Begriffe Flashcards
(34 cards)
Design
Descripition of an artefact to be made
Artefact
Object made by a human being
Design problem
Design task with more or less specified design goal
Solution/ good design
design reaching its design goal
What are the key challenges of designing
1) Understanding the problem
2) Asking the right questions
3) Providing answers
4) Finding the solution
What are the key challenges in product development
1) Market- related challenges
2) Design- related challenges
3) Designer- related challenges
VUCA
Volatile
Uncertainity
Complexity
Ambiguity
Method
vs.
Model
Describes how to do something by action items, consists of specific rules
Describes what to do by results, more result oriented
Property, attribute or characteristic
- description element for a product
—> for a property variable (green, blue,…)
—> for a property that is realized (its color is green)
Value
instantiation of a property
Requirement
A condition that consists of a property and a relation with a target value.
Can be evaluated as true/ false
Desgin variable
Attribute/ property whose value can be adjusted by the designer in order to reach a design goal
Design parameter
A frozen design variable
Quantity of interest
attribute that measures the performance of the design (the dependent variable)
Generic Development Process
1) Planning
2) Concept Development
3) System-level Design
4) Detail Design
5) Testing and Refinement
6) Production Ramp-Up
Design goal
set of top-level requirements. Often related to system attributes
Good requirements must be
Clear Solution-neutral Verifiable Consistent Complete
Good requirements should be
Positively formulated
Quantifiable
Ambitious, but attainable
5 rules for ADGs
what can be meassured first is in the lower level
Elements can only be attributes
Properties(values) or requirements are not part of the graph
no circular dependencies
direct vs indirect dependence
House of Quality
Elements and their relations are systematically documented and visualized
What is a solution-neutral requirement
Is formulated according to the what-not-how principle:
one should focus on what goals they want to accomplish and not how thez want to accomplish
INUS condition
Insuficient but necessary part of an unnecesary but suficient condition
Organization forms
1) Component-oriented
2) Project/product-oriented
3) Customer-Function-oriented
4) Matrix- organization
Complete Solution Space
Set of all good designs