AO4: Film Music 🎞️ Flashcards

Learn the different features for film music! (12 cards)

1
Q

Leitmotifs

A

A tune that returns throughout the film.
Represents a particular object, idea or character.
E.g. Lord of the Rings - Fellowship of the Ring, or ‘Hedwig’s Theme’.

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2
Q

Repetition

A

Sometimes themes are repeated at the end of the film to provide a triumphant ending.

Can create tension and suspense.

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3
Q

Pop songs to gain publicity

A

E.g. Pharrell Williams’s ‘Happy’ used in Despicable Me.

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4
Q

Traditional instruments

A

(to give a sense of time and place)

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5
Q

Unnatural sounds

A
  • Unusual harmonies. Can you think of an example? E.g. Chromatic, dissonance (creates a scrunchy sound with clashing notes)
  • Strange time signatures. E.g. 3/2, 7/4, 5/4
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6
Q

What features belong to happier sounding music?

A

High tessitura
Thick texture/Polyphonic
Bright sound

Major
Diatonic

Short note values.
Staccato.
Fast - Allegro (lively), Presto

Nice - ‘lyrical’ - stepwise maybe? (has a better flow)

Loud ‘forte’

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7
Q

What features belong to sadder sounding music?

A

Low tessitura
Thin texture/monophonic
Mellow sound

Minor
Chromatic/dissonant/discord

Long note values/more sustained.
Legato.
Slow - Largo, Adagio

Leaps - ‘angular’ (haphazard with lots of jumps - large intervals) melody

Quiet ‘piano’

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8
Q

Music shows you what is not on screen

A

Things used to make you feel uneasy.

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9
Q

What is ‘Diegetic music’?

A

It is the music the characters can hear.
Not actually part of the story.
Just put ‘over the top’ to increase the effect of the film.

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10
Q

Early video game music was very simple

A

Due to limited technology - it could only have a couple of different instruments or parts, so was often monophonic.

Tended to be based on short melodies or motifs on a loop.

Music wasn’t usually played throughout the game and would just be used as the theme tune at the start.
E.g. Space Invaders by Tomohiro Nishikado.

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11
Q

Video game music developed as technology developed

A

Synthesizers to create and manipulate synthetic sounds.
MIDI allowed video game composers to write for a range of instruments that played back consistently on different pieces of equipment.

Video games in the 1990s created higher quality music with more realistic instrumental timbres due to sound processors.

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12
Q

Game music uses motifs

A
  • Sequencing
  • Inversions
  • ‘Retrograde’ rhythms
  • Augmentation or diminution
  • Leitmotifs
  • Polyrhythm, cross-rhythm and syncopation create a sense of urgency or uncertainty.
  • Texture can show how the story is progressing in a game.
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