AP Psych Final Review Flashcards

(221 cards)

1
Q

Action potential

A

A neural impulse; a brief electric charge that travels down an axon. Generated by the movement of positively charged atoms in and out of channels in the axon membrane.

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2
Q

Aggression

A

Any physical or verbal behavior intended to hurt or destroy.

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3
Q

Anxiety disorder

A

Psychological disorders characterized by distressing, persistent anxiety or maladaptive behaviors that reduce anxiety.

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4
Q

Absolute threshold

A

Minimum stimulation need to detect a particular stimulus 50% of the time.

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5
Q

Anxiety

A

An unpleasant emotional state

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6
Q

Biological

A

Focuses on the relationship between the body and the mind

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7
Q

Cognition

A

Conceded with memory, perception, thought, and other mental processes

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8
Q

Behavioral

A

Concerned mainly with a person’s observable responses to stimuli

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9
Q

Humanistic

A

Focuses on a person’s capacity for self fulfillment and growth

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10
Q

Psychodynamic

A

Concerned with the influence of unconscious desires and motives

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11
Q

Hypotheses

A

Testable explanations of observed events

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12
Q

Reliability

A

The study produced consistent results when replicated

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13
Q

Validity

A

The study accurately measures what it claims to measure. 3 types.

Construct
Internal
External

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14
Q

Construct validity

A

The study measures the effect that it is trying to measure

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15
Q

Internal validity

A

The study shows the only experimental factor caused an effect

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16
Q

External validity

A

The study results apply to other situations

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17
Q

Correlational study

A

Expresses the relationship between two variables; does not imply causation

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18
Q

Experiment

A

Manipulation of an independent variable in order to understand its effect on a dependent variable. Identifies cause and effect relationships

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19
Q

Sampling

A

The process of choosing subjects to study

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20
Q

Sample

A

A group of subjects selected to study; subset of a population

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21
Q

Population

A

A group of people about whom the researcher wants to make conclusions.

