Aggression & Prosocial Behaviour Flashcards
(38 cards)
Define aggression.
Any form of behaviour intended to harm another living being who is motivated to avoid such treatment.
Not accidental. Unwanted by targets.
Define violence.
Aggression that aims at stream harm.
Name the 6 main types of aggression (Buss).
Physical.
Verbal.
Active - actively done by the perpetrator.
Passive - not actively aggressive but it highlights anger (e.g. refusing to talk to someone).
Direct.
Indirect - does not involve direct contact and requires a third person. (e.g. negative rumours).
Name the 4 main types of aggression (Dodge & Coie).
Proactive - instrumental, planned.
Reactive - uncontrolled, impulsive, driven by emotions.
Proximate - aim to cause harm immediately.
Ultimate - aim to obtain something from harm (long-term).
What are some issues when studying aggression?
Complex + hard to define - cultural + norm-based.
Difficult to measure.
Ethical issues.
What are some ways to measure aggression?
Simulations, observations, self-report measures, willingness of being aggressive.
What is the biological explanation of aggression?
Aggression is an instinct (Riopelle).
Can be controlled + can adapt to the situation. Elicited by specific stimuli/situations.
Used to protect species + survival of genes.
Emerges in threatening situations.
What are the main social explanations of aggression?
Frustration-aggression hypothesis. Excitation transfer. Cognitive net-association theory. Social learning. Script theory.
Explain the frustration-aggression hypothesis (Dollard).
Frustration is a state that emerges when circumstances interfere with a goal. Aggression reduces frustration.
The target is unrelated to the frustration - innocent person that is easily accessible.
Inhibiting factors = fear of punishment.
What are the weaknesses of the frustration.aggression hypothesis?
Vague definition of frustration.
Frustration doesn’t always lead to aggression.
Explain the excitation transfer theory (Zilman).
Transfer from an arousal emerging in a situation to another situation with the likelihood of eliciting an aggressive behaviour.
Event causing arousal - arousal continuing - annoying event.
Explain the cognitive neo-association theory (Berkowitz).
Unpleasant experiences elicit negative effects than activate aggressive associations.
Aggressive thoughts/behaviours are associated in memory and activated by aversive events.
Causal link between negative effects elicited by aversive events and aggression = hostile aggression.
Explain the guns study (Berkowitz) which provided proof for the cognitive net-association theory.
When in the angered condition, pps showed much higher levels of aggression by choosing higher shock levels for all scenarios (even the badminton one!) as opposed to the non-angered condition.
Explain social learning theory (in regards to aggression) (Bandura).
Learning by direct experiences - behaviour is learnt + maintained by rewards + punishments.
Learning by vicarious experiences - models + imitations (e.g. Bobo doll experiment).
Explain script theory (Huesmann).
Observing aggression leads to learned and internalised aggressive scripts. Scripts guide behaviour.
Scripts = associated concepts in memory. Chronically accessible + generalised to situations.
Give two studies which provided evidence for script theory.
Television - aggressive acts increase for both gender + for both pps with prior/no prior aggression.
Video games - self-perception of aggressive behaviours decreased when playing violent video games. Increased likelihood of aggressive behaviour.
What are 3 personal variables which can lead to a variation in aggression?
Traits - some people tend to be more aggressive (e.g. self-esteem, narcissism).
Gender - men often more aggressive than women. Gender difference depends on type of aggression (e.g. direct vs indirect).
Beliefs - positive attitudes toward violence = more aggression. Acceptance/condemnation of aggression.
What are 3 situation variables which can lead to a variation in aggression?
Aversive situations - frustration, interpersonal provocation.
Environment - crowding, discomfort.
Primes/cues - exposure to mass media, exposure to objects.
Explain the general aggression model (Anderson & Bushman).
Integrates all theories and factors that affect aggression.
Considers proximate and ultimate goals of aggression + aggression forms.
Inputs; personal + situation -> routes; affect, cognition, arousal -> appraisal; appraisal + decision -> outcomes: thoughtful OR impulsive.
Define altruism.
Behaviours carried out to benefit others without anticipation of external rewards. Emphatic motivation is vital.
What is the difference between helping behaviour and prosocial behaviour?
Helping - actions intend to provide benefit to or improve well-being of others.
Prosocial - actions defined by society as beneficial to other people. Not driven by professional motivations. May be driven by egoistic OR altruistic motivations.
How did the Kitty Genovese story contribute to prosocial behaviour research?
The shock at the lack of help let to development of prosocial behaviour theories.
What prosocial theories were developed in the 60-80s?
WHEN people help/not help.
Decision model of bystander intervention.
Cost-reward analysis.
What prosocial theories were developed in the 80s-90s?
WHY people help/not help. Biological theories. Social learning. Social + personal standards. Emotions.