assasins creed : industries Flashcards

1
Q

what has the franchise model enabled them to do?

A

remain competitive responding to developments in technology to appeal to audiences

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2
Q

what marketing strategies accompanied the launch?

A

trailers, game-playing vlogs on youtube, and free content upgrades

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3
Q

why do video games have to be innovative?

A

as they are surviving in a competitive market where different hardware and software manufacturers are competing for audiences

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4
Q

what is virtual consuming?

A

where new costumes or skins can be bought for characters in the virtual world of the game - gamers can be involved in making choices about how they want their character to be represented

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5
Q

step 1 of creating a game

A

pitch - short summary document that presents the games selling points and why the concept should be developed further
concept - developers may produce very rough prototypes of gameplay of characters at this stage, alongside fattiest sketches that can be used to provide a sense of visual look

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6
Q

step 2 of creating a video game

A

production - level design - implements and modified the game design to reflect current vision
- programming - incorporate new features, fix bugs

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7
Q

step 3 of creating a video game

A

play testing - make sure game works ‘stress tests’
alpha - playable
beta - more ‘finished’

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8
Q

step 4 of creating a video game

A

marketing - targets audience through different editions merch etc

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9
Q

what does the front page of the website feature?

A

male / female protagonist

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10
Q

what language does the description include?

A

fearless / conquer / warrior - audience appeal

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11
Q

who might identify with the characters?

A

niche market place - create social identity within character

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12
Q

what does ‘write your own king saga suggest’?

A

appeal it writing own narrative - personal

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13
Q

what does ‘combat and conversation’ suggest?

A

it’s more than just an action game - building appeal

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14
Q

what does ‘lead epic raids’ offer?

A

familiar pleasures to existing fans along with new elements to target a wider mass audience

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15
Q

what is it rated and why?

A

18 due to violent nature - appealing to adult target audiences

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16
Q

‘grow your own settlement’ - what have producers done?

A

created a game in which the player is in control - customising game has mass audience appeal - no game will look the same

17
Q

‘share your custom raider’ who does this appeal to?

A

specialist niche audience - offer social experiences as well as communities

18
Q

how else does the game go beyond just an action adventure game?

A

includes ‘drinking games, viking rap battles and hunting’ - diverse