animation Flashcards

(36 cards)

1
Q

What is storyboarding in animation?

A

The process of creating sequential visual sketches that outline the story, camera angles, and key scenes.

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2
Q

What is the main purpose of storyboarding?

A

To pre-visualize the narrative and plan shots before production begins.

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3
Q

What is concept art?

A

Detailed visual designs of characters, environments, and props that define the project’s aesthetic style.

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4
Q

Why is concept art important?

A

It aligns the artistic vision across the team and guides modeling and texturing.

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5
Q

What happens during the recording stage of animation production?

A

Voice acting is captured and sound effects are designed to sync with visuals.

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6
Q

How does voice recording influence animation?

A

It determines timing, lip-sync, and emotional tone of character performances.

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7
Q

What is 3D modeling in animation?

A

The creation of geometric representations (meshes) of characters, props, and environments.

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8
Q

What tools are commonly used for 3D modeling?

A

Blender, Maya, ZBrush, 3ds Max.

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9
Q

What is rigging in animation?

A

The process of adding bones and control systems to a model to enable deformation and movement.

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10
Q

What is skinning in rigging?

A

Binding a mesh to a skeleton so it deforms with joint movement.

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11
Q

Why is rigging important?

A

It defines how a character can move and deform, enabling realistic or stylized animation.

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12
Q

What is layout in animation?

A

Staging the scene by setting up camera angles, character positions, and timing.

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13
Q

What is blocking in animation?

A

Setting up the main key poses of a character or scene without interpolation.

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14
Q

What are the three animation passes after layout?

A

Blocking, spline pass, and polishing.

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15
Q

What is keyframe animation?

A

Manually setting key poses at specific times, with interpolation in-between.

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16
Q

What is a benefit of keyframe animation?

A

Provides full artistic control over character motion and expression.

17
Q

What is a drawback of keyframe animation?

A

It is time-consuming and requires skilled animators.

18
Q

What is motion capture (MoCap)?

A

Capturing real human motion data to apply it to animated characters.

19
Q

What is an advantage of MoCap?

A

Produces realistic, natural motion efficiently.

20
Q

What types of MoCap systems exist?

A

Optical marker-based, inertial suits, depth sensors (e.g., Kinect).

21
Q

What is procedural rigging?

A

Applying mathematical functions to deform geometry without bones or joints.

22
Q

What are examples of procedural deformations?

A

Bend, twist, taper, bulge, shear.

23
Q

What is skeleton-based rigging?

A

A hierarchical bone structure used to animate and deform characters.

24
Q

What is inverse kinematics (IK)?

A

A technique where end-effectors control the rest of the limb chain.

25
What is forward kinematics (FK)?
A technique where joint rotations are applied sequentially from root to tip.
26
What happens during the FX stage of animation?
Simulation or creation of particles, fluids, cloth, smoke, and fire.
27
What is shading in 3D animation?
Assigning materials to models to define how they interact with light.
28
What attributes are controlled by a material shader?
Color, reflectivity, transparency, roughness, and texture maps.
29
What is UV unwrapping?
Mapping 3D surfaces to 2D texture coordinates for accurate texture application.
30
What is lighting in animation?
Placing virtual lights to create mood, depth, and realism.
31
What are common types of lights used in 3D scenes?
Key light, fill light, rim light, ambient light.
32
What is the rendering stage?
The final computation of 3D scenes into 2D images or frames for playback.
33
What is rasterization?
A fast rendering technique used in real-time applications like games.
34
What is ray tracing?
A rendering technique that simulates physical light paths for photorealism.
35
What are render passes?
Separate outputs (diffuse, specular, shadow, etc.) used for compositing.
36
What is the main output of the animation pipeline?
A sequence of rendered frames that form the final animation or video.