Biomechanics Flashcards

(58 cards)

1
Q

Force

A

A push or pull

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2
Q

Force equation

A

Force = Mass x Acceleration

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3
Q

Friction

A

Occurs when two forces come together

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4
Q

Force affect objects in 2 ways

A
  • Change the shape of the object (stretch, squash, twist)
  • Move the object (start moving, speeds up, change direction)
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5
Q

Air and water resistance

A

When an object travels through air or water (or
gas/fluid) it will experience drag force

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6
Q

Drag force

A

Opposes direction of object – slows it down

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7
Q

Gravitational force

A

Force of attraction between two bodies or objects
-Acceleration due to gravity is 9.8 m/s²

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8
Q

Mass

A

The amount of matter an object is made up of

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9
Q

Weight

A

the force that is exerted on the body by gravity

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10
Q

Weight equation

A

Weight = mass x gravity

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11
Q

Inertia

A

The tendency for a body to resist a change in its state of
motion (rest or moving)
Greater inertia = harder to stop
Amount of inertia is related to its mass

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12
Q

Momentum

A

The amount of motion an object has and its resistance to changing that motion

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13
Q

Momentum equation

A

momentum = mass x velocity

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14
Q

Conservation of momentum

A

Total momentum of the system before the collision is equal to the total momentum after the collision

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15
Q

Summation of momentum

A

Any movement skill that involves multiple joints requires summation of momentum from the beginning to the end
- By coordinating all body segments that are involved inthe movement – you are able to generate maximum
velocity

  • momentum generated in sequential order

-Body parts closest to the centre of gravity to those further away

  • Ideally we want maximum velocity at impact or release
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16
Q

Impulse

A

Equal to the change in momentum of an object

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17
Q

Impulse equation

A

Impulse = force x time

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18
Q

Newtons first law of motion (Law of inertia)

A

A body will remain at rest or in uniform motion in a
straight line unless acted upon by an external force

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19
Q

Newtons second law of motion (Law of acceleration)

A

A force applied to an object will produce a change in
motion (acceleration) in the direction of the applied force
that is directly proportional to the size of the force

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20
Q

Newtons third law of motion (Law of action-reaction)

A

For every action there is an equal and opposite reaction

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21
Q

Moment of inertia

A

For every action there is an equal and opposite reaction

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22
Q

Moment of inertia equation

A

Moment of inertia = mass x radius squared

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23
Q

First law of angular motion

A

The angular momentum of a body remains constant unless acted upon by an external torque

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24
Q

Second law of angular motion

A

A torque applied to an object will produce a change in angular motion that is directly proportional to the size of the torque and inversely proportional to the moment of inertia in the object

25
Third law of angular motion
For every torque there is an equal and opposite reaction
26
Projectile motion
Object or body that is launched into air and affected by only the forces of gravity and air resistance
27
Linear motion
Movement of a body along a straight or curved path where all body parts move in the same direction at the same speed
28
Distance
Path travelled from start to finish regardless of direction
29
Displacement
Change of position
30
Speed
ratio of distance covered to time taken speed = distance/time
31
Velocity
ratio of displacement, or change of position, to time taken velocity = displacement/time
32
Linear acceleration
Change in velocity in a given time period Acceleration = change in velocity / change in time
33
Angular motion
Component of general motion and involves rotation around a central axis or fixed point
34
Torque
tendency of an object to rotate
35
Torque equation
torque = force x lever arm
36
Angular distance
sum of all the angular changes the body undergoes
37
Angular displacement
difference between the initial and final angular position of an objects
38
angular speed equation
angular distance covered / time taken to complete the motion
39
angular velocity equation
angular distance covered / time taken to complete the motion
40
Factors affecting the path of a projectile
Angle of release Speed of release Height of release
41
Equilibrium
When there are no unbalanced forces or torques acting on it
42
Static equilibrium
When body or object not moving or rotating
43
Dynamic equilibrium
When body or object moving with a constant velocity (no change in speed or direction)
44
Stability
The resistance to the disruption of equilibrium
45
Balance
The ability to control equilibrium
46
Factors affecting stability
Base of support Centre of gravity Body mass Friction between the body and the surface(s) contacted`
47
Base of support
Larger the base of support = greater the stability
48
Centre of gravity
The point around which its weight is balanced – regardless of the position of the body Generally found close to navel The higher the centre of gravity the less stable the body will be The lower the centre of gravity = more balanced and stable
49
Body mass
The greater the mass of an object or body the greater the force required to move it Greater mass = most stable
50
Enhancing equilibrium
Increase size of base support Ensuring line of gravity falls within the base of support Lowering the centre of gravity Increasing mass Increasing friction between body and surface Extending base of support in direction of oncoming force Shifting line of gravity towards oncoming force
51
Levers
Machine consisting of a rigid bar that can be made to rotate around an axis in order to extend a force on another object
52
All levers have 3 parts:
An axis (or fulcrum or pivot point) A resistance (or weight or load to be moved) A force (or effort)
53
First class lever
the resistance and the force are on either side of the axis
54
Second class lever
the resistance is between the force and the axis
55
Third class lever
the force is between the resistance and the axis
56
Mechanical advantage
= force arm / resistance arm
57
Mechancial advantage > 1
Less force required to move a resistance
58
Mechancial advantage < 1
Increase range of motion Increase speed/