Acoustics Flashcards
(59 cards)
Duration
how long a sound lasts
- usually measured in ms (0.001 s) or seconds
Amplitude
the difference in pressure between compressions and rarefactions
- we generally perceive amplitude as loudness; higher amplitude = louder
- amplitude = pressure
Period
the amount of time it takes for a sound wave to complete one cycle of compression and rarefaction
- inversely related to frequency, such that as period increases, frequency decreases
—the longer the time it takes for 1 cycle to occur, the less the frequency of the cycle
- typically measured in seconds or milliseconds
f = 1/T
Frequency
the number of times a sound wave cycles from compression to rarefaction in a second
- typically measured in Hz (1/s) or kHz (1000/s)
- perceptual correlate of pitch
f = 1/T
Wavelength (λ)
the distance the sound wave travels during one cycle
- usually measured in meters (m)
- requires 1) how fast the wave is moving through the medium, and 2) frequency (how often does the wave cycle?)
- inversely proportional to frequency
- lower frequencies have longer wavelengths, which means that musical instruments and speakers that play low notes need to be bigger
—instruments have to be bigger to allow the low notes to resonate
—speakers have to be bigger to accommodate bigger microphone membranes that can move back and forth
λ = c/f, such that c = the speed of sound
— c = 343 m/s for this class
Phase
the point in the cycle for which the sound starts; the orientation of a wave in time
- measured in degrees 0° - 360°
—180° is the opposite phase
—measured in relation to another wave
- we cannot perceive phase, but phase matters for sound interference
Pitch
pitch is the perceptual equivalent of frequency.
- the higher the frequency, the higher the pitch
Loudness
loudness is the perceptual equivalent of amplitude.
- the higher the amplitude, the louder the sound
Hertz
Hertz (Hz) is a measurement used for frequency (or sampling frequency/rate).
- 1/s (one cycle per second)
Meters
meters (m) is a measurement of length; for sound, it is used for wavelength
- wavelength is inversely proportional to frequency, such that the wavelength of a sound is the speed of sound through a medium divided by the frequency of the sound
Seconds
Seconds (s) is the measurement for time/duration. In the context of sound, it is used to measure duration.
- duration is independent of other factors of sound
Degrees
degrees (°) in the context of sound the measurement for phase.
0° is the same phase position as 360°
180° is the opposite phase
Complex Sounds
sounds which are made up of more than one component frequency or aperiodic sounds
- wavelength does not look like sine waves
- we make complex sounds by adding two sounds together (producing them at the same time)
—The sum of two waves is the sum of their pressures at any given point
Sinusoidal Sound
- sine waves are those which have only one frequency component
- we rarely hear pure tones because noise arriving at the ear is additive; in other words, our experience of sound is usually with multiple events happening at once such that we wouldn’t be truly hearing puretones
Sine-Wave Addition
The sum of two waves is the sum of their pressures at any given point.
- When two waves coincide, it is called interference. Interference can be constructive (making the sound stronger) or destructive (making the sound weaker).
Phase Cancellation
Phase cancellation is another word for destructive interference, in which a sound becomes weaker due to destructive interference from another sound. Complete phase cancellation (that is, two sounds combining to result in silence) is rare because in order for two sinusoidal sound waves (puretone sounds) to completely cancel each other, they must have the same frequency and amplitude but be at exact opposite phases.
- “Active noise cancelling” headphones use phase cancellation by detecting the sound signal from the outside world via a microphone and inverting it, playing sound that is “out of phase” with it.
—not good at covering up impulse/aperiodic noises
- “Passive noise cancelling” = using physical blocks (i.e. foam) to prevent sound waves from penetrating
Constructive Interference
In which a sound is amplified due to sound waves being in phase.
- in phase = peaks and valleys align
- peaks and valleys of a sound wave are another way to say points of rarefaction and compression
Destructive Interference
In which a sound is weakened due to sound waves being out of phase
- out of phase = peaks and valleys misaligned
- peaks and valleys of a sound wave are another way to say points of rarefaction and compression
Fourier Transform
Fourier Transform is a way of analysing a sound into its component frequencies.
FFT and spectra
Fast Fourier Transforms (FFT), or spectra or spectral slices, are models of sound which display the component frequencies and their powers (amplitude) of a sound signal.
- phase is recoverable using FFTs
- FFT and spectra do not show time
Spectrogram
Models of sound waves that show time (x-axis), frequency (y-axis), and amplitude/power (darkness).
High Pass Filter
Filters which let frequencies higher than a set frequency pass
- “every frequency higher than X may pass”
Sound Filters
Filters which determine the kind of frequencies that can “pass” (e.g. be recorded)
- Filters aren’t perfect; they always have a cutoff/slope (rejection rate or roll-off), in which sounds outside of the cutoff are attenuated at a certain rate.
—cutoffs are not vertical (i.e. frequencies that are cut off are never instantly attenuated, such that the waveform will show a vertical line from the cutoff point)
Low Pass Filter
Filters which let frequencies lower than a set frequency pass
- “every frequency lower than X may pass”