Assessment and Intervention of Play Flashcards
(27 cards)
5 most agreed upon characteristics of human play
1.) self-chosen and self-directed
2.) intrinsically motivated
3.) guided by mental rules, but the rules leave room for creativity
4.) imaginative
5.) conducted in an alert, active, but relatively non-stressed frame of mind
An early aspect of OT
- work, play, rest, and sleep as the 4 rhythms that shape human organization
- one of the first playgrounds established at Hull House
- toys have been considered important treatment tools since the 1950s
- play as the arena for the development of sensory integration, physical abilities, cognitive, and language skills, and interpersonal relationships
Play as an occupation
- form
- function
- meaning
- context
Form
- specific types of play
- games, building and construction, social play, pretend play, sensorimotor play, dramatic play, team sports, and digital play
- developmental nature of play
- changes in the preferences of children of different ages
Function
- where most of the areas of research are going on now
- how it serves the person and impacts health and well-being
- most research related to the role of physical play on health
- more recently, researchers have considered play on overall well-being and mental health, especially as free play is being replaced with structured play and technology in youth
Meaning
- the person’s state of mind and the value the play experience has for the individual
- the “why” of play
- per kids’ report, why do they play? it’s fun!
Context
- physical environments
- social environments
- cultural environments
- temporal
- virtual environments
Physical environments of play
- spaces = indoors, outdoors, home play spaces, natural environments
- access to toys
Social environments of play
- individuals available for play
- adults, siblings, teachers, children
Temporal environments of play
- time use and participation
- play versus enrichment activities or watching television
Virtual environments of play
- physical and social
- overreliance on screens has changed the type of play
- increased passivity and reliance on others for entertainment
Roles of OT with play (PEO Model)
Person:
- promoting development, improving physical, sensory, social, and cognitive skills related to play
- just-right challenge of play
Environment:
- modifying the environment to promote play indoors and outdoors
- recess promotion
- advocating for play
Object:
- helping parents and teachers select toys
- modifying/adapting toys to increase participation
Assessment
- play is considered a child’s major occupation by OTs, few routinely evaluate
- barriers include lack of education of play assessments, lack of time, issues with role boundaries and funding
- play/leisure must be made a priority through discussion with children, teens, families, and team members
- play is how we connect with others, how we form the foundations for friendship
- it is critical for positive mental health
- should be part of every OT assessment
- gives input into helping the child to participate in meaningful activities
- helps understand physical, cognitive, social, imagination, independence, and coping mechanisms
Non-standardized assessments of play
- ask the child about play, activities, leisure (what does the child like to do? not like to do? > gives insight into skills that we might want to explore on)
- observe the child playing
- ideally in the natural environment and with others
- note how physical, sensory, cognitive, and social skills impact play
Occupational profile
- What does the child like to play?
- Favorite toys/games?
- Active play/quiet play?
- Who does the child like to play with?
- What does the child like to play with at home?
- What does the child play at school?
- What does the child play inside? Outside?
- What types of physical play, pretend play, fine motor play, social play, and virtual play?
Test question
Are standardized tests of play common? NO
Test of Playfulness , Version 4 (ToP)
- formal assessment
- measures the play of children between 6 months and 18 years
- based on observation of the child’s free play inside and outside
- measures on a 4-point scale elements of playfulness related to intrinsic motivation, internal control, freedom to suspend reality, and framing (the ability to give and read cues)
Knox Preschool Play Scale
- ages 0-6
- observed inside/outside environment
4 dimensions of play observed: - space management = gross motor and interests
- material management = manipulation, construction, purpose, attention
- pre-tense symbolic = imitation and dramatization
- participation = type, cooperation, communication, and language
Performance skills related to play
- fine motor skills
- gross motor skills
- sensory modulation
- executive function
- confidence
- social skills
- coping skills (winning/losing)
- risk/resilience
- creativity
- problem solving
Use of play in OT
- play as a tool
- play is used to develop a specific skill that has been identified as a weakness
- work on developing a specific skill utilizing a toy
- play as a reward
- play is used as a reward after tasks are complete
- play as a primary occupation
Facilitating playfulness
- attitude
- body language
- speech
- model playfulness
- imaginary play
- fun
- shared control and decision making
Tiered framework guiding play and leisure (Every Moment Counts)
Tier 3 = play for children, individual leisure coaching for older youth
Tier 2 = target leisure groups for youth at risk for decreased participation
Tier 1 = universal play and leisure promotion for all youth
Addressing play with Tier 3
- activity analysis of play (motor, social, sensory, cognitive) to address underlying weaknesses
- educate about the benefits of leisure on health and well-being
- use individual coaching strategies to help identify potential interests, explore options, and participate successfully
Addressing play with Tier 2
- be aware of youth who may be at risk for limited play including youth with disabilities, mental health issues, sensory issues, social differences, obesity, and social conditions (poverty and foster care)
- provide small leisure groups during recess or after school to expose youth to potential activities and participation