3.1.2.5 Memory Models Flashcards

1
Q

Information Processing

A

The methods by which data from the environment are collected and utilised

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Input Stage

A

Information picked up by the senses from the sporting environment / display

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Display

A

The sporting environment eg the pitch, teammates, the ball, the officials, the spectators etc

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Receptor Systems

A

The senses that pick up information from the display: sight, auditory sense, touch, balance, kinesthesis

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Kinesthesis

A

The inner senses that gives information about body position and muscular tension. Muscle receptors relay information about muscle tension and therefore body positioning

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Proprioreceptors

A

The senses that provide internal information from within the body - detect body movement

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

External Senses

A

Hearing and sight = information collected from the environment

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Internal Senses

A

Collectively known as proprioreceptors = provide intrinsic information about touch, balance and kinesthesis

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Selective Attention

A

Filtering relevant information from irrelevant information

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

The Stages of Information Processing

A
  1. Input
  2. Decision Making
  3. DCR (Perceptual) - Detection, Comparison, Recognition
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Decision Making

A

Based on information collected by the senses. Selective attention is important eg focusing on the movement of the ball (sight) and not the cheering from the crowd.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Stimuli

A

The important and relevant items of information from the display like the flight of the ball

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Developing Selective Attention

A

Performers can enhance SA by learning to focus on the important information and utilising the stimuli. If the stimulus is made more memorable, bright and intense it will develop concentration. Eg using a brightly coloured ball.
The coach can make the performer train with distractions to learn to ignore irrelevant information. In 2014 the England Rugby Union Team prepared for the Six Nations by training with the Welsh National Anthem and other sounds often made by crowds. The players were told to concentrate on their communication and to ignore the noise of the crowd.
The performer becomes more alert to information when they are motivated, through positive feedback from coaches.
Mental practices helps when the performer runs through the upcoming task before it starts so they know what to concentrate on.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Benefits of selective attention

A

Improves reaction time eg if a tennis player picks up the flight of the ball early they can move towards the ball earlier
Improves chances of making a correct decision - can concentrate on detailed aspects of the task by ignoring irrelevant information
Helps the decision making process because the working memory has a limited attentional capacity and too much information impacts memory function.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Perception

A

The process of coding and interpreting sensory information

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Translatory Mechanisms

A

Adapting and comparing coded information (from the moment) to memory so that decisions can be made

Information form the senses is adapted into an image that can be sent to the memory for comparison. Uses past experiences to link new information to old

17
Q

Effector Mechanisms

A

The network of nerves that sends coded impulses to the muscles

18
Q

DCR

A

The perceptual stage of the information processing model - detection, comparison and recognition

19
Q

Detection

A

The performer has picked up the relevant information and identified the information as important, using the senses and selective attention.

20
Q

Comparison

A

Trying to match the identified important information to that already stored in the memory

21
Q

Recognition

A

The performer has used information from the memory to identify an appropriate response

22
Q

Baddeley and Hitch

A

Produced a model of the memory system

23
Q

The Central Executive

A

The overall control centre of the working memory. It identifies the information that should be sent to each of the sub-systems of the working memory