A-M Flashcards

(169 cards)

1
Q

The quality of being easy to use

A

ACCESSSIBILIY

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2
Q

A person is responsible for the consequences arising from a decision that has been made.

A

ACCOUNTABILITY

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3
Q

A device that moves or controls some form of mechanism.

A

ACTUATOR

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4
Q

Adds raw materials layer by layer to build an object or product, as in 3D printing.

A

ADDITIVE MANUFACTURING

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5
Q

A procedure or formula for solving a problem that is based on a sequence of steps.

A

ALGORITHM

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6
Q

Continuous physical quantities and signals.

A

ANALOGUE

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7
Q

The use of digital technology to conceal a person’s true identity.

A

ANONYMITY

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8
Q

Attributing human characteristics to non-human entities.

A

ANTHROPOMORPHISM

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9
Q

Software that serves a specific purpose, such as a word processor or video editor.

A

APPLICATION SOFTWARE

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10
Q

Used by programmers to write code for special hardware or so that a task can be performed very quickly.

A

ASSEMBLY LANGUAGE

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11
Q

Any item, equipment, program or product that enhances the life for people living with disabilities.

A

ASSISTIVE TECHNOLOGY

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12
Q

Uncovers how items are associated with each other and reveals relationships between items in large databases.

A

ASSOCIATION RULE

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13
Q

Remote learning that can happen at any time using pre-recorded content.

A

ASYNCHRONOUS

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14
Q

Digital content overlaid on to a real-world experience.

A

AUGMENTED REALITY

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15
Q

The increased use of technology in a process, which reduces the need for human involvement.

A

AUTOMATION

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16
Q

A vehicle with the ability to drive itself and operate without human intervention.

A

AUTONOMOUS VEHICLE

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17
Q

The maximum rate of data transfer at any one time, measured in hertz (Hz).

A

BANDWIDTH

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18
Q

The interpersonal skills required to do a job well.

A

BEHAVIORAL COMPETENCIES

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19
Q

large volumes of data, which may be both structured or unstructured.

A

BIG DATA

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20
Q

A system used to convert verbal logic statements into mathematical ones.

A

BINARY

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21
Q

Any activity that helps you gain control over your own biology.

A

BIO-HACKING

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22
Q

Physiological details about a person that cannot change, such as their fingerprints.

A

BIOMETRIC INFORMATION

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23
Q

A passport that contains an electronic microprocessor chip biometric information about the passport holder.

A

BIOMETRIC PASSPORT

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24
Q

The 3D printing of tissues using a combination of cells, proteins or biocompatible plastic that simulates the skeleton.

