aos 1 Flashcards

(95 cards)

1
Q

fundamental movement skills

A

movement patterns that involve different body parts
e.g
-kicking
- catching

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2
Q

gross

A

involve the recruitment of large muscle groups
e.g
-running, swimming

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3
Q

fine

A

involve recruitment of smaller muscles associated with movements requiring precision
e.g
-shooting in archery
-throwing a dart

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4
Q

types of movement

A

discrete
serial
continious

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5
Q

discrete

A

have an obvious beginning and end
e.g chess pass, kicking footy

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6
Q

serial

A

the skill involving complex with serial discrete movements
e.g
triple jump, gym floor routine

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7
Q

continious

A

no definite beginning or end
e.g swimming, running

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8
Q

predictability of the environment

A

closed
open

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9
Q

closed

A

performer has greatest control over the performance environment
e.g indoor diving routine

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10
Q

open

A

performed in less predictable control environment
e.g surfing

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11
Q

stages of learning

A

cognitive
associative
autonomous

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12
Q

cognitive

A

beginner stage
mentally trying to comprehend the movement requirements of the motor skills

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13
Q

cognitive charactersitics

A

many errors in performance
unable to detect and correct performance errors

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14
Q

associative stage

A

performers beginning to refine their technique and more consistent

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15
Q

associative characteristic

A

consistent performance of the basic mechanics of the skill

the learner concentrates on skill refinement

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16
Q

autonomous stage

A

very few mistakes and knows sport very well

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17
Q

characteristics of autonomous stage

A

very few errors
able to adjust skills to games enviroment

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18
Q

amount of practice time influenced

A

stage of learning
environmental constraints
player fatigue

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19
Q

amount of practice
coaches should aim to

A

maximise practice time and minimise long winded instruction

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20
Q

diminishing returns

A

the principle indicates that as a performer becomes more competent the rate of improvement gradually increases

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21
Q

masses practice distribution

A

involves shorter but more frequent training sessions

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22
Q

distributed practice distribution

A

involves less frequent sessions but longer duration

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23
Q

practice variability

A

blocked
random

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24
Q

blocked

A

practicing same skill continuously without changing to different task
e.g continuously practicing chest passes for 15 minutes
(cognitive)

