Battle Tactics Flashcards
(135 cards)
CoS - Bring Full Arms to Bear
Pick 1 enemy unit. You complete this battle tactic if that unit is destroyed this turn and was suppressed as a result of the ‘Suppressing Fire’ order.
CoS - Raise the Banner
Pick 1 objective controlled by your opponent. You complete this tactic if you control that objective at the end of this turn and a friendly FREEGUILD COMMAND CORPS that includes a Great Herald contests it.
CoS - Mount the Charge
Pick 1 objective controlled by your opponent. You complete this tactic if you control that objective at the end of this turn and every friendly unit that contests it has a mount/s and made a charge move this turn
CoS - Strike Without Warning
You complete this battle tactic if 3 or more friendly CITIES OF SIGMAR AELF units made a charge move this turn.
CoS - Iron Might
You complete this battle tactic at the end of the turn if 3 or more friendly CITIES OF SIGMAR DUARDIN units fought this turn and no friendly CITIES OF SIGMAR DUARDIN units were destroyed this turn.
CoS (Likely GS) - Banners Held High
When the battle ends, each player totals the number of Standard Bearers and units with the TOTEM keyword in their army that are on the battlefield. If your total is higher, you complete this grand strategy.
DoK - Clash of Arms
You complete this tactic if 3 or more friendly units make a charge move this turn.
DoK - Cruel Delight
You complete this tactic if 2 or more friendly KHINERAI units move using their Fire and Flight ability or Fight and Flight ability this turn.
DoK - Tide of Blades
You complete this tactic if there are 2 or more units from your starting army wholly within your opponent’s territory at the end of this turn.
DoK - Unexpected Attack
You complete this tactic if a friendly KHAINITE SHADOWSTALKERS unit uses its Shadow Leap ability and makes a charge move this turn.
DoK (Likely GS) - Bloodthirsty Zealot
When the battle ends, you complete this grand strategy if all friendly units either fought at least once during the battle or have been destroyed.
FS - Settle a Grudge
Each time a friendly unit is destroyed by wounds caused by an attack, make a note of the enemy unit that made that attack (in a ‘Book of Grudges’, if you wish). When you pick this battle tactic, pick 1 of those enemy units that is still on the battlefield. You complete this tactic if that unit is destroyed during this turn.
FS - Beastslayer
Pick 1 enemy MONSTER and 1 friendly HERO. You complete this tactic if that MONSTER is slain by wounds caused by attacks made by that HERO during this turn.
FS - Grimnir Knows No Mercy
You complete this tactic at the end of this turn if there are any friendly VULKITE BERZERKERS units on the battlefield and all of them are within 3” of any enemy units.
FS - An Honourable Death
Pick 1 friendly HERO. You complete this tactic if that friendly HERO is slain during this turn and any enemy models were also slain by wounds caused by attacks made by that HERO during this turn
FS - Seize by Force
You can pick this tactic only if you control fewer objectives than your opponent. You complete this tactic if you control more objectives than your opponent at the end of this turn.
FS (Likely GS if they have Invocations) Masters of the Forge
When the battle ends, you complete this grand strategy if there are any invocations under your command on the battlefield.
FS - An Ignominous Death
Pick 1 enemy HERO. You complete this tactic if that enemy HERO is slain by wounds caused by an attack made with a Fyresteel Throwing Axe during this turn.
IDK - Assassins of the High Tide
You complete this battle tactic if 2 or more enemy units are destroyed during this turn by attacks made by friendly IDONETH DEEPKIN units that are affected by the High Tide ability.
IDK - Predators of the Deep
Pick 1 unit in your opponent’s starting army that is on the battlefield, that has a Wounds characteristic of 8 or more and that has 0 wounds allocated to it. You complete this tactic if that unit is destroyed during this turn by a friendly AKHELIAN ALLOPEXES unit.
IDK - Revenge of the Namarti
You complete this battle tactic if an enemy HERO or MONSTER is destroyed during this turn by an attack made by a friendly NAMARTI unit.
IDK - Deny Trespassers
Pick 1 Gloomtide Shipwreck in your army that is within 12” of any enemy units. You complete this battle tactic if that Gloomtide Shipwreck is more than 12” from all enemy units at the end of this turn.
IDK - Trapped in the Undercurrents
You complete this battle tactic if 3 or more friendly IDONETH DEEPKIN units retreated and made a charge move during this turn.
IDK - Isharann Defiance
When you reveal this battle tactic, pick 1 objective wholly within enemy territory. At the end of this turn, you complete this battle tactic if you control that objective and there is a friendly ISHARANN unit within 6” of that objective.