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22
Q

Random assignment

A

Random placement of subjects into experimental or control groups

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23
Q

Control group

A

A group not subject to experimental manipulation

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24
Q

Variables

A

Things that can vary amount subjects

Independent
Dependent
Confounding

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25
Independent variable
Manipulated by researcher; produces change in dependent variable
26
Dependent variable
Measured by the researcher
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Confounding variable
Any possible variable (other than the independent variable) that may cause the observes effect
28
Statistical analysis
Desecibes dats and quantifies relationships between variables
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Frequency distribution
An arrangement of data points on how frequent they occur Normal and central tendency
30
Normal distribution
A frequency distribution with a symmetrical bell-shaped curve
31
Central tendency
Measures of the center of the frequency distribution. Three types: Mean Median Mode
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Mean
Arithmetic average of data set
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Median
Middle data point
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Mode
Most frequent data point
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Variability
How the data are dispersed or spread around the mean Range Standard deviation
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Range
The distance between the highest and lowest data point
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Standard deviation
The average distance of a data point from the mean. Small: scores are relatively close to the mean score. Large: scores have a wider range
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Statistical significance
Means that the did fences observed are too high to have occurred by chance
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Type 1 error
False positive; perceives an effect is not there
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Type 11 error
False negative; fails to perceive an effect that is there
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Nervous system
Receives and transmits information
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CNS
Consists of the brains spinal cord wand brain
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Contralateral control
Each hemisphere of the brain controls opposite sides of the body
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Lateralization
Left and right hemispheres have different functions
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Hindbrain
Top part of the spinal cord; includes the medulla, pons, and cerebellum
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Medulla
Controls basic biological functions: breathing, swallowing, and balance
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Pons
Controls facial expressions, sleep and dreaming
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Cerebellum
Controls fine motor movement
49
Midbrain
Coordinates basic movements with sensory information
50
Forebrain
Large in humans; includes the cerebral cortex and sy cortical structures such as thalamus, hypothalamus, and basal ganglia
51
Basal ganglia
Regulates muscle contractions/movements
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Thalamus
Incorporates and relays sensory information to the cortext
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Hypothalamus
Controls motivated behavior: eating, drinking, and sex
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Hippocampus
Helps process and receive long-term and spatial memory
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Amygdala
Controls emotion and evaluation of stimuli
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Cerebral cortext
Receives sensory information and transmits motor information
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Corpus callosum
Nerve tract beneath the cortex the connects the two the two hemispheres and allow them to communicate
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Occipital lobe
Processes Vision
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Temporal lobe
Processes sound
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Parietal lobe
Integrates sensory systems; is involves in attentions
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Frontal lobe
Controls speech, learning, thinking, decision-making, and abstract thoughts
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Peripheral nervous system
Includes all the members that spread through the body from the brain and the spinal cord Somatic division Autonomic division
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Somatic division
Controls voluntary muscle movements and sense organs
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Autonomic division
Controls involuntary actions and internal organs Two parts: Sympathetic Parasympathetic
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Sympathetic nervous system
Gets the body ready for emergency actions
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Parasympathetic nervous system
Becomes active during states of relaxations
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Neurons
Nerve cells, are basic unit of the nervous system. Each neuron has three main parts: Soma Dendrite Axon
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Soma
Cell body; stores energy for the cell
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Dendrite
Receives messages from other neurons and conducts the messages toward the soma
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Axon
Sends messages to other neurons
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Terminal branches (axon terminals)
The end of the axon that contains neurotranmitters
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Myelin sheath
insulates axons so signals can travel quickly
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Glial Cell
Creates myelin, suppports and guides neurons, and help repair neurons
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Synapse
the small gap between neurons where information is exchanged
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synaptic vesicles
Places where neurotransmitters are stored until releases into the synapse
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Neurotransmiitters
chemicals that stimulate neurons so they can communicate
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Excitatory
Make neurons more likely to fire
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Inhibitory
Make neurons less likely to fire
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Excitation Threshold
the voltage difference (-55 millivolts) necessary to destabilize a neuron, causing an action potential to occur
80
Action potential (nerve impulse)
the brief charge in electrical charge that destabilizes a neuron. The action potential stimulates the axon terminals, restarting the process.
81
Endocrine system
Made up of hormone-secreting glands, affects communication inside the body
