Standard Monster Abilities Flashcards

1
Q

What is the effect of All-Around Vision?

A

The monster can’t be flanked.

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2
Q

What is the Aquatic Ambush action?

A

If the monster is in water and undetected by a creature within the listed range, it moves up to its Swim speed + 10’ (or water or land) and Strikes the creature as soon as it is in reach. The targetted creature is flat-footed to this attack.

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3
Q

What is the Buck action?

A

If a creature mounts the monster or attempts to use Command an Animal on it, they must make a Reflex save against the listed DC or fall off and land prone. If they critically fail, they also take 1d6 bludgeoning damage in addition to any other damage from the fall.

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4
Q

What is the Catch Rock action?

A

If the monster has a free hand or releases what it’s holding, and a rock is thrown at it or falls on it, it gains +4 circumstance AC or other defense. If the rock misses or the defense is successful, the creature takes no damage and is now holding the rock.

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5
Q

What is the Constrict action?

A

The monster deals the listed damage to all creatures it has grabbed or restrained, with a basic Fortitude save with the given DC.

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6
Q

What is the Engulf action?

A

The monster Strides up to double it sspeed and can move through creatures’ spaces. Any creature of the monster’s size or smaller who is moved through must attempt a Reflex save with the given DC or be engulfed. If they fail, they can choose to either be pushed to the side or pushed along by the monster. Engulfed creatures are slowed 1, grabbed, and must hold their breath; they take the listed damage when first engulfed or at the end of each round. The action will list the DC to escape. If the monster takes piercing or slashing damage from a single attack by an engulfed creature equal to at least the Repture value, that creature escapes.

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7
Q

What is the Fast Healing trait?

A

The monster regains the listed HP at the start of every turn.

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8
Q

What is the Ferocity action?

A

When the monster is reduced to 0 HP, if its Wounded value is less than 3, it instead remains at 1 HP and its Wounded value is increased by 1. (Note this is usually a reaction so can only be used once per round!)

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9
Q

What is the Frightful Presence aura?

A

Any creature entering the listed area must make a Will save against the given DC. They are then immune for 1 minute. The creature is Frightened 0/1/2/4 depending on the result of the save.

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10
Q

What is the Grab action?

A

If the monster has someone grabbed or has hit with a Strike that lists Grab in its damage entry, the creature spends an action to automatically Grab the target or maintain the grab until its next turn.

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11
Q

What is the Greater Constrict action?

A

The monster deals the listed amount of damage to any number of creatures it is grabbing or restraining, and must make a Fortitude save with the listed DC or fall unconscious. A creature that saves cannot be knocked unconscious by Greater Constrict for a minute.

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12
Q

What does it mean if a Grab, Knockdown, or Push is “Improved”?

A

It can be used as a free action after a hit with the appropriate attack.

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13
Q

What is the Knockdown action?

A

If the monster has hit with a Strike which lists Knockdown, it can spend an action to knock the target prone.

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14
Q

What is the Lifesense ability?

A

The monster can detect living and undead creatures within the listed range, and knows which is which.

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15
Q

What is the Light Blindness effect?

A

When the monster is first exposed to bright light, it is blinded until the end of its next turn, then dazzled until it leaves the area. It will not be blinded by bright light again until it has been in darkness for 1 hour.

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16
Q

What is the Push effect?

A

If the monster has hit with a Strike that lists Push in its damage entry, it can spend an action to push the target back 5’ or 10’ on a critical hit, unless listed otherwise.

17
Q

What is the Regeneration effect?

A

The monster regains the listed number of HP each round at the start of its turn, and never reaches Dying 4 as long as it is active. If it takes damage of a type listed in the regeneration entry, its regeneration deactivates before taking that damage until the end of its next turn.

18
Q

What is the Rend action?

A

If the monster hit the same enemy with two consecutive Strikes of the listed type in the same round, it can spend an action to automatically deal that Strike’s damage again.

19
Q

What is the Retributive Strike reaction?

A

If the monster’s ally is damaged and the ally and damager are both in 15’ of the monster, the ally gets DR against the triggering damage equal to 2 plus the Monster’s level and, if the foe is in reach, the monster makes a melee Strike against it.

20
Q

What is the Swarm Mind ability?

A

The monster is immune to mental effects that target only single or specific numbers of creatures.