Bandura Flashcards

1
Q

What is operant conditioning?

A
  • learning is a result of reinforcement and punishment
  • focuses on changes in a person’s voluntary behaviour, not just in response to stimuli
  • Thorndike: pleasant consequences lead to behaviour being repeated, unpleasant lead to being less likely repeated
  • Skinner: box showed the rat could be trained to push a lever, measured effect of reinforcement and punishment
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

What did they believe was the issue with behaviourism?

A
  • too simplistic
  • instead believed in reciprocal determinism (persons behaviour both influences and is influenced by personal factors and the social environment)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What were the main hypotheses?

A
  • children who observe aggressive adult models will imitate aggression
  • imitation of aggression will occur even if model is absent
  • imitation of aggression will occur in the lack of reward
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What was the research question?

A

-can children learn aggressive behaviour through imitation and if so, does gender matter?

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Who were the participants?

A
  • 36 boys, 36 girls
  • aged 37-69 months
  • 24 children in control
  • 6 children in each of the 8 experimental groups
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

What were the experimental conditions?

A
  • 24 children with aggressive role model (12 male, 12 female)
  • 24 children with not aggressive role model (12 male, 12 female)
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Who were the role models?

A
  • aggressive condition: model hit the bobo-doll with mallet and gave aggressive verbal responses
  • non-aggressive condition: model played with bobo-doll and gave aggressive behaviour
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

What was the procedure?

A
  • mild aggression arousal: children put in room with toys and told not to play with them
  • aggression arousal: children put in room with bobo-doll with experimenters observing aggressive behaviour
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

What were the general findings?

A
  • aggressive model led to aggressive child, friendly model led to friendly child
  • children imitate same-sex model more than opposite sex, irrespective of interaction
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

What were the gender findings?

A
  • boys more aggressive when there’s a male model
  • girls more aggressive when model was female
  • boys imitate more physical aggression
  • no difference in verbal aggression
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

What conclusions were drawn?

A
  • behaviour is learnt through modelling, modelling leads to learning
  • reinforcement leads to performance of behaviour
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

What are the scientific issues?

A

-low ecological validity
-sample bias (all US and high SES)
-operationalisation 1 (question extent that children acting in aggressive manner compared to them playing)
operationalisation 2 (whether model matters, whether it’s live/symbolic)
-operationalisation 3 (factors affecting reproduction of behaviour)
-only looks at behaviour as form of imitation, doesn’t consider role of genes

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

What are the ethical issues?

A
  • mild aggression arousal (upsetting/angering on purpose)

- teaching aggression (potential long term effects)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

What were the theoretical contributions?

A
  • expanded understanding of development of behaviour
  • instigated important research
  • used extensively today
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

How does social learning theory relate to the media?

A
  • Bushman (2012): media violence was an active involvement, identification, direct reward for violent behaviour
  • Anderson et al (2010): reviewed studies on effect of video games, there was increase in aggressive behaviour and decrease in altruism and empathy. findings were challenged by Ferguson and Kilburn
  • Kuhn et al (2018) conducted longitudinal study and found no significant effects
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

What are the applied contributions?

A
  • generated important practices (modelling therapy)

- developmental models of aggression (Patterson, Moffit’s)