Introduction Flashcards

1
Q

Usable Interactive Products

A

Products that are easy to learn, effective, and provide an enjoyable user experience.

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2
Q

Interaction Design

A

Designing interactive products to support how people communicate and interact.

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3
Q

User Experience

A

How a product behaves and is used.

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4
Q

Accessibility

A

How easy the product is to get a hold of and use.

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5
Q

Inclusiveness

A

How the product accommodates the widest number of people.

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6
Q

Effectiveness

A

How good a product is at what it’s meant to do.

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7
Q

Efficiency

A

The way a product supports users in carrying out their tasks.

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8
Q

Safety

A

Protecting users from dangerous conditions.

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9
Q

Utility

A

The extent to which the product provides the right functionality for the users.

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10
Q

Learnability

A

How easy a product is to learn how to use.

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11
Q

Memorability

A

How easy a product is to remember how to use once learned.

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12
Q

Visibility

A

The more visible functions are, the easier for the users.

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13
Q

Feedback

A

Sending back information about what action has been done.

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14
Q

Constraints

A

The use of graphical representations to constrain the user’s options.

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15
Q

Consistency

A

Similar operations for similar tasks.

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16
Q

Affordance

A

A shallow understanding, the user understands how to manipulate an object.