Biomechanics Flashcards

(55 cards)

1
Q

Mechanics

A

a branch of maths dealing with motion and forces producing motion.

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2
Q

Biomechanics

A

Study of mechanics in biological systems like humans.

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3
Q

Force=

A

Mass x Acceleration

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4
Q

Distance =

A

Speed x Time

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5
Q

Momentum=

A

Mass x Velocity

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6
Q

Pythagoras=

A

A squared + B squared = C squared

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7
Q

Velocity=

A

change in displacement/change in time

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8
Q

Speed=

A

Distance/Time

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9
Q

Mass=

A

Force/Acceleration

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10
Q

Acceleration=

A

Force/Mass

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11
Q

SOH Sine=

A

Opposite/Hypotenuse

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12
Q

CAH Cosine=

A

Adjacent/Hypotenuse

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13
Q

TOA Tan=

A

Opposite/Adjacent

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14
Q

Distance

A
  • Distance is measured along the path of motion.
  • refers to the sum of all movements in whatever direction
  • 1 lap of the track = 400m
  • distance is a scalar quantity.
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15
Q

Scalar

A

a simple measure of magnitude (how big, fast, long… something is)

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16
Q

Displacement

A
  • Linear displacement is measured in a straight line from the initial position to the final position.
  • when a runner completes a lap of the track, linear displacement is 0m.
    Displacement is a vector
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17
Q

Vector

A

A vector quantity has a magnitude and direction. Displacement is 21m right for example.

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18
Q

Angular Distance

A

length of the angular path that an object travels

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19
Q

Angular Displacement

A

The angle between the final position and the initial position

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20
Q

Angular Speed/Velocity

A

Rate of change, over time, in angular distance/displacement

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21
Q

Angular Acceleration

A

Rate of change, over time, in angular velocity

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22
Q

Converting Radians to Degrees

A

Multiply by 180 and divide by Pi

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23
Q

Converting Degrees to Radians

A

Multiply by Pi and divide by 180

24
Q

Converting degrees into revolutions

A

Divide by 360

25
Clockwise and Anticlockwise positive or negative
Clockwise is negative Anticlockwise is positive Right hand rule
26
What is important about our calibration object
size, shape, number of points, location in the field of view
27
Considerations when recording videos
Capture area, Camera set-up and Calibration
28
Force
- A force can be thought of as a push or pull acting on the body. - Each force is characterised by its magnitude, direction and point of application
29
Examples of Force
Body Weight, Gravity, Air/Water resistance, Friction
30
Friction
Friction is a force acting parallel to the interface of 2 surfaces that are contacted during the motion or impeding motion of 1 surface as it moves over the other.
31
Newtons First Law (of inertia)
- a body will continue in its state of rest or motion in a straight line unless acted upon by external forces. - Thus, unless a net force is exerted on an object, the object will remain stationary or move uniformly. - This is the law of inertia
32
Newtons Second Law (of acceleration)
- if a ball is hit, it will travel in the direction of the line of action of the force applied and the resulting speed is dependent upon the amount of force applied. - the rate of change of momentum of a body is proportional to the force causing it and the change takes place in the direction in which the force acts. - thus, if the force is constant, acceleration or deceleration will be constant
33
Newtons Third Law
- when one body exerts a force on a second, the second exerts a reaction force that is equal in magnitude and opposite in direction on the first body. - for every action there is an equal and opposite reaction.
34
Moment of Inertia
- Moment of inertia is the inertial (tendency of a body to resist its state of motion) property for rotating bodies, that increases with both mass and the distance the mass is distributed from the axis of rotation.
35
``` How to Measure: Weight- Muscle Strength- Impact Force- Ground Reaction Force Acceleration- ```
``` Weight= Scales Muscle Strength= Dynamometer Impact Force= Load Cells Ground Reaction Force= Force Plates Acceleration= Accelerometers ```
36
Force Plates
- A force plate is an electronic device that can measure ground reaction force. - A voltage is produced that is directly related to the amount of force applied
37
Accelerometers
- An accelerometer is an electronic device that can measure linear acceleration. - A voltage is produced that is directly related to the amount of force applied.
38
Diverging and Converging Streamlines
Diverging Streamlines = Slowing Down | Converging Streamlines = Speeding Up
39
Total Drag
- Form/Profile Drag - Skin/Surface Drag - Wave Drag
40
Centre of Mass
- is the point of an object around which the mass is equally distributed. - is the point of an object which the line of action of the weight force can be assumed to act. - is the point of an object, gravity is considered to act through.
41
Location of COM
- in symmetrical, homogenous objects, the COM is at the centre (ball or solid cube) - in objects with unequal mass distribution, COM shifts in the direction of the greater mass. - COM doesn't always lie within the physical constraints of the body. - since humans are multisegmental, COM is not fixed.
42
COM applied to high jump
- COM is determined at take-off. - COM travels in a parabolic trajectory - Reposition segments so that the body clears the bar, whilst COM may pass under the bar.
43
COM applied to long jump
- better athletes lower their COM in the penultimate/last strides before take-off. - allows for longer time to generate take off velocity during final ground contact
44
Balance method (finding COM)
- because COM is the point about which mass is equally distributed, it is the point around which the body is balanced. - determine the balance point in all planes and locate the intersection. - fine for regular shaped, single segment objects, but for humans, multiple segments means COM is not fixed.
45
Reaction Board method (finding COM)
- uses the principles of resultant torques and equilibrium. - rigid board with 2 sharp supports (one on a block and the other on a set of scales) - because the system is in equilibrium, by taking a few measurements, we can locate the COM.
46
Segmentation method (finding COM)
- an indirect method - based on inertia modelling - COM location for different segments is obtained by using photos/videos of movement combined with average segment characteristics.
47
Equilibrium
- a state of balanced forces and torques | - all forces and torques in all directions must equal zero
48
what governs stability
- base of support | - centre of mass position
49
Base of Support
- not necessarily in contact with the ground - close to the edge of the BoS is less stable - wider base of support generally increases stability and is direction dependent
50
Height of COM
- lowering the COM increases stability
51
Unstable
if pushed, a body will move and continue to move, until it reaches a stable position.
52
Neutrally Stable
if pushed, a body will move into a new position where it will remain.
53
Stable
if pushed, a body will move then return to its original position
54
mass in relation to stability
- measure of resistance to linear acceleration | - mass increases = greater stability
55
what 3 systems combine to produce balance
vestibular, visual and somatosensory systems