Quiz #2 (Chapters 4-6) Flashcards

1
Q

Social Currency

A
  • inner remarkability (provoke discussion, emphasize the good, defined as unusual/extraordinary)
  • the need to participate
  • to get people talking, companies need to mint social currency (give people a way to make themselves look good while promoting their products)
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2
Q

Triggers

A

give them a reason to talk
word of mouth
interesting products create buzz
sights, smells, and sounds

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3
Q

Emotion

A
  • how it drives us to action

- the power of awe (more effective than sadness)

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4
Q

Public

A
  • social influence
  • the act of immitation
  • making the private public- design ideas portray themselves
  • behavioral residue livestrong wristbands
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5
Q

Stories

A
  • memorable
  • show if something will work
  • get people sucked in the drama
  • embed yourself/your product into the story
  • emotional stores most impactful
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6
Q

Practical Value

A
  • pay it forward
  • deals, sharing what is useful to others
  • psychological
  • percentage or $ off/saving
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7
Q

In contagious he describes 6 “steps” so it is misleading TF

A

False; they are not actually steps

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8
Q

Targeting

A

with the aptitude to; to do it most efficiently
Three criteria predict who is most likely to buy again:
Recency: they purchased recently
Frequency: they purchase often
Monetary: they spend a lot of money


Profiling
For acquiring new customers, a targeting strategy is to profile current customers and look for potential customers with similar profiles.

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9
Q

How do consumers make brand decisions

A
the traditional view:
need recognition
information search
evaluation of alternatives
purchase decision
post-purchase evaluation
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10
Q

Cultural Influences

A

Norms and Values
Norms: a culture’s boundaries for “proper” behavior
Values: the source of norms which represent underlying belief systems
Core Values; govern people’s attitudes

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11
Q

Social Influences

A

Social class:
income, wealth, education, occupation, family prestige, value of home, neighborhood

Reference groups:
teachers, religious leaders, political parties, religious groups, ethnic organizations, hobby-based clubs, fellow workers or students

family: most important
people related by blood, marriage, or adoption
a household cons

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12
Q

Psychological influences

A

Needs and Wants:
Needs are motivated by basic survival instincts
Wants are what we desire

Hierarchy of Needs: SElf-Actualization, Ego needs, belongings, safety, and physiology

Satisfaction- satisfied customers
Dissonance- cognitive dissonance, a conflict between thoughts, creates a state of tension
Motivation- a motive is an internal force that stimulates you to behave in a certain manner

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13
Q

Telemarketing

A

a form of personal sales but less expensive
inbound calls are initiated by a customer
outbound calls originate from the firm

issues: intrusion, privacy, fraud

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14
Q

The internet and new forms of direct response

A

combines strengths of direct mail and telemarketing
moves marketers to one-to-one marketing

three types of email campaigns:
Addressable to current customers
Addressable to prospects
Unsolicited and often unwanted, or spam

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15
Q

Direct Response

A
  • Relies on communication sent directly to consumers.
  • The response comes directly back to the source.

  • Includes a strong focus on market research. 

  • Designed to elicit an immediate response. 

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16
Q

Sales Promotion

A
  • increasing the value of its product or brand by offering an extra incentive to purchase it.

  • sales promotion is designed to encourage action.

  • Action typically (but not always) comes by convincing people to act by offering incentives.
17
Q

What does AIDA stand for?

A

Attention Interest Desire Action

18
Q

The Mike Slogan Measure

A

Will it break through?
Will it ring true?
Will somebody out there like you?

19
Q

the 4 I’s

A

Impact, Identification, Image, Integration

20
Q

The facet model of effects

A
See/Hear: the Perception Facet
Feel: the Affective or Emotional Facet
Think/understand: the Cognitive Facet
Connect: the Association Facet
Believe: the Persuasion Facet 
Act/Do: the Behavior Facet
21
Q

Primary Research

A
Information collected for the first time from original sources, such as primary research suppliers.
These include: 
A.C. Neilson
Simmons Market Research Bureau (SMRB)
Mediamark Research Inc. (MRI)
22
Q

how the facet model of effects apply to brand communication (look at book)

A

All of the 6 components works together in brand communication to create a response. An effective message has a diamond like quality that represents how the message work together to create the desired customer response.

23
Q

Quantitative Research

A

Survey research (structured interviews and questionnaires)
Online surveys
Consumer behavior data

24
Q

Quantitative Research

A
  • verbal/behavioral com
  • survey research (structured interviews and questionnaires)
  • Consumer behavior data
  • Delivers numerical data such as: numbers of users and purchases, their attitudes and knowledge, their exposure to ads, other market-related information.
25
Q

Qualitative Research

A
Explores underlying reasons for consumer behavior

Tools include:
Focus groups
Observation
Ethnographic studies
In-depth interviews
Expert panels
Case studies
Diaries
26
Q

Think/Feel/Do

A

Think about the message, feel some something about the brand, then do something, such as try it.

27
Q

Key Players in Direct Response

A
marketers
agencies
adv. agencies
direct marketing agencies
service firms
fulfillment houses
28
Q

DRC process

A

used to..
provide in-depth product info
drive traffic to a store or website
develop leads for follow-up sales
drive a response
retain or strengthen customer relationships
test offers to predict their effectiveness

29
Q

Strong Theory

A

advertising can persuade people that have never bought the item to buy it and buy it again

30
Q

Weak Theory

A

advertising has a limited impact on consumers, used to reinforce existing brands; reinforces brand perceptions

31
Q

Framing Error

A

making a decision on results from the wrong questions being asked

32
Q

mass communication

A

one way process with the message moving from sender

to receiver

33
Q

Interactive Communication

A
  • two way dialogue

- were marketing.com is headed

34
Q

Validity

A

ask the right questions

35
Q

What makes an effective trigger?

A

the customer remembering the message

36
Q

Uses of research

A

Marketing info, consumer insight, brand info, media, message development, advertising or IMC plan, evaluation

37
Q

Primary research

A

Collection of data that does not exist yet

38
Q

Secondary research

A

already been done
background research using published info
ex. trade associations, gov associations