AT Employment Flashcards

1
Q

5 AT warheads

A

HE, HEAT, HESH, Tandem, TBX

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2
Q

Fuze types

A

Point det
Base det
Point initiated base det

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3
Q

HE

A

High explosive

General purpose, non-directional, anti-personnel

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4
Q

HEAT

A

High explosive anti-tank

Anti-armor, directional, shape charge

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5
Q

HESH

A

High explosive smash head

Sledgehammer effect, debilitates and crushes armor, multiplies kinetic energy on impact

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6
Q

Tandem

A

Designed to counter ERA, smaller charge defeats ERA armor and second charge defeats main armor and follows through

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7
Q

TBX

A

Thermoberic

Anti structure super heats air and uses massive pressure to collapse structures

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8
Q

Point det

A

Fuze in nose, det on impact or timed, mechanic or electric

Used on HE and TBX

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9
Q

Base det

A

Fuze in base, inertia releases firing pin, strikes primer initiating explosive chain

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10
Q

Point initiating base det

A

Piezoelectric crystal in nose sends electrical charge to rear which releases the firing pin

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11
Q

Missile tech types

A
MACLOS
SACLOS
ACLOS
Top attack
LOSAT
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12
Q

MACLOS

A

Manual command line of sight

1st gen, uses joy stick and control box

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13
Q

SACLOS

A

Semi auto command line of sight

2nd gen, guide and track sys. Sights on target, electrical transmission to missile

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14
Q

ACLOS

A

Auto command line of sight

3rd gen, aim-fire, computer transmission to missile with auto corrections

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15
Q

Methods of fire for AT weapons

A

Single
Sequence
Pair
Volley

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16
Q

Standoff

A

Difference between friendly and enemy max effective range of weapon
FMR-EMR=stand-off

17
Q

Type of armor kills

A

Mobility
Firepower
Catastrophic

18
Q

AT capabilities

A

Extended range
Great accuracy
Fully mobile
Numerous platforms

19
Q

AT limitations

A

Lack of security
Slow rate of fire
Launch signature
Noise signature