Research Methods in Developmental psychologhy Flashcards

1
Q

Assent

A

When minor participants are asked to indicate their willingness to participate in a study. Usually obtained from participants who are at least 7yrs of age, in addition to a parent or guardian

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2
Q

Attrition

A

when a participant drops out or fails to complete the study

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3
Q

bidirectional relations

A

when one variable is likely both cause and consequence of another variable

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4
Q

cohort effects

A

when research findings for the participants of the same age tested at different points in historical time

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5
Q

cross-sectional research

A

the research design used to examine behavior in participants of different ages who are tested at the same point in time.

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6
Q

dishabituation

A

when participants demonstrated increased attention through looking or listening behavior to a new stimulus after having been habituated to a different stimulus

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7
Q

elicited imitation

A

a behavioral method used to examine recall memory in infants and young children

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8
Q

event-related potentials ERP

A

the recording of a participant brain activity using a stretchy cap with small electrodes or sensors as participants engage in a particular task. EX.. photographs

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9
Q

habituation

A

participants demonstrated decreased attention through looking or listening behavior to repeatedly presented stimuli

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10
Q

informed consent

A

the process of getting permission from adults for themselves and their children to take part in research

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11
Q

institutional review boards IRB

A

a committee that reviews and approves research involving human and animal subjects to ensure that the research is conducted in accordance with federal, institutional ethical guidelines.

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12
Q

interview techniques

A

research method in which participants are asked to report on their experinces using language, commonly ehgaging in conversation with a researcher

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13
Q

involuntary or obligatory responses

A

behaviors in which individuals engage that do not require much conscious thought or effort

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14
Q

longitudinal research

A

research design used to examine behavior in the same participants over short (months) or long (decades) periods.

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15
Q

motor control

A

use of thinking to direct muscles and limbs to perform a desired action

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16
Q

object permanence

A

the understanding that objects continue to exist even when they cannot directly be observed.

17
Q

practice effect

A

when participants get better at a task over time by practicing it through repeated assessments instead of due to actual development change.
- particularly problematic in longitudinal
and sequential research designs

18
Q

psychophysiological responses

A

recording of biological measures such as heart rate and hormone levels and neurological responses such as brain activity that may be observable behaviors

19
Q

recall memory

A

the process of remembering discrete episodes or events from the past including encoding, consolidation, storage and retrival

20
Q

research design

A

the srategy or blueprint for deciding hoe to collect and anaylze research information

21
Q

research methods

A

the specific tools and techniques used by researchers to collect information

22
Q

sequential research designs

A

a research design that includes elements of cross-sectional and longitudinal research designs

  • cross-sectional design; sequential designs participants of different ages in one study
  • continual designs, participants are different ages are followed over time.
23
Q

solidity principle

A

the idea that two solid masses should not be able to move through one another

24
Q

verbal report paradigms

A

research methods that require participants to report their experiences, thought, feeling, etc., using language

25
Q

vignette

A

the short story that presents a situation that participants are asked to respond to.

26
Q

voluntary responses

A

behaviors that a person has control over and completes by choice

27
Q

violation of expectation paradigm

A

research method in which infants are expected to respond in a particular way because one of two conditions violates or goes against what they should expect based on their everyday experiences.