Abilities Flashcards
(81 cards)
Targets a single party member
Banshee
Does more singing ghost events
Banshee
Will drop the target’s sanity by 15% instead of 10% if the target touches the ghost during a singing ghost event
Banshee
Only hunts based off of its target’s sanity
Banshee
Can hunt at any sanity
Demon
Larger effective crucifix range
Demon
20 second minimum cooldown in between hunts
Demon
60 second hunt prevention after using a smudge stick
Demon
Responds to spirit box only with heavy breathing
Deogen
Knows where you are at all times, even in hiding spots
Deogen
Very fast when very far away, gradually gets slower as it gets closer
Deogen
Hunts at 40% sanity
Deogen
or
Mare, with lights on in current room
Doesn’t wander far from ghost room
Goryo
Doesn’t change ghost room
Goryo
Never turns on the breaker
Hantu
Twice as likely to turn breaker off
Hantu
Colder than average ghost room
Hantu
Shows cold breath during hunt when breaker is off
Hantu
Faster in cold rooms, slower in warm rooms. Speed change sometimes confused with Raiju
Hantu
Will never turn the breaker off
Jinn
Will lower a player’s sanity by 25% if within 3 meters of breaker, leaving an EMF reading
Jinn
Can immediately turn off a light you just turned on
Mare
Will never turn on a light
Mare
Light-shattering ghost events are more likely
Mare