Assessment and Intervention of Play Flashcards

(27 cards)

1
Q

5 most agreed upon characteristics of human play

A

1.) self-chosen and self-directed
2.) intrinsically motivated
3.) guided by mental rules, but the rules leave room for creativity
4.) imaginative
5.) conducted in an alert, active, but relatively non-stressed frame of mind

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2
Q

An early aspect of OT

A
  • work, play, rest, and sleep as the 4 rhythms that shape human organization
  • one of the first playgrounds established at Hull House
  • toys have been considered important treatment tools since the 1950s
  • play as the arena for the development of sensory integration, physical abilities, cognitive, and language skills, and interpersonal relationships
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3
Q

Play as an occupation

A
  • form
  • function
  • meaning
  • context
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4
Q

Form

A
  • specific types of play
  • games, building and construction, social play, pretend play, sensorimotor play, dramatic play, team sports, and digital play
  • developmental nature of play
  • changes in the preferences of children of different ages
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5
Q

Function

A
  • where most of the areas of research are going on now
  • how it serves the person and impacts health and well-being
  • most research related to the role of physical play on health
  • more recently, researchers have considered play on overall well-being and mental health, especially as free play is being replaced with structured play and technology in youth
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6
Q

Meaning

A
  • the person’s state of mind and the value the play experience has for the individual
  • the “why” of play
  • per kids’ report, why do they play? it’s fun!
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7
Q

Context

A
  • physical environments
  • social environments
  • cultural environments
  • temporal
  • virtual environments
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8
Q

Physical environments of play

A
  • spaces = indoors, outdoors, home play spaces, natural environments
  • access to toys
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9
Q

Social environments of play

A
  • individuals available for play
  • adults, siblings, teachers, children
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10
Q

Temporal environments of play

A
  • time use and participation
  • play versus enrichment activities or watching television
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11
Q

Virtual environments of play

A
  • physical and social
  • overreliance on screens has changed the type of play
  • increased passivity and reliance on others for entertainment
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12
Q

Roles of OT with play (PEO Model)

A

Person:
- promoting development, improving physical, sensory, social, and cognitive skills related to play
- just-right challenge of play
Environment:
- modifying the environment to promote play indoors and outdoors
- recess promotion
- advocating for play
Object:
- helping parents and teachers select toys
- modifying/adapting toys to increase participation

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13
Q

Assessment

A
  • play is considered a child’s major occupation by OTs, few routinely evaluate
  • barriers include lack of education of play assessments, lack of time, issues with role boundaries and funding
  • play/leisure must be made a priority through discussion with children, teens, families, and team members
  • play is how we connect with others, how we form the foundations for friendship
  • it is critical for positive mental health
  • should be part of every OT assessment
  • gives input into helping the child to participate in meaningful activities
  • helps understand physical, cognitive, social, imagination, independence, and coping mechanisms
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14
Q

Non-standardized assessments of play

A
  • ask the child about play, activities, leisure (what does the child like to do? not like to do? > gives insight into skills that we might want to explore on)
  • observe the child playing
  • ideally in the natural environment and with others
  • note how physical, sensory, cognitive, and social skills impact play
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15
Q

Occupational profile

A
  • What does the child like to play?
  • Favorite toys/games?
  • Active play/quiet play?
  • Who does the child like to play with?
  • What does the child like to play with at home?
  • What does the child play at school?
  • What does the child play inside? Outside?
  • What types of physical play, pretend play, fine motor play, social play, and virtual play?
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16
Q

Test question

A

Are standardized tests of play common? NO

17
Q

Test of Playfulness , Version 4 (ToP)

A
  • formal assessment
  • measures the play of children between 6 months and 18 years
  • based on observation of the child’s free play inside and outside
  • measures on a 4-point scale elements of playfulness related to intrinsic motivation, internal control, freedom to suspend reality, and framing (the ability to give and read cues)
18
Q

Knox Preschool Play Scale

A
  • ages 0-6
  • observed inside/outside environment
    4 dimensions of play observed:
  • space management = gross motor and interests
  • material management = manipulation, construction, purpose, attention
  • pre-tense symbolic = imitation and dramatization
  • participation = type, cooperation, communication, and language
19
Q

Performance skills related to play

A
  • fine motor skills
  • gross motor skills
  • sensory modulation
  • executive function
  • confidence
  • social skills
  • coping skills (winning/losing)
  • risk/resilience
  • creativity
  • problem solving
20
Q

Use of play in OT

A
  • play as a tool
  • play is used to develop a specific skill that has been identified as a weakness
  • work on developing a specific skill utilizing a toy
  • play as a reward
  • play is used as a reward after tasks are complete
  • play as a primary occupation
21
Q

Facilitating playfulness

A
  • attitude
  • body language
  • speech
  • model playfulness
  • imaginary play
  • fun
  • shared control and decision making
22
Q

Tiered framework guiding play and leisure (Every Moment Counts)

A

Tier 3 = play for children, individual leisure coaching for older youth
Tier 2 = target leisure groups for youth at risk for decreased participation
Tier 1 = universal play and leisure promotion for all youth

23
Q

Addressing play with Tier 3

A
  • activity analysis of play (motor, social, sensory, cognitive) to address underlying weaknesses
  • educate about the benefits of leisure on health and well-being
  • use individual coaching strategies to help identify potential interests, explore options, and participate successfully
24
Q

Addressing play with Tier 2

A
  • be aware of youth who may be at risk for limited play including youth with disabilities, mental health issues, sensory issues, social differences, obesity, and social conditions (poverty and foster care)
  • provide small leisure groups during recess or after school to expose youth to potential activities and participation
25
Addressing play with Tier 1
- work with children's museums to develop accessible spaces - advocate for recess in schools, play spaces, and accessible play spaces - educate youth, families, and school providers about the mental and physical benefits of play and structured leisure - help develop school-wide initiatives (such as Refreshing Recess) - help develop school-wide inclusive activities
26
Every Moment Counts Programs
- Refreshing Recess - Leisure
27
Play looks different from person to person
- consider culture, family dynamics, and neurodiversity - we know autistic children engage more in sensory-based play, tend to base play scripts on experiences and memories, and engage in social play differently than non-autistic children - consider the child's interests and manner of self-directed play (ex: lining up the trains can be interpereted as play to them) - consider if you are asking a child to complete a "fun" activity or engaging them in a play