  • However subjects received exactly the same offers from their computer partner, more accepted “unfair” proposals (people are less likely to get angry with an unfair computer than with an unfair person)
44
Q

brain activity for ultimatum game

A
  • the right anterior insula (deep within the brain between the parietal and temporal lobes), was activated about three times more strongly when responders rejected an offer than when they accepted it
  • ## insula = negative emotional states, including pain, distress, hunger, anger, and disgust.The PFC was also activated by the decision task, same for offers that were rejected and offers that were accepted –> function : deal with the cognitive demands of the task, which involves the goal of accumulating as much money as possible.
45
Q

deductive reasoning

A

determine whether a conclusion logically follows from statements called premises

46
Q

syllogism

A

consists of two premises followed by a third statement called the conclusion.

47
Q

categorical syllogisms

A

the premises and conclusion are statements that begin with All, No, or Some.

Premise 1: All birds are animals. (All A are B)
Premise 2: All animals eat food. (All B are C)
Conclusion: Therefore, all birds eat food. (All A are C)

48
Q

VALIDITY AND TRUTH IN SYLLOGISMS

A

Validity and truth in syllogisms

  • A syllogism is valid when the form of the syllogism indicates that its conclusion follows logically from its two premises.
  • However whilst the conclusion may not be true, the syllogism’s reasoning can be valid.
  • “All animals have four legs” is not true; thus “All birds have four legs,” is not true either, even though the syllogism is valid.
49
Q

the belief bias

A

the belief bias—the tendency to think a syllogism is valid if its conclusion is believable

All of the students are tired. (All A are B)
Some tired people are irritable. (Some C are D)
Some of the students are irritable. (Some A are D)

  • All of the students live in Tucson. (All A are B)
  • Some people who live in Tucson are millionaires. (Some C are D)
  • Some of the students are millionaires. (Some A are D)
50
Q

mental model philip johnson laird

A
  • specific situation represented in a person’s mind to determine the validity of syllogisms

1) people create a model, or representation of the situation, for a reasoning problem.
2) generate a tentative conclusion based on this model and then look for exceptions that might falsify the model.
3) If they find an exception, they modify the model.
4) once no more exceptions and their current model matches the conclusion, they can decide that the syllogism is valid.

-The mental model is attractive : applied without training in the rules of logic and because it makes predictions that can be tested.

51
Q

Conditional syllogisms

A
  • have two premises and a conclusion but the first premise has the form “If … then.”
  • This kind of deductive reasoning is common in everyday life.
52
Q

modus ponens

A

“the way that affirms by affirming”—is valid: The conclusion follows logically from the two premises.

  • If I study, I’ll get a good grade.
  • I studied.
  • Therefore, I’ll get a good grade.
53
Q

modus tollens

A
  • If I study, I’ll get a good grade.
  • I didn’t get a good grade.
  • Therefore, I didn’t study.
    (for “the way that denies by denying”),
54
Q

Conditional reasoning: the wason four card problem

A

research shows that people are often better at judging the validity of syllogisms when real-world examples are substituted for abstract symbols.

  • Each card has a letter on one side and number on the other
  • indicate which cards you would need to turn over to test the following rule: If there is a vowel on one side, then there is an even number on the other side.
  • When Wason (1966) posed this task (abstract task), 53 percent of his subjects indicated that the E must be turned over
55
Q

permission schema

A

if a person satisfies a specific condition (being of legal drinking age), then he or she gets to carry out an action (being served alcohol).

56
Q

evolutionary perspective on cognition

A

They argue that we can trace many properties of our minds to the evolutionary principles of natural selection.

57
Q

social exchange theory

A

social exchange theory, which states that an important aspect of human behavior is the ability for two people to cooperate in a way that is beneficial to both people.

58
Q

the falsification principle

A

To test a rule, it is necessary to look for situations that would falsify the rule.

59
Q

real life wason problem

A
  • This beer/drinking-age version of Wason’s problem is identical to the abstract version except that concrete everyday terms (beer and soda; younger and older ages)
  • Griggs and Cox found that for this version of the problem, 73 percent of their subjects provided the correct response: It is necessary to turn over the “Beer” and the “16 years” cards.
  • beer/drinking-age version of the task is easier because it involves regulations people are familiar with.
  • permission schema: activating the permission schema helps people focus attention on the card that would test that schema.
  • Instead of checking just to see whether the correct diseases are listed on the form, the immigration officer is checking to see whether the travelers have the inoculations necessary to give them permission to enter the country. These instructions were intended to activate the subjects’ permission schema,
60
Q

cognitive illusion

A

The correct answer is interfered with
by an automatic judgment

An intuitive or reflexive judgement or decision

61
Q

Iowa gambling task

A
  • decision making task that involves participants choosing from 4 decks of
    cards
  • Participants are told that they could win money depending on which decks they choose. Some decks are weighted to be ‘good’ decks while others are weighted to be ‘bad’ decks.
    -Substance abusers – tend to be biased toward small immediate gains at the cost of larger losses over time
  • Alcohol – more disadvantageous choices
  • Cannabis users – less sensitive to losses; more sensitive to gains; less consistent regarding expectancies
    Cocaine users – more disadvantageous choices; less consistent responses (Kjome et al., 2010)
62
Q

bounded rationality

A
Making a fully rational judgement or
decision means behaving completely to
optimise outcomes
• But we don’t really do that-other things
influence us
63
Q

ravens progressive matrix (analogical reasoning)

A

finish off the pattern in the matrix

inductive reasoning

64
Q

sunk cost effect

A

a greater tendency to continue an endeavor once an investment in money, effort, or time has been made. Evidence that the psychological justification for this behavior is predicated on the desire not to appear wasteful is presented.