a1 Flashcards

a1 (28 cards)

1
Q

Little’s Law

A

It demonstrate that the duration of the work queue is dependent on its size.
It provides a relationship betwenn productivity and WIP ( size of work wueue)
Cycle Time- Duration of work queue

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2
Q

ROI

A

It is the ratio of money we receive at the end of the project to the money we have invested. It is expressed in %

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3
Q

NPV

A

To evaluate the value of 2 projects that will be completed at different times, we use NPV. So the one with the highest NPV is the best.

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4
Q

IRR

A

Shows the earning potential of the project. The higher the rate, better the investment proposition

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5
Q

S- Curve

A

It tracks cost or any other variable against time

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6
Q

Team performance & Progress Tracking

A

Can be done using :
1. Burnup Chart
2. Burndown Chart
3. Cumulative Flow
Diagrams (CFDs)
4. Velocity

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7
Q

Cumulative Flow Diagrams (CFDs)

A

CFDs can be used to find bottlenecks, which is teh activity that lies below the widened band.

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8
Q

Shu- ha- Ri

A

It is teh model of team development. Shu- Follow Ha- Breaking Free, Ri- Innovate ( go beyond)

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9
Q

Dryfus Model

A

Novice–> Adv. Begginer–>Competant–>Proficient–>Expert

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10
Q

Tuckman Model

A

Forming-> Directing
Storming-> Coaching
Norming–> Suporting
performing–> Delegating
Adjourning

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11
Q

Swarming

A

Collective Problem Solving

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12
Q

Compound Stories

A

It includes multiple goals

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13
Q

Candidate Story

A

When the team revisit their plan to mitigate the identified issue, they prpose a new candidate user story to teh prodcuct owner for approval

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14
Q

Project pre-mortems

A

It helps to identify the potential risks to the project so that we can mitigate them

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15
Q

High Bandwidth communication

A

Face to Face

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16
Q

Force Field Analysis

A

It looks at the factors that are for and against the change and assigns a number to them

17
Q

Personas

A

They are used to elicit requirements by imaginaning how fictional users would interact with product or system

18
Q

Epic

A

It is also called capability

19
Q

Relative Sizing

A

Practise of estimating something as required more or less effort

20
Q

Minimal Markatable Feature

A

Smallest bit of functionality that adds value to the customer

21
Q

EVM

A

It is captured at iteration level

22
Q

Value Stream mapping

A

Looks at the series of processes & follows them through the entire system to understand them better and analyse the value they deliver

23
Q

Burn Rate

A

Reflects the labour Cost for a given iteration.
Burnup chart shows story points on Y axis and Time on X- axis

24
Q

Planning Poker

A

Estimation Technique after the user stories have been written but before the story points have been determined. Estimate is done in story points

25
Iteration Backlog
It is fixed and owned by team
26
DRY
Do NoT REPEAT YOURSELF
27
DEEP
product backlog should be DEEP--> Detailed, Appropriately, Estimable, Emergent & Priortised
28
Leas Conflict Model
Defines 5 levels of conflict- 1. A problem to Solve 2. Disagreement 3. Contest 4. Fight or Flight 5. World War