82
Hormones
Chemicals that help regulate bodily functions
83
Cornea
Protective covering where light first enters the eye
84
Lens
Bends or refracts light rays; focuses a flipped, inverted image into the retina
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Retina
Thin structure at back of eye that contains two types of receptor cells: Cones and rods
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Rods
Cells in the periphery of the retina that respond to black and white. Better in low light, more sensitive to motion, and have less visual acuity.
87
Cones
Centered in the fovea. Respond to color, good for daytime vision, more visual acuity.
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Optic Nerve
Carries visual information to the lateral geniculate nucleus of the thalamus
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Blind Spot
A place where the optic nerve exits the eye; has no receptor cells, so no vision
90
Light waves
Electromagnetic waves that stimulate receptors in the eyes
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Intensity
Amount of energy per unit of time (brightness)
92
Wavelength
Distance between two wave crests (color)
93
Trichromatic Theory (Young-Helmholtz)
Three types of cones detect three wavelengths of light (blue, green, red). DO NOT explain negative afterimages
94
Negative Afterimages
If you stare at one color and then look at white space, you see a color afterimage in the complementary hie of the original stimulus.
95
Opponent-Process Theory (Hering)
Receptor cells are arranged in pairs: red/green, blue/yellow, and black/white. If one color is stimulated, the other is inhibited.
96
Outer Ear (Pinna)
Collects sound from air and directs it through the ear canal.
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Tympanic membrane
A membrane that vibrates when sound hits it
98
Oval Window
A membrane that separates middle ear from inner ear; sends vibrations to the cochlea
99
Cochlea
A fluid-filled membrane in the inner ear; its pressure changes stimulate hair cells
100
Hair Cells
Auditory receptor cells that initiate nerve impulses
101
Sound wave
Vibrations (changes in air pressure) that stimulate auditory receptors.
102
Amplitude
The height of a wave (loudness) The pressure exerted by each air particle
103
Frequency
The length of a wave (pitch) the time between two points of maximum amplitude.
104
Place Theory
Hair cells respond to different frequencies of sound based on their location in the cochlea.
105
Frequency Theory
Hair cells fire at different rates in the cochlea allowing us to sense pitch
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Smell (Olfaction)
Information gathered from chemicals in the air. Inhaled molecules excite receptors in the olfactory epithelium.
107
Taste
Sensory receptors in taste buds of tongue sensitive to salty, sour, bitter, and sweet.
108
Olfactory bulb
Gathers messages from the olfactory receptor cells and sends them to the brain.
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Skin senses
Information from the skin, including pressure, pain, warmth, and cold
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Vestibular sense
Receptors in semicircular canal of inner ear sense how our body us oriented, maintains balance, and located our head in space.
111
Kinesthetic sense
Receptors in muscles, tendons, joints give information about our limbs.
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Pereption
Refers to understanding and interpreting sensations from a stimulus,
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Absolute threshold
The lease amount of stimulus that is observable
114
Difference Threshold
The smallest amount a stimulus must change so that the observer can perceive a just noticeable difference (JND)
115
Weber's Law
The size of the difference threshold is proportional to the stimulus's intensity.
116
Perceptual Constancy
We see qualities of an object as constant (size, shape, brightness)
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Visual Depth Perception
The perception of cues that indicate the distance of an object.
118
Monocular Cues
Cues that do not use two eyes. ``` Four types: Interposition Size Linear Perspective Texture Gradients ```
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Interposition
Objects in front are closer.
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Size
Larger objects are closer.
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Linear Perspective
Objects produce smaller retinal image as they are farther away
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Texture Gradients
Detail of texture is greater if the surface is closer
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Binocular Cues
Cues using two eyes. Binocular or retinal desparity
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Binocular or retinal desparity
The difference between the two eyes' views. Binocular disparity increase the farther the object is from the observer.
125
Motion Cues: Motion Parallax
As you move your head, images of close things change position more quickly on the retina than images of distant ones.
126
Gestalt Rules
Laws that the brain uses to group or organize elements of a scene. ``` Proximity Similarity Continuity Closure Common Fate ```
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Proximity
Objects near each other belong together.
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Similarity
Objects that resemble each other belong together
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Continuity
Objects that form a continuous line belong together
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Closure
Objects that make up something we recognize belong togethr
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Common Fate
Objects moving in the same direction belong together
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Processing
Refers to the way in which we recognize and organize stimuli
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Bottom-Up (Feature Analysis)
Starts with a smaller, specific elements of a scene and use them to creat the larger units or context.
134
Top-Down Processing
Starts with a larger context or units to recognize smaller, specific elements ot the scene; uses schemata
135
Schemata
Mental representations of our expectations of the world.
136
Attention
Process of perceiving some information and not other information.
137
Cocktail Party Effect
A person suddenly switches attention if his or her name is said
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Stroop Effect
Automatic processes can interfere with other tasks; hard to name the color os a word colored differently
139
Habituation
Tendency to respond to stimuli lessens as the stimuli become more familiar
140
Classical Conditioning (Pavlov)
Creation of involuntary responses to stimuli
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Unconditioned stimulus (UCS)
From the environment; triggers natural response
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Unconditioned response (UCR)
Natural reaction to UCS
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Conditioned Stimulus (CS)
Pair with UCS; before pairing, the CS does not produce a response; after pairing, it does.
144
Conditioned response (CR)
