Abilities Flashcards

(81 cards)

1
Q

Targets a single party member

A

Banshee

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2
Q

Does more singing ghost events

A

Banshee

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3
Q

Will drop the target’s sanity by 15% instead of 10% if the target touches the ghost during a singing ghost event

A

Banshee

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4
Q

Only hunts based off of its target’s sanity

A

Banshee

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5
Q

Can hunt at any sanity

A

Demon

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6
Q

Larger effective crucifix range

A

Demon

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7
Q

20 second minimum cooldown in between hunts

A

Demon

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8
Q

60 second hunt prevention after using a smudge stick

A

Demon

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9
Q

Responds to spirit box only with heavy breathing

A

Deogen

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10
Q

Knows where you are at all times, even in hiding spots

A

Deogen

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11
Q

Very fast when very far away, gradually gets slower as it gets closer

A

Deogen

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12
Q

Hunts at 40% sanity

A

Deogen
or
Mare, with lights on in current room

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13
Q

Doesn’t wander far from ghost room

A

Goryo

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14
Q

Doesn’t change ghost room

A

Goryo

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15
Q

Never turns on the breaker

A

Hantu

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16
Q

Twice as likely to turn breaker off

A

Hantu

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17
Q

Colder than average ghost room

A

Hantu

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18
Q

Shows cold breath during hunt when breaker is off

A

Hantu

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19
Q

Faster in cold rooms, slower in warm rooms. Speed change sometimes confused with Raiju

A

Hantu

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20
Q

Will never turn the breaker off

A

Jinn

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21
Q

Will lower a player’s sanity by 25% if within 3 meters of breaker, leaving an EMF reading

A

Jinn

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22
Q

Can immediately turn off a light you just turned on

A

Mare

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23
Q

Will never turn on a light

A

Mare

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24
Q

Light-shattering ghost events are more likely

A

Mare

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25
Hunts at 60% sanity
Mare with lights off or broken, Onryo (outside of candle ability)
26
Copies behavior of other ghosts
Mimic
27
How often can a Mimic change what ghost it is mimicking?
As often as every 30 seconds
28
Too much evidence (4 when you should only have 3, for example)
Mimic
29
The lower the sanity, the faster the speed during a hunt
Moroi
30
Can “curse” a player through spirit box or parabolic microphone; Sanity drain is doubled, and passive drain occurs even in well lit areas
Moroi
31
Smudge sticks during a hunt blinds the ghost for 7.5 seconds
Moroi
32
Smudge sticks during a hunt blind the ghost for 5 seconds
Most ghosts
33
Make more noises through a parabolic microphone
Myling
34
Footsteps become audible the same time electric equipment begins glitching
Myling
35
Footsteps audible before electric equipment starts glitching
Most ghosts
36
Ghost model changes during a hunt
Obake
37
6-fingered UV hand print
Obake
38
One-sided UV footprints (All left footprints and no right footprints, etc)
Obake
39
Doesn’t always leave UV hand/footprints
Obake
40
UV prints fade faster than normal
Obake
41
More visible during a hunt
Oni
42
Never uses a shadow / spectral ghost model
Oni
43
Hunts will fail if a candle is lit nearby
Onryo
44
50% chance to hunt at any sanity after extinguishing 3 candles
Onryo
45
Will vanish when a photo is taken - If taken during an event, the event will continue, but the ghost will remain invisible
Phantom
46
Drains sanity at 0.5/second while looking at the ghost
Phantom - This is faster than average
47
Much less visible during a hunt
Phantom
48
Lowers sanity for each item thrown
Poltergeist
49
Throws items much faster than average
Poltergeist
50
Has a chance to throw multiple items at once; 2% per item thrown
Poltergeist
51
When manifesting, disturbs equipment up to 15 meters away
Raiju
52
When manifesting, disturbs equipment up to 10 meters away
Most ghosts
53
Speeds up near electronic equipment during hunts. Often confused with a Mare
Raiju - Depending on map size, “near” electronic equipment is 6m, 8m, and 10m respectively
54
Hunts at 65% sanity
Raiju, near electronic equipment.
55
Very slow until it knows your location, then very fast
Revenant
56
Will always appear in shadow form during events
Shade
57
Will never hunt if someone is in the same room
Shade
58
Very low activity
Shade
59
Hunts at 35% sanity
Shade
60
180 second hunt prevention after using a smudge stick
Spirit
61
90 second hunt prevention after using a smudge stick
Most ghosts
62
Responses to “How old are you?” on spirit box or Ouija board increase over time
Thaye
63
Activity and hunt speed decrease over time
Thaye
64
Hunt sanity threshold gradually decreases from 75% to 15%
Thaye
65
Does not gain speed with line of sight
Thaye
66
When a mimic copies this ghost, the age will be randomized
Thaye
67
Back-to-back interactions, causing a “curve” on an activity chart
The Twins
68
Two distinct hunt speeds, but not necessarily alternating between slow and fast
The Twins
69
Can not step in salt
Wraith
70
Can teleport to a random player anywhere in the map, regardless of its own ghost room, leaving an EMF reading of 2 or 5
Wraith
71
Can hunt at 80% sanity if nearby players are talking
Yokai
72
Can slam doors, not counting as a ghost interaction
Yurei
73
Can slam several doors at once, not counting as a ghost interaction
Yurei
74
Outside of ghost events, can slam the front door closed
Yurei
75
25 second cooldown in between hunts
Most ghosts
76
Forced evidence: Spirit box
Deogen, Moroi
77
Forced evidence: D.O.T.S.
Goryo
78
Only visible on D.O.T.S. through a camera and if no one is in the room
Goryo
79
Forced evidence: Freezing temperatures
Hantu
80
Forced evidence: UV
Obake
81
Will always show ghost orbs, even if evidence is set to 0
Mimic