Age of Empires II - Civilization Bonuses - 3 - DE - 2 of 2 Flashcards
Flashcards for learning civilization bonuses for each of the 45 civilizations in the Age of Empires II: DE. Set 3 - Definitive Edition - Dynasties of India - Return of Rome - The Mountain Royals Updated Dec 2024 (43 cards)
Bengalis complete bonuses
- elephants
- age up
- cavalry
- ships
- monks
- trade
- Elephant units receive 25% less bonus damage and are more resistant to conversion
- All Town Centers spawn 2 Villagers when the next Age is reached
- Cavalry units +2 attack vs Skirmishers
- Ships regenerate 15 HP per minute
- Monks +3/+3 armor
Team bonus: Trade units yield 10% food in addition to gold.
Bengalis elephants
- Elephant units receive 25% less bonus damageand are more resistant to conversion
Bengalis villagers
- All Town Centers spawn 2 Villagers when the next Age is reached
Bengalis cavalry
- Cavalry units +2 attack vs Skirmishers
Bengalis ships
- Ships regenerate 15 HP per minute
Bengalis monks
- Monks +3/+3 armor
Bengalis team bonus
Team bonus: Trade units yield 10% food in addition to gold.
Dravidians complete bonuses
- age up
- fishing
- barracks
- siege
- skirms
- elephant archers
- docks
- Receive 200 wood when advancing to the next Age
- Fishermen and Fishing Ships carry +15
- Barracks technologies cost -50%
- Siege units cost -33% wood
- Skirmishers and Elephant Archers attack 25% faster
Team bonus: Docks provide +5 pop space.
Dravidians wood
- Receive 200 wood when advancing to the next Age
Dravidians fishing
- Fishermen and Fishing Ships carry +15
Dravidians barracks
- Barracks technologies cost -50%
Dravidians siege
- Siege units cost -33% wood
Dravidians skirms and elephants
- Skirmishers and Elephant Archers attack 25% faster
Dravidians team bonus
Team bonus: Docks provide +5 pop space.
Gurjaras complete bonuses
- start
- docks
- mills
- mounted units
- camels and elephants
- Start the game with a Camel Scout
- Starts with 2 Forage Bushes under the Town Center
- Can garrison Docks with allied Fishing Ships
- Can garrison Mills with herdable animals to produce food
- Mounted units deal +20%/+30%/+40% bonus damage in the Feudal/Castle/Imperial Age
Team bonus: Camel and elephant units are created 25% faster.
Gurjaras start x2
- Start the game with a Camel Scout
- Starts with 2 Forage Bushes under the Town Center
Gurjaras docks
- Can garrison Docks with allied Fishing Ships
Gurjaras herdables
- Can garrison Mills with herdable animals to produce food
Gurjaras mounted units
- Mounted units deal +20%/+30%/+40% bonus damage in the Feudal/Castle/Imperial Age
Gurjaras team bonus
Team bonus: Camel and elephant units are created 25% faster.
Hindustanis complete bonuses
- villagers
- camels x 2
- gunpowder
- light cavalry
- Villagers are 8/13/18/23% cheaper in the Dark/Feudal/Castle/Imperial Age
- Camel Riders attack 20% faster
- Gunpowder units have +1/+1 armor
Team bonus: Camel units and light cavalry units have +2 attack against standard buildings.
Hindustanis villagers
- Villagers are 8/13/18/23% cheaper in the Dark/Feudal/Castle/Imperial Age
Hindustanis camels
- Camel Riders attack 20% faster
Hindustanis gunpowder
- Gunpowder units have +1/+1 armor