Animation Flashcards

(21 cards)

1
Q

Animation creates the illusion of movement by…

A

Showing a sequence of gradually changing images in quick succession

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2
Q

The changing of images is measured as…

A

Frames per second (fps)

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3
Q

Cel-based animation creates movement by…

A

Using multiple, transparent layers, with drawn features that differ slightly from frame to frame

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4
Q

Stop motion animation creates movement by…

A

Moving physical objects in small increments between photographed frames

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5
Q

Computer animation creates movement by…

A

Controlling the animation of an object through animation variables, often using a simplified skeleton with animated joints, but can be done using base level vertices

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6
Q

Physics-based animation creates movement by…

A

Assigning physical properties to objects and simulating physical laws of physics

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7
Q

Particle systems/flocking models complex motion by…

A

Using many simple particles that each have physics and behavioural rules

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8
Q

Key frames are used to create animation by…

A

Specifying the state of a scene at specific moments, using interpolation to gradually change between them

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9
Q

Morphing creates movement by…

A

Storing deformed versions of meshes and interpolating between them

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10
Q

Rigging is the process of…

A

Creating a hierarchical skeletal structure in order to control mesh animation

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11
Q

Each bone in an animation rig maintains a list of…

A

Transformations (i.e. translation, rotation, scaling)

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12
Q

Forward kinematics calculates joint poses by…

A

Determining the position of end points based on joint angles and link lengths, combining transformations from all parent bones

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13
Q

Inverse kinematics calculates joint poses by…

A

Specifying where a limb should end up, allowing the system instead to calculate the necessary joint angles to reach that point

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14
Q

Skinning defines how a model’s surface…

A

Deforms with skeletal movement, typically via vertex weighting

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15
Q

Motion capture is the…

A

Recording of human actors to animate computer models

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16
Q

Motion capture systems use…

A

Reflective markers placed at joint locations, alongside synchronised cameras using triangulation to find the 3D points of those joints

17
Q

Markerless motion capture is a type of motion capture that…

A

Uses no physical markers, instead using some kind of computer vision that reconstructs shapes from silhouettes

18
Q

4D body scanning is a type of motion capture that…

A

Captures both shape and motion simultaneously, allowing for a direct import of human body shapes in various poses

19
Q

Motion graphs are used to…

A

Represent possible transitions between recorded motions as a graph

20
Q

Motion graphs are generated by…

A

Identifying the most similar frames between different motion recordings and creating transitions between them

21
Q

Each recording typically forms simple motion graph with start and end nodes, but transitions add new […] that connect different […] at points of similarity.

A

New edges that connect different motions at points of similarity.