Behavioral Flashcards

1
Q

Observer

A

Define a one-to-many dependency between objects so that when one object changes states, all its dependents are notified and updated automatically

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2
Q

Command

A

Encapsulate a request as an object, thereby letting us parameterize clients with different requests, queue or log requests, and support undoable operations.

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3
Q

Iterator

A

Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.

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4
Q

Memento

A

Without violating encapsulation, capture and externalize an object’s internal state so that the object can be restored to this state later.

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5
Q

Template Method

A

Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Let subclasses redefine certain steps of an algorithm without changing the algorithm’s structure.

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6
Q

Chain of Responsibility

A

Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Link the receiving objects and pass the request along the list until an object handles it.

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7
Q

Strategy

A

Define a family of algorithms, encapsulate each one, and make them interchangeable. Let the algorithm vary independently from clients that use it.

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8
Q

State

A

Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.

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9
Q

Visitor

A

Represent an operation to be performed on the elements of an object structure. Let us define a new operation without changing the classes of the elements on which it operates.

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10
Q

Interpreter

A

Given a language, define a representation for its grammar along with a processor that uses the representation to parse sentences in the language

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11
Q

Mediator

A

Define an object that encapsulates how a set of objects interact. Promotes loose coupling by keeping objects from referring to each other explicitly, and lets you vary their iteraction independently.

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