Badminton Flashcards

1
Q

what does a match consist of

A

three games to 21 points

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2
Q

what happens everytime there’s a serve

A

a point is scored

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3
Q

how do you win a point

A

when your team wins the rally

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4
Q

what happens at 20 all

A

whoever gains a two point lead first wins the game

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5
Q

what happens at 29 all

A

side scoring the 30th points wins the game

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6
Q

who serves first

A

the side winning the game serves first in the next game

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7
Q

if the shuttlecock hits the line is it in or out

A

in

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8
Q

when can you redo a serve

A

when you swing and miss the shuttle completely

if it makes any contact with the racket, that is a fault and counts as a serve.

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9
Q

(s/d) when the score is even the server serves

A

from the right side of the court

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10
Q

(s/d) when the score is odd the server serves

A

from the left side of the court

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11
Q

(s) if the server wins a rally

A

they score a point and move to serve from the other side of the court

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12
Q

(s) if the receiver wins the rally

A

the receiver scores a point and becomes the new server. They serve from the appropriate service court – left if their score is odd, and right if it is even.

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13
Q

where must the shuttle pass to be considered a valid serve

A

On a serve, the shuttle must pass the designated short service line.

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14
Q

s

A

singles

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15
Q

d

A

doubles

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16
Q

(d) how many serves does each side get

A

one

17
Q

if the serving side wins the rally who serves

A

the same person who served the last time

18
Q

(d) when do players switch left to right boxes

A

when they’re serving and they score a point

19
Q

serving fault

A

shuttle doesn’t go over the net, shuttle goes under the net, serve doesn’t go diagonally, serve doesn’t go in the right service box, serve hits the net, serve goes out of bounds

20
Q

receiving serve fault

A

wrong person plays the serve

21
Q

boundaries fault

A

shuttle lands out of bounds

22
Q

net fault

A

shuttle passes under the net or does not go over the net

23
Q

ceiling fault

A

shuttle hits the ceiling or any ceiling structure

24
Q

contact fault

A

shuttle touches the player or their clothing

25
Q

fault

A

shuttle touches any other object or person outside the court

26
Q

continuity fault

A

shuttle is caught, held on racket, and then slung during the execution of the stroke

27
Q

hitting fault

A

a shuttle is hit twice in succession by the same player or team

28
Q

net contact fault

A

a player touches the net or its supports with the racket, person or clothing during play

29
Q

invasion fault

A

a player invades an opponent’s court over the next or under the net with racket or person

30
Q

distraction fault

A

a player deliberately distracts an opponent by any action such as shouting or making gestures

31
Q

the clear shot

A

In this stroke, contact the shuttlecock around the middle of your racket head. The aim of the clear is to cause the shuttle to go up high in the air and land at your opponent’s back court. This is used when you need to buy more time for yourself to return to base before the next return. It is also strategic to use when your opponent is near to the fore-court, forcing him to retract to the back to retrieve the shuttle.

32
Q

the drive shot

A

The drive shot is a basic flat shot, directly hit over the net. It is a powerful, quick counter-attacking shot that is easy to execute. Your racket should be held with the head facing straight ahead.
It can sometimes be strategic to aim the shot at your opponent who will be unable to react or shift his body in time as their natural reaction will be to duck the shot

33
Q

the drop shot

A

The drop shot is best used when the shuttle is heading towards you in the first half of your court. To perform this stroke, the player must hit the shuttlecock downwards towards the opponent’s fore-court, aiming for it to go just over the net.
You want to make it look like a drive, but instead you only use a little force to push the shuttle over the net. This shot is strategic to use when the opponent is near to the back court, anticipating your stroke to be a clear or drive.

34
Q

the smash shot

A

The badminton smash is considered the most powerful shot in badminton and you can think of it like a drive that is angled downwards. It is best used when the shuttle when it’s high in the air, so it can be angled downwards.
When the shuttle comes in from a high angle, it will allow you enough time to arch and get in position to strike. At the highest point of contact, with a flick of the wrist aim the shuttle downwards in a steep gradient.
You ideally want to aim for spots furthest from your opponent, but another tactic is to aim it towards his upper torso, making it hard for him to defend.

35
Q

diagram

A

https://docs.google.com/document/d/1gjkzKCduLZzrwadtPMm-6uTsUvLK9IfNqRiWo3E6jzA/edit