8: Motion Flashcards

1
Q

What is the difference between a scalar and a vector?

A

A scalar has no direction - it’s just an amount of something

A vector has a magnitude and a direction

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2
Q

How do you find the resultant vector?

A

Adding two or more vectors together

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3
Q

Define speed

A

How fast something is moving, regardless of direction

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4
Q

Define displacement

A

How far an object’s travelled from its starting point in a given direction

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5
Q

Define velocity

A

The rate of change of an object’s displacement (its speed in a given direction)

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6
Q

What is instantaneous speed?

A

The speed of an object at any given moment in time

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7
Q

What is the average speed?

A

Total distance covered, over the total time elapsed

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8
Q

What is another way of saying uniform acceleration?

A

Constant

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9
Q

Define free fall

A

The motion of an object undergoing an acceleration of ‘g’. Only gravity

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10
Q

What is/are the force(s) acting on an object in free fall?

A

Weight

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11
Q

Describe the rate of free fall for different objects

A

All objects free fall at the same rate

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12
Q

What is the main uncertainty in the experiments (light gates and trapdoor) to find the value g?

A

The height h

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13
Q

What is parallax, in the context of uncertainties?

A

Systematic error due to looking at the ruler at an angle

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14
Q

In a graph of displacement against time, how can you tell that something is accelerating?

A

Graph is curved

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15
Q

What does the graph (displacement against time), look like if the object is accelerating at a uniform rate?

A

Rate of change of the gradient will be constant

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16
Q

In a displacement time graph:

If there are two objects, both accelerating, how can you tell which is accelerating more?

A

Steeper curve

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17
Q

In a displacement time graph:

If there are two objects, both accelerating, how can you tell which is accelerating less?

A

Shallower curve

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18
Q

In a displacement time graph:

How can you tell if object is decelerating?

A

The line has a deceasing gradient - so more like √x graph

19
Q

What does the gradient of a displacement time graph tell you?

A

The velocity

20
Q

How do you find the instantaneous velocity of an object, using the displacement time graph?

A

Draw a tangent and calculate the gradient

21
Q

What does the gradient of a velocity time graph show you?

A

Acceleration

22
Q

Uniform acceleration is always a [ ], on a velocity time graph

A

Straight line

23
Q

The steeper the gradient, the [ ] the acceleration

Velocity time graph

24
Q

What is the area under a velocity time graph?

A

Displacement

25
What shows that the acceleration is increasing on a velocity time graph?
Increasing gradient
26
What shows that the acceleration is decreasing on a velocity time graph?
Decreasing gradient
27
What do free-body force diagrams show?
Show a single body on it own
28
Which forces are shown on a free body diagram?
Forces that act on the body, but not the forces it exerts on the rest of the world
29
If a body is in equilibrium, the forces acting on it will be [ ]
Balanced
30
How do you find the resultant force on a body?
Add the vectors (of the forces) together
31
Describe the accuracy of data loggers
They do not have human error and can calculate the velocity and display it in real time – saving time and allowing comparisons between experiments to be easily made
32
Briefly describe how iterative methods can be used for modelling displacement/velocity
Velocity and displacement are calculated over lots of small tiny increments/intervals of time to model their motion over a period of time
33
problem with iterative models, example
``` graphs don't look realistic they assume no change occurs within the sampled time intervals (eg. if the calculation is applied at 5 second intervals, it is assumed that the motion is constant between 5 and 10 seconds). ```
34
how to improve iterative models
The accuracy of iterative models can | always be improved by decreasing the time interval.
35
what are vectors
quantities with both magnitude and direction
36
``` suvat equation not given in booklet regarding s u v t ```
``` s = (u+v / 2) * t s - displacement / m u - initial velocity / m/s v - final velocity / m/s t - time / s ```
37
overall stopping distance of a car
the sum of its thinking distance and braking distance
38
what can affect overall stopping distance of car and how
the speed of the vehicle; the faster it is travelling, the greater distance it will travel in the same time it takes for the driver to react, hence producing a larger thinking distance. The car will also need to undergo a greater braking force, resulting in an increased braking distance.
39
advantages of iterative modes
can be used for difficult calculus problems
40
how to calculate new value of v
a = Δv / Δt -> Δv = aΔt
41
how to calculate new value of s
v = Δs / Δt -> Δs = vΔt
42
how to calculate value of acceleration for iteration
``` a = 9.8 - kv^-² k = constant ```
43
how do thinking and braking distance increase with doubling speed
thinking distance doubles braking distance quadruples because of: average speed doubling Δv has doubled from 30 to 60, time taken for deceleration has doubled