ABA Flashcards

(42 cards)

1
Q

behavior

A

a muscle, glandular, or neuro-electrical activity

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2
Q

behavior analysis

A

the study of the principles of behavior

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3
Q

dead-man test

A

if a dead man can do it, it probably isn’t behavior

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4
Q

reinforcer(positive reinforcer)

A

a stimulus that increases the frequency of a response it follows

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5
Q

baseline

A

the phase of an experiment or intervention where the behavior is measured in the absence of an intervention

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6
Q

behavioral contingency

A

the occasion for a response, the response, and the outcome of the response

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7
Q

reinforcement contingency

A

the response-contingent presentation of a reinforcer resulting in an increased frequency of that response

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8
Q

aversive stimulus (negative reinforcer)

A

a stimulus that increases the future frequency of a response its removal (termination) follows

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9
Q

escape contingency (negative reinforcement contingency)

A

the response-contingent removal of an aversive stimulus resulting in an increased frequency if that response

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10
Q

functional assessment

A

an assessment of the contingencies responsible for the problem behavior

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11
Q

parsimony

A

the use of no unnecessary concepts, principles, or assumptions

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12
Q

dependent variable

A

a measure of the subject’s behavior

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13
Q

independent variable

A

the variable the experimenter systematically manipulates to influence the dependent variable

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14
Q

punishment contingency (positive punishment)

A

the response-contingent presentation of an aversive condition (negative reinforcer) resulting in a decreased frequency of that response

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15
Q

reliability measurement

A

the comparison of measurements of dependent variables and independent variables obtained by independent observers

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16
Q

social validity

A

the goals, procedures, and results of an intervention are socially acceptable to the client, the behavior analyst, and society

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17
Q

penalty contingency (negative punishment)

A

the response-contingent removal of a reinforcer (positive reinforcer) resulting in a decreased frequency of that response

18
Q

response-cost contingency

A

the immediate, response-contingent removal of a tangible reinforcer resulting in a decreased frequency of that response

19
Q

time-out contingency

A

the response-contingent removal of access to a reinforcer resulting in a decreased frequency of that response

20
Q

extinction

A

stopping the reinforcement or escape contingency for a previously reinforced response causes the response frequency to decrease

21
Q

differential-punishment procedure

A

punishing one set of responses and not punishing another set of responses

22
Q

differential reinforcement of alternative behavior (DRA)

A

stopping reinforcement for an inappropriate response, while shifting that reinforcement to an appropriate response

23
Q

duration

A

the time from the beginning to the end of a response

24
Q

latency

A

the time between the signal or opportunity for a response and the beginning of that response

25
response class
a set of responses that (a) are similar on at least one response dimension, (b) share the effects of reinforcement and punishment, or (c) serve the same function (produce the same outcome)
26
response dimensions
the physical properties of a response
27
response topography
the sequence (path of movement), form, or location of components of a response relative to the rest of the body
28
task analysis
an analysis of complex behavior and sequences of behavior into their component responses
29
shaping with reinforcement
the differential reinforcement of only the behavior that more and more closely resembles the terminal behavior
30
motivating operation (MO)
a procedure or condition that affects learning and performance with respect to a particular reinforcer or aversive stimulus
31
premack principle
if one activity occurs more often than another, the opportunity to do the most frequent activity will reinforce the less frequent activity
32
satiation
consuming a substantial amount of a reinforcer decreases relevant learning and performance
33
unlearned aversive condition (unconditioned punisher)
a stimulus that is aversive, though not as a result of pairing with other aversive conditions
34
unlearned reinforcer (unconditioned reinforcer)
a stimulus that is a reinforcer, though not as a result of pairing with another reinforcer
35
conditional stimulus
elements of a stimulus have their value or function only when they are combined; otherwise, the individual elements may be neutral
36
generalized learned reinforcer (generalized secondary reinforcer or generalized conditioned reinforcer)
a learned reinforcer that is a reinforcer because it was paired with a variety of other reinforcers
37
learned reinforcer (secondary or conditioned reinforcer)
a stimulus that is a reinforcer because it has been paired with another reinforcer
38
pairing procedure
the pairing of a neutral stimulus with a reinforcer or aversive condition
39
token economy
a system of generalized learned reinforcers in which the organism that receives those generalized reinforcers can save them and exchange them for a variety of backup reinforcers later
40
discrimination training procedure
reinforcing or punishing a response in the presence of one stimulus and extinguishing it or allowing it to recover in the presence of another simulus
41
discriminative stimulus (s^D)
a stimulus in the presence of which a particular response will be reinforced or punished
42
prompt
a supplemental stimulus in the presence