AP Psych Unit 10 Ch 9-10 Key Terms CSV brain scape Flashcards

1
Q

Memory

A

the persistence of learning over time through the storage and retrieval of information

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2
Q

Flashbulb Memory

A

a clear memory of an emotionally significant moment or event

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3
Q

Encoding

A

the processing of information into the memory system - for ex. by extracting meaning

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4
Q

Storage

A

the retention of encoded information over time

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5
Q

Retrieval

A

the process of getting information out of the memory storage

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6
Q

Sensory Memory

A

the immediate, very brief recording of sensory information in the memory system

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7
Q

Short-Term Memory

A

activated memory that holds a few items briefly, such as the seven digits of a phone number while dialing, before the info is stored or forgotten

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8
Q

Long-Term Memory

A

the relatively permanent and limitless storehouse of the memory system. Includes knowledge, skills, and experiences.

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9
Q

Working Memory

A

a newer understanding of short-term memory that involves conscious, active processing of incoming auditory and visual-spatial information, and of information retrieved from long-term memory

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10
Q

Automatic Processing

A

unconscious encoding of incidental information, such as space, time, and frequency, and of well-learned infromation, such as word meanings.

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11
Q

Effortful Processing

A

encoding that requires attention and conscious effort.

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12
Q

Rehearsal

A

the conscious repetition of information, either to maintain it in consciousness, or to encode it for storage.

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13
Q

Spacing Effect

A

the tendency for distributied study or practice to yield better long-term retention than is achieved through massed study or practice.

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14
Q

Serial Position Effect

A

our tendency to recall best the last and first items in a list.

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15
Q

Visual Encoding

A

the encoding of picture images.

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16
Q

Acoustic Encoding

A

the encoding of sound, especially the sound of words.

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17
Q

Semantic Encoding

A

the encoding of meaning, including the meaning of words.

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18
Q

Mnemonics

A

memory aids, especially those techniques that use vivid imagery and organizational devices.

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19
Q

Chunking

A

organizing items into familiar, manageable units; often occurs automatically

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20
Q

Iconic Memory

A

a momentary sensory memory of visual stimuli; a photographic or picture-image memory lasting no more than a few tenths of a second

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21
Q

Echoic Memory

A

a momentary sensory memory of auditory stimuli; if attention is elsewhere, sounds and words can still be recalled within 3 or 4 seconds.

22
Q

Amnesia

A

the loss of memory

23
Q

Implicit Memory

A

retention independent of conscious recollection (procedural memory)

24
Q

Explicit Memory

A

memory of facts and experiences that one can consciously know and “declare” (declarative memory)

25
Q

Recall

A

a measure of memory in which the person must retreive information learned earlier, as on a fill-in-the-blank test.

26
Q

Recognition

A

a measure of memory in which the person need only identify items previously learned, as on a multiple-choice test.

27
Q

Relearning

A

a memory measure that assesses the amount of time saved when learning material for a second time.

28
Q

Priming

A

the activation, often unconsciously, of particular associations in memory. (Shop ==> stop)

29
Q

Mood-Congruent Memory

A

the tendency to recall experience that are consistent with one’s current good or bad mood.

30
Q

Proactive Interference

A

the disruptive effect of prior learning on the recall of new information.

31
Q

Retroactive Interference

A

the disruptive effect of new learning on the recall of old information.

32
Q

Misinformation Effect

A

incorporating misleading information into one’s memory of an event

33
Q

Cognition

A

the mental activities associated with thinking, knowing, remembering, and communicating.

34
Q

Prototype

A

a mental image or best example of a category. Matching new items to the prototype provides a quick and easy method for including items in a category.

35
Q

Algorithm

A

a methodical, logical rule, or procedure that guarantees solving a particular problem. Contrasts with the usually speedier - but more error prone - use of heuristics.

36
Q

Heuristic

A

a simple thinking strategy that often allows us to make judgements and solve problems efficiently; usually speedier but more error prone than algorithms.

37
Q

Insight

A

a sudden and often novel realization of the solution to a problem; it contrasts with strategy-based solutions.

38
Q

Confirmation Bias

A

a tendency to search for information that confirms one’s preceptions.

39
Q

Fixation

A

the inability to see a problem from a new perspective; an impediment to problem solving.

40
Q

Mental Set

A

a tendency to approach a problem in a particular way, often a way that has been successful in the past.

41
Q

Functional Fixedness

A

the tendency to think of things only in terms of their usual functions; an impediment to problem solving.

42
Q

Representative Heuristic

A

judging the likelihood of things in terms of how well they seem to represent, or match, particular prototypes; may lead one to ignore other relevant information.

43
Q

Availability Heuristic

A

estimating the likelihood of events based on their availability in memory; if instances come readily to mind (perhaps because of their vividness), we presume such events are common.

44
Q

Framing

A

the way an issue is posed; how an issue is framed can significantly affect decisions and judgements.

45
Q

Belief Bias

A

the tendency for one’s preexisting beliefs to distort logical reasoning, sometimes by making invalid conclusions seem valid, or valid conclusions seem invalid.

46
Q

Belief Perseverance

A

clinging to one’s initial conceptions after the basis on which they were formed has been discredited.

47
Q

Language

A

our spoken, written, or signed words and the ways we combine them to communicate meaning.

48
Q

Phenomene

A

in a language, the smallest distinctive sound unit.

49
Q

Morpheme

A

in a language, the smallest unit that carries meaning; may be a wrod or part of a word (prefix)

50
Q

Grammar

A

in a language, a system of rules that enables us to communicate and understand others

51
Q

Semantics

A

the set of rules by which we derive meaning from morphemes, words, and sentences in a given language; also, the study of meaning..

52
Q

Syntax

A

the rules for combining words into gramatically sensible sentences in a given language