Begrippen Flashcards
(117 cards)
Meta-emotion
During media entertainment we experience many different positive and negative emotions, that we evaluate as enjoyable when we reflect on the experience
Media entertainment
Media content designed to be consumed for purposes of leisure (rather than specifically for information gain, learning, or persuasion)
Media selection
goal-oriented decision process through which people (consciously or subconsciously) select from the available mediated messages or avoid certain mediated messages
Escapism
People are deprived and alienated, it is suggested and so they turn to the dreamlike world of the mass media for substitute gratifications, the consequence of which is still further withdrawal from the arena of social and political action
Uses and Gratifications Theory
Media use serves a psychological function to gratify a need
Cognitive needs
Need for knowledge, information, orientation, curiosity
Affective needs
Mood management, recreation, entertainment, escapism, stress release
Social-interaction needs
Sense of belonging, social contact, connectedness, parasocial relationships
Integrative-habitual needs
Need for regularity, stability, security, habits
Valence
Pleasantness, ranging from negative to positive, slightly positive is preferred
Arousal
Intensity, ranging from low (boredom) to high (stress), moderate arousal is preferred
Semantic affinity
Meaning, connotation
Mood management theory
- Media is an effective tool for mood optimisation
- Media usage is motivated by the need for mood regulation: individuals select mediated messages to improve their moods
- Extreme mood states (overaroused or underaroused) are undesirable
- Humans will seek to regulate these states to. more balanced position
- Media are often used to disrupt and repair undesirable moods
- People will show selective exposure: disproportionately choosing media that meet their affective needs
Excitatory potential
Low vs high arousal -> high to moderate preferred
Hedonic valence
Positive vs negative valence -> positive valence is preferred
Absorption potential
High vs low, the extent to which the message captures and distracts attention and emotion -> high level is preferred
Semantic affinity
Low or high relevance for the actual mood/situation
Mood adjustment theory
- A positive mood is not desirable of goals are served by a negative mood
- Under some circumstances, people may want ti be exposed to mediated messages matching and maintaining their moods (mood congruency)
- Because of various gender roles, we might then expect to see sex differences
Catharsis hypothesis (Aristotle)
Resolving one’s own negative emotions through other’ emotions in ‘tragedy’
Aggression
Behaviour aimed at causing harm or pain, psychological harm or personal injury or physical destruction
General aggression model
Explains why individuals might respond to social encounters with aggression through learning, rehearsal, and reinforcement of aggression related knowledge structures
Morally ambiguous characters
Characters with mixed morals, seemingly good & behaving bad
Affective disposition theory
Morally superior characters receive our favour, whereas morally inferior ones receive our disdain. Therefore, we like good things happening to morally good characters, bad things happening to bad characters we dislike.
Sad-film paradox
Sad emotions are positively related with enjoyment in sad films people choose to watch