A

BIOPRINTING

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25
A binary digit – either a 0 or a 1.
BIT
26
An algorithm that provides insight without clarity on how the conclusions were reached from the data input.
BLACK BOX ALGORITHM
27
A digital ledger of transactions that is duplicated and distributed across a network of computers.
BLOCKCHAIN
28
The process of selling goods across national borders.
BORDERLESS SELLING
29
A retail outlet with a physical building.
BRICK AND MORTAR STORE
30
A group of binary digits (usually eight).
BYTE
31
The small amount of memory built into the CPU that stores data while it is being processed.
CACHE
32
Public backlash on social media when a person or organization says or does something that is considered objectionable or offensive.
CANCEL CULTURE
33
A society in which all transactions are carried out electronically.
CASHLESS SOCIETY
34
The suppression or banning of certain content, speech or other information.
CENSORSHIP
35
The part of a computer that carries out and controls the computer’s instructions.
CENTRAL PROCESSING UNIT (CPU)
36
Ordinary people who want to become involved in scientific research with the aim of increasing scientific knowledge.
CITIZEN SCIENTISTS
37
A type of network where data is stored centrally on a server and access is given to each device connected to the network.
CLIENT-SERVER NETWORK
38
Incorporates some or all of the network capabilities on a public or private cloud platform.
CLOUD NETWORK
39
Robot designed to collaborate with humans and augment their capabilities.
COBOT
40
A set of rules outlining the standards that must be followed within an organization.
CODE OF CONDUCT
41
The practice of developing competencies in particular skills.
COMPETENCY DEVELOPMENT
42
A machine or device that processes data, performs calculations and conducts operations based on algorithms provided by software and hardware programs; it can input data, process it, store it and produce an output.
COMPUTER
43
When a business adjusts their existing product lines to meet a wider customer audience.
CONCENTRIC DIVERSIFICATION
44
The tendency to accept news and facts that confirm our existing beliefs.
CONFIRMATION BIAS
45
When a business adds new products that are completely separate from their existing operations.
CONGLOMERATE DIVERSIFICATION
46
When owners of original work allow others to use their copyrighted property freely under specific conditions.
COPYLEFT
47
Legal protection for the creators of literary and artistic works including books, music, paintings, films and computer programs.
COPYRIGHT
48
To imitate fraudulently.
COUNTERFEIT
49
The interdisciplinary area of the arts and computing.
CREATIVE COMPUTING
50
Collecting money over the internet to support start-ups, charities and other causes.
CROWDFUNDING
51
Collecting information, ideas, work from a large group of people, usually over the internet.
CROWDSOURCING
52
A digital currency that use blockchain technology to create a decentralized encrypted ledger.
CRYPTOCURRENCY
53
Is the evaluation of particular items posted by previous customers or users.
CUSTOMER REVIEW
54
Bullying carried out online.
CYBERBULLYING
55
The study of communication and control in both living things and machines, especially automatic control systems such as the human nervous system, and mechanical–electrical communication systems.
CYBERNETICS
56
Raw and unorganized facts and figures, which may be in the form of numbers, letters, characters or images.
DATA
57
A company that collects and stores information about users and sells it on to companies or advertisers.
DATA BROKER
58
the sending of the file to the recycle bin, which removes the file icon and pathway of its location.
DATA DELETION
59
Is a process that reduces the size of a file by re-encoding it to use fewer bits of storage than the original file.
DATA COMPRESSION
60
The destruction of data at the end of the data life cycle.
DATA ERASURE
61
Refers to the trustworthiness of the data and whether it has been compromised.
DATA INTEGRITY
62
The process of replacing confidential data with functional fictitious data, ultimately anonymizing the data.
DATA MASKING
63
The process of comparing two different sets of data with the aim of finding data about the same entity.
DATA MATCHING
64
The process of finding patterns and correlations, as well as anomalies, within large sets of data.
DATA MINING
65
The ability for individuals to control their personal information.
DATA PRIVACY
66
Complete and accurate data
DATA RELIABLITY
67
The process of converting large sets of data into charts, graphs or other visual presentations.
DATA VIZUALIZATION
68
Synthetic media created with the use of deep learning/artificial intelligence.
DEEPFAKE
69
Discrete signals with a finite set of values.
DIGITAL
70
Activism that uses the internet and digital media as key platforms for mass mobilization and political action.
DIGITAL ACTIVISM
71
The responsible use of digital technology.
DIGITAL CITIZENSHIP
72
The gaps between members of society who have uneven access to computers or the internet, and those who do have access.
DIGITAL DIVIDE
73
Online databases that store patient information.
DIGITAL HEALTHCARE RECORDS