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25
random
varied sequencing of different skills in same session e.g training goals, handballs then kicking (autonomous)
26
feedback
- intrinsic - augmented - timing of augmented feedback - knowledge of performance - knowledge of results - feedback frequency
27
intrinsic feedback
performers use their own sensory system to asses their performance e.g aware of body coordination skin pain and pressure
28
augmented feedback
comes from sources external to the performer e.g coach, video analysis
29
timing of augmented feedback
feedback provided during activity is called concurrent feedback provided after activity is terminal: enables full attention from performer
30
knowledge of performance
relates to the characteristics of performing a task, as opposed to the specific outcome of the task e.g when a footy player knows the ball left the footy at the wrong angle by feel
31
knowledge of results
refers to specific feedback about the outcome of the task
32
feedback frequency
cognitive= most feedback autonomous= least feedback
33
link between motor skill development, participation & performance
people more likely to enjoy physical activities if they have the skill required for a level of success which increases participation
34
sociocultural factors
are costumes, lifestyles and values that characterise a society or group
35
sociocultural factors- family
parents facilitate theirs Childs involvement in sport through driving them to practice, buying uniform and equipment and be encouraging
36
cultural norms traditions and beliefs
different nationalities identify with different sports the prevalence of a particular sport in the community can have a significant impact on skill development
37
peers- sociocultural factor
younger athletes generally motivated by friends and will consequently choose to the practice the most popular sport in their social group
38
sociocultural factor- gender
gender stereotypes - girls learn more balance and coordination through doing gymnastics more
39
local community
access to safe training facilities readily available coaching
40
influences of movement
constraints- boundaries that shape a learners self organising movement patterns, cognition and decision making processes task constraint individual constraint environmental constraints
41
individual constraints
are those that are internal to the performer -body size, height, weight -fitness level: speed , agility
42
environmental constraints
are the characteristics of the environment here the perfomance takes place - weather - family support network
43
task constraints
is the characteristics of the activity/sport -rules of the game, equipment used and size of the field/court
44
approaches to coaching and instruction
direct approach constraints based approach
45
direct approach coaching
a coach led method that is particularly effective at enhancing skill development on the early stages of learning (cognitive) learner is given instructions about skill execution and tactile awareness
46
constraints based coaching
learner is driven, which develops both technical and tactical awareness through involvement in short sided modified games
47
cognitive learner characteristics
-learner must dedicate a substantial amount of attention -performer makes many skill errors and struggles
48
coaching at a cognitive stage
-important that coach does not overload the learner with info - keep feedback simple 1-2 teaching points at a time
49
learner characteristics associative stage
relatively few faults - beginning to refine and replicate movement patterns
50
coaching at an associative stage
- must provide regular practice opportunities - learner should be exposed to more open competition environments
51
learner characteristics of autonomous stage
can perform the skill automatically - performer is able to multitask
52
coaching at the autonomous stage
-coaches should provide precise feedback to further improve skill execution
53
qualitative movement analysis principle
preparation observation evaluation error correction
54
preparation
during this phase, the analyst should gather info about -the purpose of analysis -critical features of the skill - info about the peformer
55
observation
during this phase, the skill is performed live/recorded the purpose is to collect and organize info limitation is two coaches could look at the same recording and have two different perceptions
56
evaluation
when evaluating the analyst must decide what the problem is and what causing it
57
error correction
strengths and weaknesses identified in the evaluation phase are used to improve in this phase -should be concise and immediate -A positive approach should be maintained
58
equilibrium
refers to a state in which there is a balance of forces or influences in opposition to each other
59
static equilibrium
is when all body parts are at rest e.g ball stationary on the ground
60
dynamic equilibrium
is when all body parts are moving with the same constraint velocity created by balanced forces
61
balance and stability
balance- the ability to control the state of equilibrium stability- refers to the degree at which the body resists changing its equilibrium
62
factors that affect stability
base of support center of gravity line of gravity body mass friction between the body and the surface contacted
63
base of support
is the area/amount of the object that is in contact with the surface -The larger the base of support: the greater the stability
64
center of gravity
the central point of an object or body, in which all of its weight is evenly distributed and balanced we can move it by - stepping forwards and extending arms out in front will move the COG just outside the body
65
line of gravity
is an imaginary that passes through the center of gravity in the direction that gravity acts when the line of gravity acts through the center of the BOS stability is increased
66
ways to reduce stability to promote agility
shifting your line of gravity outside the base of support narrowing the base of support
67
lever
a rigid structure (arm or leg bone) that rotates around an axis (aka pivot point) rotates around an axis when force is applied, causing the lever to move against a resistance
68
levers can be used to
multiple forces and move heavy resistance easier produce a range of motion and multiply the speed
69
3 components of levers
axis- the turning point of the lever force- the point where force is applied: muscles contract resistance- the weight/load of whatever a person is trying to move
70
types of levers- first class
has an axis as the central component that separates the force and resistance e.g head and neck
71
second class levers- types of levers
have the resistance as the control component that separates the axis and force e.g when a person shifts their weight from having feet flat on the ground to standing on the balls of their feet
72
third class levers
have the force as the central component that separates the axis and resistance -resistance is generally at the end of the lever - require greater force: greater range of motion and speed e.g drop punt kick- axis=hip joint, force=quad, resistance=foot
73
mechanical advantage
force arm/resistance arm force arm- refers to the distance between the force and axis resistance arm- the distance between the axis and the resistance
74
mechanical advantage1
force arm longer than the resistance arm- the mechanical advantage is greater than 1 increased mechanical advantage- improved ability over heavy resistance easily (favoring force) decreased mechanical advantage- increased the range of motion and speed the lever can produce, provided enough force can be applied to overcome the inertia of the level
75
mechanical advantage 2
All class levers are less than 1 greater force is required but only needs to be applied over a very small distance to achieve a larger range of of motion of the resistance
76
linear motion
motion that occurs in a straight line or curved direction eg (100-meter sprint)
77
angular motion
refers to the movement of the body around a central axis or fixed point in a circular path (axis can be external, internal)
78
79
biomechanics from a linear perspective
linear distance linear discplacement linear speed linear velocity linear acceleration
80
linear distance
total distance a body has covered, looking at the path travelled from start to finish regardless of direction measured- meters
81
linear displacement
the change of position from the start of the movement/ activity to the end of the movement measured-meters
82
linear speed
how quickly a body moves. The ratio of the distance covered by the time taken formula:distance/time measured:meters per second
83
linear velocity
displacement that has occurred divided by the time taken to achieve this displacement formula: displacement/time
84
linear acceleration
change in velocity in a given period of time formula: final initial velocity can be positive negative or zero(remaining constant)
85
angular distance
the sum of all angular changes measured-in degrees e.g on full rotation would equal to 360 degrees
86
angular displacement
the distance between the initial and final angular position of a body/object
87
angular speed
angular distance divided by time
88
angular velocity
formula:rate of change of angular displacement divided by time increases with skill complexity
89
angular acceleration
formula:rate of change of angular velocity divided by time
90
air resistance
works against motion what can influence air resistance -velocity mass streamline shapes
91
gravity
acts on all bodies acting them to accelerate towards the earth
92
angle of release
optimal distance is 45 degrees angle determines the flight path to decrease angle of release use smaller angle
93
height of release
distance between the height it is released from and the height it lands or stops
94
biomechanic principle inertia and moment of inertia
inertia: the reluctance or resistance of an object or body to change its state of motion moment of inertia: change the rate of rotation of the object or body
95