Literary Tools Flashcards
1
Q
Theme
What should I be looking for?
A
- What message is the author trying to tell the reader?
- How does the author try to get his/her message across?
- What events or facts seem to make the message clear?
- How is the main character related to the message?
- Are there other messages that the author seems to be sending to us?
2
Q
Setting
What should I be looking for?
A
- Where does the story happen?
- Why is the setting important to the messages the writer is sending us?
- In what way does the setting make the message (theme) clear?
- How are the setting and the conflict related?
- In what ways are the victims of, or master of, the setting?
3
Q
Characters
What should I be looking for?
A
- What are the characters like (describe them)?
- What makes the characters good messengers for the author’s message?
- How are the characters sympathetic / unsympathetic?
- What actions by the characters help the author send the message?
- What characteristics come out as the characters interact with each other?
4
Q
Plot
What Should I be looking for?
A
- Where does the story begin?
- Why does the story (plot) take place in the setting?
- How does the story reveal the traits of the characters?
- What choices / conflicts set a path for the story to follow (rising action)
- Can you create a timeline for the plot?
- Where does the conflict(s) get the greatest (climax)?
- What happens after the conflict has reached a peak? (Falling action)
- How does the story end? (denouement) {day-noo-mon)
5
Q
Literary Devices #1
Things writers use to tell their story
A
- Imagery - words appealing to the physical senses.
- Foreshadowing - Events that hint at something similar, but bigger, coming later.
- Diction - the way the characters speak that reveals who they are.
- Allusion - A reference to something well known outside the story.
- Metaphor - A comparison that makes the point clear.
- Simile - A comparison using like or as.
6
Q
Literary Devices #2
Things writers use to tell their story
A
- Flashbacks - a memory in the story that helps explain.
- Motif - A re-occurrence of an object, idea, person, etc. that reinforces the theme.
- Metonymy - Like a symbol on steroids - an object that so completely symbolizes that it embodies it fully. (Washington stands for the US govt.)
7
Q
Literary Devices #3
Things that writers use to tell their story
A
- Verbal Irony - The actual meaning is different from what was said. Example: “Florida looks like a whole lotta laughs.” - when really trouble is brewing.
- Situational Irony - Ironic that the plot / outcomes surprises the readers.
- Dramatic Irony - Ironic that we (the audience) know something that the characters in the story do not.
8
Q
Literary Devices #4
Things that writers use to tell their story
A
- Character types: protagonists, antagonists, dynamic, static, round, flat, and stock.
- Archetype - A “typical” character that embodies the tone: evil (Darth Vader), simple (Lennie), loving father (Mufasa)
- Foil - a role that any character where he she is used by the author to bring out good or bad qualities of another character
- Confidant - A character who other characters share details. Authors use confidants to reveal information.
9
Q
Story Development (1 and ONLY)
Stories worth reading have a high point.
A
- Exposition - Background information that EXPOUNDS on something in the story to help the reader understand what’s going on.
- Rising action - The characters are following the course of the story, the conflict is building.
- Climax - The high point, turning point, most intense part of the conflict that sends the story in another direction.
- Falling action - the aftermath of the conflict, high point; the result.
- Denouement - how the characters deal with the results of the conflict.