74
The ability to use various digital platforms.
DATA LITERACY
75
Video, audio, images and other content that is created, encoded and stored before sharing to the user(s).
DIGITAL MEDIA
76
is the process of converting the media into a computer-readable format.
ENCODING
77
Prescription medicine that contain an ingestible sensor; also known as ‘smart pills’.
DIGITAL MEDICATION
78
A person who works remotely and is not tied down to any particular location.
DIGITAL NOMAD
79
Approaches to teaching that integrate digital tools into the learning environment.
DIGITAL PEDAGOGIES
80
The process of ensuring that source material is stored and accessible in a digital format regardless of technological changes that may take place over time.
DIGITAL PRESERVATION
81
The systemic denial of digital services to specific communities.
DIGITAL REDLINING
82
The advancement of technology from analogue electronic and mechanical devices to digital.
DIGITAL REVOLUTION
83
The collection of data about a person’s online communications, connections, finances and other available information.
DIGITAL SURVEILLANCE
84
the use of digital technology to disrupt or impact vital computer and warfare systems.
DIGITAL WARFARE
85
The use of digital systems to change the structure and/or operation of a business, institution or organization.
DIGITALIZATION
86
Changing analogue data and information to digital.
DIGITIZATION
87
False information that is deliberately created and spread with the intent of influencing public opinion or obscuring the truth.
DISINFORMATION
88
Overwhelming a site or service so that it is not available to its intended users.
Distributed denial of service attacks (DDOS)
89
A server that translates domain names into IP addresses.
Domain name server (DNS)
90
Artificial intelligence that perform tasks better than humans in certain domains.
DOMAIN-SPECIFIC AI
91
A culture that has established its own norms and values as the standard for the entire group.
DOMINANT CULTURE
92
The publication of personal and/or private information such as addresses, phone numbers and photos.
DOXING
93
A remote controlled or autonomous flying robot.
DRONE
94
An environment in which people only hear beliefs and opinions that echo their own.
ECHO CHAMBER
95
The buying and selling of goods and services online.
E-COMMERCE
96
A digital system designed to count votes the moment they are cast.
ELECTRONIC VOTING SYSTEM
97
A combination of hardware and software designed to perform a specific task and incorporated into an electronic or mechanical system.
EMBEDDED COMPUTER
98
The process of converting readable data into unreadable characters to prevent unauthorized access.
ENCRYPTION
99
A mechanical or electro-mechanical peripheral device that can be used to grip objects.
END EFFECTOR
100
Designing workplaces, products and systems so that they meet the physical and emotional needs of the user.
ERGONOMIC DESIGN
101
The cultural expression and identity shared by people with a common racial, national, religious, or any other identity marker.
ETHNICITY
102
The trading of financial products, such as stocks, bonds or other assets, online.
E-TRADING
103
A business that collects obsolete electronic devices and sorts them into recyclable and non-recyclable elements.
E-WASTE SERVICE
104
Discarded electronic and electrical devices.
E-WASTE
105
A wearable robotic tool that supports/strengthens the human body.
EXOSKELETONS
106
A computer system that acts like a human expert in a specific subject area.
EXPERT SYSTEM
107
False or misleading information presented as news.
FAKE NEWS
108
A test result that incorrectly suggests a condition is present
FALSE POSITIVE
109
When information only comes from a narrow range of sources dues to algorithms designed to personalize your online experience.
FILTER BUBBLE
110
Hardware or software designed to block unauthorized access to a network by inspecting incoming and outgoing network traffic.
FIREWALL
111
A visual representation of an algorithm showing an overview from start to end.
FLOWCHART
112
The ease with which people can join/leave digital subcultures.
FLUIDITY
113
Reliable access to sufficient amounts of safe and nutritious and food.
FOOD SECURITY
114
Online discussion sites that allow users to post and reply to messages.
FORUM
115
The knowledge required to do a job well.
FUNCTIONAL COMPETENCIES
116
Applying elements of game playing to other activities to encourage participation or efficiency.
GAMIFICATION
117
Legislation designed to harmonize data privacy laws across the EU.
GDPR (GENERAL DATA PROTECTION REGULATION)
118
A system that connects data to a map.
GEOGRAPHIC INFORMATION SYSTEM (GIS)
119
Labor market in which individuals and organizations exchange short-term/task-based services using digital platforms.
GIG ECONOMY
120
A satellite-based navigation system.
GLOBAL POSITIONING SYSTEM (GPS)
121
Buying materials, goods and services from all over the world; the supply-side equivalent of global selling.
GLOBAL SOURCING
122
The study and adaptation of computer design, engineering, manufacturing, use and disposal to reduce their negative environmental impact.
GREEN COMPUTING
123
Unauthorized access to a computer or network.
