Aggression Flashcards

(21 cards)

1
Q

Aggression

A

defintion— an action/ intentional behaviour to harm another person— who doesnt want to be harmed

Hostile aggression— motivated by feelings of anger and hostility
—often driven by attack or insult on ones values or social identity

Instrumental aggression— in order to satisfy a specific goal (wealth/fame/status)

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2
Q

Research methods— how do researchers study aggression

A

Observational methods

naturalistic observations— spontaneous occurrences per time unit
—going to playground— recording how many times child is punching another
—devise a plan- how you are recording

field experiments— unobtrusive
creating a ‘scene’ that u are recording— setting a scene in such a way— assuming based on the scene that there will be some sort of diff in aggression
—observe peoples aggressions
—able to record ppt responses
—need a key to determine that is what is aggressive behaviour// what is counting as aggressive behaviour

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3
Q

Laboratory experiments

A

Teacher/learner paradigm— punishing learner who making faults
—electric shocks/ air blasts in peoples ears

Evaluation paradigm— essay/ plan/ business plan

hot sauce paradigm— taste experiment— receieve note that person in the other room is aversive to hot taste— how much are u getting— premeasure hot sauce— measure what is leftover— essay to quantify

Aggression paradigm

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4
Q

Self/ other reports

A

—aggression questionnaire
—state anger expression
—peer/teacher reports

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5
Q

The situation— situational determinants of aggression

A
  1. Provocation

—single most important cause of aggression— Anderson/bush
—some kind of annoyance that is starting it off
-everything else intensifying it dampening it

—one of the biggest provocations— being socially excluded by others- social exclusion

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6
Q

Heat

A

heat hypothesis— Hot temperatures— related to to higher rates of aggression

—more violent crimes occur in hot summer months— anderson
—could be related to regions— more violent crimes occur in cities— that have higher average temperatures

Higher temperatures— baseball picthers more likely to hit opposing players with ball— especially if their teammates were hit

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7
Q

Heat— experimenal evidence— concomitant heat paradigm

A

Experimental manipulation of laboratory room temperature

—one of them is comfortable room temperature— 21/22 degrees
—uncomfortably hot room temperature 27/28 degrees

—looked a police officers in VR burgulary scene
—self reports of negative affect/ percieved threat

—percieved it as more aggressive heat situation— responded more aggressively

—but, inconsistent— heat aggression link does not always lead to linear progression of aggression

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8
Q

Climate aggression

A

near the equator
—heat is the highest
—violence levels are highest
—self control levels are lowest

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9
Q

Alcohol

A

—People more likely to act aggressively/ be victims of violence after consuming alcohol

—involved in more than 50% of aggressive acts in the western world
—2/3 of murderers consumed alcohol before they murdered their victims

Potential problems with data from natural settings
—could be group effects
—not controlled

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10
Q

Alcohol— experimental evidence

A

Person comes into laboratory— real bar setting
—researchers dressed up as bartenders

IV 1– participant drinks a drink (alcohol vs not)
IV 2– participants expectation of alcohol consumption yes/no

DV— experimental valid measures of agggresion

Balanced placebo design

3 main effects
—pharmacological effect— anti placebo vs control— non significant effects
—psychological effect— placebo vs control— non significant effects
—combined effects— placebo vs alcohol — significant effects

-control vs alcohol— non significant effects

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11
Q

Explanantions of alcohol/aggression link

A

1– reduction of inhibitions
2– decrease in self awareness
3- cognitive changes— alcohol myopia hypothesis

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12
Q

Alcohol myopia theory

A

become near sighted- start focusing on salient cues in environment often times aggressive— not concerned bc of potential consquences- just focusing on someone pushed u etc
—not focusing on other reasons— could be bartender going through crowd

—Chemical properties of alcohol— impaired cognition/ reduce self regulation
—after drinking alcohol— people become worse in reading social cues— become more easily annoyed
—annoy others more easily

—more sensitive to social cues

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13
Q

Weapons and crime

A

—places where there are more guns available per capita— resulting in more murder rates

Weapon effect— berkowitz
—ppts that participated in this study— provoked beforehand
—either gun/tennis racket left on table
—told that either experimenter or ppt left this gun in room

—ppts delivered more/higher shocks to a confedrate when a badminton racket was present in the room
—same effect was found when ppts were simply excited (via exercise) vs not

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14
Q

Weapons in field experiment

A

cambridge uni study— study on tasers— in police operations in london

—those officers who were wearing tasers—more visible— more likely attacked by others on the street
—police officers— reacting more aggresively

weapons are making people more aggressive— conceal them

Recreational hunters study
— show no aggression
—experience pleasure
—true for hunting weapons/ not other assault weapons

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15
Q

Violent video games

A

Playing violent video games— mortal combat vs golf game
—increases aggressive behaviour
—reduced prosocial behaviour— helping— people become more numb to others pain
—increases aggressive thoughts/emotions
—increases physiological responses— assosciated with fighting (blood pressure/ heartrate)

—effects observed in children/adults— men/women// in US JAPAN/ EUROPE

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16
Q

Violent video games/ violence

A

study by netherlands researchers

—recruited teenage boys
—gave them violent/ non violent games to plau
—gave two options: u can punish person with noise levels 0-10
— noise levels 8-10 can cause permanent hearing damage

—violent video games and high character identification— more likely to use levels 8-10

—asked if they realised it causes permanent damage— reported aggressive feelinfs/ no concern during debriefing
—‘i know but idc’

17
Q

Part 3– the person

A

Who are people that are more aggresive

self control— motivation and ability to override unwanted urges
-trait self control

trait anger— measuring anger— experience more angry feelings readily— more intensely/ feelings last longer
—perceieve world differently- more angry

18
Q

p4– culture and aggression

A

Dramatic cultural variances which affect how people behave

culture of honor
—culture defined by members strong concerns about their own/others reputations— leads to sensitivity to insults— willingness to use violence/ avenge percieved wrong
—experimental evidence

—higher rates of homicide in south of america than north— due to arguments
—higher job accepting of honor murder vs other criminals

19
Q

Theories of aggression

A

Frustration— aggression

—caused by frustration
—some sort of goal in our mind is blocked
—want to achieve it but something blocks us
—depending to this theory leads to frustration

heat affect
—feelings of discomfort caused by heat may be misattributed to agrousal

dollard—when someone blocked from reaching a goal— leads to frustration which triggers aggression

later revsision-berkowitz- frustration doesnt always cuse aggression— but makes it more likely when combined with cues— weapons/anger

20
Q

Social learning theory

A

people learn aggression by observing others— especially when aggression is rewarded— reinforcement

behaviour copied through modelling/ reinforcement
—bobo doll experiment— children who saw adults hitting doll more likely to imitate aggressive behaviour

21
Q

General aggression model (GAM)

A

comprehensive framework— combining cognitive affective and arousal factors

aggression— result of personal and situational inputs processed thru cognition/emotion

3 main parts
1. inputs— person (trait anger) + situation (insult)
2. internal state— thoughts, feeelings, arousal
3. appraisal— aggressive/non agresive behaviour