Accessibility and Universal Design Flashcards

1
Q

Define Universal design:

A

The design and composition of an environment so that it can be accessed, understood and used to the greatest extent possible by all people regardless of their age, size, ability or disability.

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2
Q

Define Web accessibility:

A

The ability of a website or application to be easily navigated and understood by a wide range of people, including those who have disabilities.

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3
Q

Which three components make up Web accessibility?

A
  • Web development
  • File creation standards
  • Universal design practices
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4
Q

Name the four principles of WCAG 2.1:

A
  • Perceivable
  • Operable
  • Understandable
  • Robust
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5
Q

Summarize the ‘Perceivable’ principle:

A
  • Provide text alternatives for non-text content
  • Provide captions and other alternatives for multimedia
  • Create content that can be presented in different ways, without losing meaning
  • Make it easier for users to see and hear content
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6
Q

Summarize the ‘Operable’ principle:

A
  • Make all functionality available from a keyboard
  • Give users enough time
  • Do not use content that could cause seizures or other physical reactions
  • Help users navigate and find content
  • Make it easier to user inputs other than a keyboard
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7
Q

Summarize the ‘Understandable’ principle:

A
  • Make text readable and understandable
  • Make content appear and operate in predictable ways
  • Help users avoid and correct mistakes
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8
Q

Summarize the ‘Robust’ principle:

A
  • Maximize compatibility with current and future user tools
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9
Q

Name the 7 principles of Universal Design:

A
  1. Equitable use
  2. Flexibility in use
  3. Simple and Intuitive use
  4. Perceptible information
  5. Tolerance for error
  6. Low physical effort
  7. Size and space for approach and use
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10
Q

What is the goal of Inclusive design?

A

The goal of inclusive design for the built environment is to create and support buildings, public spaces, and transportation systems that are accessible to all people, including those with disabilities.

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11
Q

Define Universal Design for Learning:

A

A set of guidelines for designing instruction based on principles of cognitive science, that emphasizes flexibility in the presentation and demonstration of knowledge.

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12
Q

Name the 3 Universal design for Learning guidelines:

A
  • Provide multiple means of engagement
  • Provide multiple means of representation
  • Provide multiple means of action and expression
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13
Q

Describe the UDL principle of engagement:

A

Learners differ in the ways they can be engaged or motivated to learn. Offer multiple options for engagement.

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14
Q

Describe the UDL principle of representation:

A

Learners differ in the way that they perceive and comprehend information. Provide multiple options to represent the different approaches, such as visual or auditory or reading.

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15
Q

Describe the UDL principle of action and expression:

A

Learners differ in the ways that they can navigate a learning environment and express what they know. Provide multiple options for action and expression.

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16
Q

Describe the differences between Usability and User Experience (UX):

A
  • Usability is a sub-discipline of User Experience design

- Usability provides important contribution to UX, but is not the whole story

17
Q

Name the three core aspects of Usability:

A
  • Users should find it easy and become proficient when using a interface
  • They should be able to achieve their goals easily
  • They should be able to learn the interface easily
18
Q

Name the 5 core areas of UX:

A
  1. Usability
  2. Useful content
  3. Desirable / Pleasurable content
  4. Accessibility
  5. Credibility