HACKING
124
Hacking into a computer system for socially or politically motived purposes.
HACKTIVISM
125
A word or phrase preceded by the symbol # to classify or categorize the accompanying text.
HASHTAG
126
A networking device that broadcasts data to all devices on the network.
HUB
127
When someone steals your personal information with the intention of committing fraud. They may use your information to apply for a credit card or gain access to medical services.
IDENTITY THEFT
128
In business, this refers to an environment in which people of all backgrounds feel valued, safe and respected.
INCLUSIVE
129
The part of an expert systems that uses programmed rules to interpret and evaluate the facts in the knowledge base.
INFERENCE ENGINE
130
Social media celebrities with large numbers of followers.
INCFLUENCER
131
The output after data has been processed, organized or structured, to convert it into something that is ready to visualize or analyze; it provides context for the data.
INFORMATION
132
The structures and facilities, such as roads, buildings or power supply, that allow a place to operate effectively.
INFRASTRUCTURE
133
The outcome of thought or intellectual effort, for example a new invention or an original design; legal protection.
INTELLECTUAL PROPERTY
134
A mindset in which one sees their connection to the global community and has a sense of responsibility to its members.
INTERNATIONAL-MINDEDNESS
135
The global collection of networks and networking technologies that link billions of users worldwide.
INTERNET
136
The ability to connect to the internet.
INTERNET CONNECTIVITY
137
Internet-connected devices that collect and share data.
INTERNET OF THINGS (IOT)
138
A company that provides internet access and other related services to its customers.
INTERNET SERVICE PROVIDER (ISP)
139
People who leave intentionally provocative or offensive messages online in order to get attention, cause trouble or upset someone.
INTERNET TROLLS
140
Allows different digital technologies or systems to connect and exchange data with one another without restrictions.
INTEROPERABILITY
141
Overlap and that a specific and unique set of identity markers may create.
INTERSECTIONALITY
142
A digitally-based solution and/or innovation that addresses the impacts and implications for people and communities in the challenge topics.
INTERVENTION
143
A logical numeric address that is assigned to every node on a network.
IP (INTERNET PROVIDER) ADDRESS
144
facts in expert system.
KNOWLEDGE BASE
145
Meaning can be derived from information and applied to achieve a set goal.
KNOWLEDGE
146
A group of computers or devices that are connected on a single site.
LOCAL AREA NETWORK (LAN)
147
A virtual consumable that contains a random/mystery item. These can be purchased or won in games/apps.
LOOT BOX
148
A unique identifier assigned to every piece of hardware.
MAC ADDRESS
149
Sometimes called object code, machine code is written in binary (0s and 1s) or hexadecimal instructions that the computer can respond to directly. Each type of computer has its own machine language.
MACHINE CODE
150
A large computer used by businesses to host databases, servers used for transactions and business applications.
MAINFRAME
151
Software designed to steal data or damage computers/IT systems.
MALICIOUS SOFTWARE (MALWARE)
152
An online course that available for a nearly unlimited number of students to participate in.
MASSIVE OPEN ONLINE COURSE (MOOC).
153
The equipment, tools and processes that professional medical personnel use to make a diagnosis.
MEDICAL DIAGNOSTICS
154
An image, video, piece of text – typically humorous in nature – that it copied and spread rapidly by internet users, often with slight variations.
MEME
155
A set of data that describes and gives information about other data.
METADATA
156
A network that covers a larger geographical area, such as a city.
METROPOLITAN AREA NETWORK (MAN)
157
Implanting an RFID transponder under the skin.
MICROCHIP IMPLANT
158
The strategy of using consumer data and information to create personalized content and advertisements.
MICROTARGETING
159
The purchase of virtual goods for small sums of money in games/apps.
MTX
160
Short-term projects completed quickly for payment.
MICROWORK
161
False or inaccurate information that is mistakenly or inadvertently created or spread; the intent is not to deceive.
MISINFORMATION
162
Blending the real world and digital world to create new experiences.
MIXED REALITY
163
A company that offers cellular connection to mobile phone subscribers.
MOBILE SERVICE PROVIDER (MSP)
164
A device that converts digital data into analogue data so that it can be transmitted over a telephone line.
MODEM
165
A system designed to ensure messages posted online comply with the rules set by the online community.
MODERATION
166
The number of transistors in a dense integrated circuit doubles every two years.
MOORE'S LAW
167
A circuit board that allows data to travel to the different components in a computer.
MOTHERBOARD
168
The use of multiple methods of authentication to verify a user’s identity.
MULTI-FACTOR AUTHENTICATION
169
A future in which artificial intelligence and robots are developed to work
MULTIPLICITY