BARROW Flashcards

(44 cards)

1
Q

Do Stuff

A

Physical Tasks to Connect to Environment

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2
Q

Continue Activity

A

Do not stop activity when speaking.

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3
Q

Conversation Exercise

A

Slip into TEXT during a normal conversation.

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4
Q

Dovetail

A

Overlapping, Interrupting before trigger line is complete.

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5
Q

Physical Intentions Movement

A

Do not move for PSYCHOLOGICAL reasons.

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6
Q

Look Before Crossing

A

Glance at Destination before moving.

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7
Q

Entrances + Exits

A

Be engaged during Entrances + Exits with a task.

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8
Q

Confide Onstage

A

Look for places to add CONFIDING WHISPERS, or other SECRET MAKING.

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9
Q

Break up the Line

A

No stiff, straight lines onstage.

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10
Q

Eyeballing

A

Breakup eye contact between scene partners.

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11
Q

Touch the…

A

Scenery… props… costumes… touch the environment.

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12
Q

Living Memory

A

Load PROPS, COSTUMES, ENVIRONMENT with tokens of LIVING MEMORY.

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13
Q

Time Deadline

A

Give a deadline to complete a task, to create urgency.

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14
Q

Time Extension

A

Invoke an extension of time, to stretch a moment.

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15
Q

Get caught in the act

A

Engaging in private behavior. Caught by AUDIENCE or SCENE PARTNER.

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16
Q

Contrary Impulse

A

Consider OPPOSITE reaction before the one WRITTEN.

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17
Q

Just Say It

A

Say the line, remove the “acting”

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18
Q

Reverse Behavior

A

Play the reverse behavior that the text suggests.

19
Q

Lying

A

Be the best liar possible, subvert AUDIENCE EXPECTATION

20
Q

Leave Emotion Alone

A

Don’t TRY to feel anything.

21
Q

“Real” Thoughts

A

Allow REAL THOUGHTS, FEELINGS, and OBSERVATIONS play.

22
Q

Expect the opposite.

A

When approaching a SURPRISE or REVEAL, expect the stark, total opposite to stoke reaction.

23
Q

Basic What’s Going On?

A

Articulate the “what’s going on” in this scene in a simple, emotionless statement.

24
Q

Make it Hot

A

Choose an evocative, enrapt choice.

25
Impulse Cue
Attach WANT to response to an earlier scene partner’s line, to make you WANT to talk sooner.
26
Make it Unimportant
Choose few details, throw the rest away,
27
Transformations
Reduce to simplest elements
28
Scene Partner Objective
Determine the OBJECTIVE of the other, play the OPPOSITE OBJECTIVE.
29
Get to It
Get to it as DIRECTLY and EFFICIENTLY as possible
30
Physicalize your Intentions
How would I communicate this moment if I couldn’t speak.
31
Softening Terms
Maybe, Kinda, Sorta, If you want…
32
Self Similarities + Differences
Focus on the Differences, ignore the similarities.
33
Conservative Reaction
Run away from conflict, avoid conflict, conservative law doesn’t allow for it.
34
Suppress Animal Urges
Attempt to remain civilized, controlling primitive urges.
35
Don’t let the neighbor hear
Keep arguments quiet, or at least try.
36
Get it Over With
Try to get conflict over as quick as possible.
37
Express Frustration
THROUGH the TEXT.
38
Personal Habits
Beware of personal habits, physical idiosyncrasies. Relax, remove.
39
Connect the ACTION Dots
Establish + Connect TEXT to series of actionable events.
40
Follow Through
If INTERUPTED, return to the ORIGINAL TASK and FINISH.
41
Stalling
Add activity to a STALL to give it reason and purpose.
42
Face-Off
Don’t face off. Perform task.
43
Easy or Difficult
Is what the character’s trying to say EASY or DIFFICULT
44
Objective Flip Flop?
If the character seems to have TWO or MORE objectives in a scene, find ONE that makes sense and play THAT.