A response to a CS; the Cr is often the same as the UCR, but it is a leaned response.q
145
Extinction
When the CS appears withUCS, the CR eventually disappears
146
Spontaneous Recovery
After extinction, the CS reappears and elicits CR
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Generalization
CR occurs to stimuli that are similar to CS
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Discrimination
CR only occurs to CS that was previously paired with UCS.
149
Operant Conditioning
Learning based on the association of consequences to one's behavior. A reinforcer is given only id there is an operant response.
150
Operant
An instrumental response
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Reinforcer (reward)
Something that increases the likelihood of a behavior.
152
Positive Reinforcement
If desired behaviors occurs, add something pleasant
153
Negative Reinforcement
If desired behavior behavior occurs, take away something unpleasant.
154
Punisher
Something that decreases the likelihood of a behavior.
155
Learned Helplessness
Occurs when a subject believes that unpleasant or painful stimuli are inevitable and gives up trying to change the circumstances.
156
Shaping
Reinforcing successive steps to reach a desired behavior
157
Chaining
Reinforcing a series of behaviors to get a reward
158
Extinction
Occurs if behavioral response is no longer reinforced.
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Schedule of Reinforcement
Pattern of reinforcing behavioral responses. Two types: Continuous Partial
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Continuous Reinforcement
Reinforcement after every correct response.
161
Partial Reinforcement
Reinforcement after some correct responses. ``` Four types: Fixed Variable Fixed-Ratio Variable-Ratio ```
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Fixed
Reinforcement is given a fixed amount of time after a correct response. (response starts slow, increases rapidly)
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Variable
Reinforcement is given an average amount of time after a correct response. (low rates of response)
164
Fixed-ratio Schedules
Reinforcement os given after a fixed number of correct responses.
165
Variable-ration Schedule
Reinforcement is given after an average number of correct responses (very high rates of response)
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Memory
Refers to the way we record events, information, and skills.
167
Encoding
Acquiring information from the world and storing it in memory.
168
Shallow Encoding
Encoding for surface features (Less successful)
169
Deep Encoding
Encoding for structural relationships and meaning (more successful)
170
Storage
Holding on to information for later use
171
Retrieval
Getting information back when it is needed Two ways: Recall Recognition
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Recall
Supplying information in response to a cue or question
173
Recognition
Deciding whether information was encountered before
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Sensory Memory
Where information first enters memory system. Large capacity, short duration; some of it is encoded or stored in STM.
175
Short-term Memory (working memory)
Where we use and are aware of memories 1. Small capacity- (7+-2 items) 2. Short Duration- (30 seconds)
176
Chunking
STM capacity increases by recoding information into larger, meaningful units. (Small Capacity)
177
Rehearsal
STM duration increases through repetition of information. (Short Duration)
178
Long-term Memory (LMT)
relatively permanent store of information, unlimited capacity, and long duration. One can transfer memories from STM and LTM by REHEARSAL.
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Implicit Memory
Memory for skills and motor patterns
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Explicit Memory
Momory for facts, events, and meanings
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Semantic Memory
Memory for general meanings and information.
182
Episodic Memory
Memory of specific personal events.
183
Decay
Memory becomes eroded because we have not used it for a while.
184
Displacement
Items are pushed out of memory by other items; applies only to STM and sensory memory, not LTM.
185
Primary Effect
Higher likelihood of remembering earlier rather than later information. (Rehearsal)
186
Recency Effect
Higher likelihood of remembering earlier rather than later information (rehearsal)
187
Reconstructive Nature of Memory
Remembering by combing elements of experience with existing knowledge; often through use of schemas.
188
Schemas
Organized knowledge structures stored in memory that are used tp guide comprehension and memory.
189
Proactive Interference
Earlier learning disrupts later learning.
190
Retroactive Interference
Later learning disrupts earlier learning.
191
Anterograde Amnesia
Patient cannot form new memories after brain injury.
192
Retrograde Amnesia
Patient cannot remember events prior to brain injury.
193
Language
A system of symbols used to represent and communicate information.
194
Phoneme
Smallest unit of sound in language
195
Moroheme
Smallest sound unit that carries meaning
196
Syntax
The way in which words are arranged into phrases and sentences. Two types: Surface structure Deep structure
197
Surface structure
The way words are organized
198
Deep Structure
the meaning of sentences
199
Language Acquisition
Learning occurs in stages: 1. Babies innately practice with phonemes (babbling) 2. Telegraphic Speech
200
Telegraphic Speech
Using short phases to form primitive sentences.
201
Aphasias
Absence of some part of the ability to use language
202
Broca's Aphasia
Inability to produce fluent speech
203
Wernicke's Speech
Inability to comprehend speech
204
Thinking
Refers to mental activities sed to reason or reflect
205
Metal Representations
Representation of knowledge and thought Two types: Analogical Symbolic
206
Analogical
The representation has some of the qualities of the thing it represents.
207
Symbolic
The representation has none of the qualities of the thing it represents
208
Visual (mental) imagery
Representations of sensory experience that occur in the brain, without the presence of sensory input.
209
Concept information
Mental classification of objects and events based on common features.
210
Concept
A class or category with individuals or subtypes
211
Prototype
The best example of a concept
212
Problem Solving
Th use of a set of information to achieve a goal.
213
Algorithm
A systematic step-by-step method of trying every possible solution
214
Heuristic
Use of a rule of thumb that worked in the past; does not guarantee answer
215
Availability Heuristic
Judging a situation based on the frequency with which similar situations come to mind
216
Representativeness heuristic
Judging a situation based on how similar it is to a prototypical situation, regardless of how common the situation is.
217
Decision-making
the process of choosing between two options
218
Framing
The way a problem is posed affects the perception of how it is best solves.
219
Reasoning
The determination of the conclusions that can be drawn from examples or assertions
220
Inductive Reasoning
the construction of conclusions from particular examples.
221
Deductive Reasoning
The process of deciding whether a conclusion can be drawn from the premises or facts.