Biomechanics Flashcards
(84 cards)
Define biomechanics
A branch of sports science that examines internal and external forces acting on a body, and how forces affect performance.
Define motion
Movement that occurs when an object has changed position in space and in time, due to application of forces.
3 types of motion
Linear motion
- Movement is along a straight line, there is no rotation. All body parts move in same direction at same speed at same time.
- E.g. An ice skater gliding after they completed a movement. Cyclist who stops pedalling.
Angular motion
- Where all parts of a body move through an axis of rotation, through same angle, same direction and at same time.
- Rotary movement about an axis. All body parts do not move through same distance. Measured in degrees.
- E.g. Gymnast spinning around a bar.
General motion
- Combination of linear and angular motion.
- E.g. A cyclist riding on a straight path.
Define distance
Total length of path a person or object has travelled.
Define displacement
Distance between point of start and finish.
Define speed
Measure’s distance an object travels per unit of time; how quickly an individual can cover a given distance.
Speed = Distance/Time
Define velocity
A measure in time of how quickly an object is covering a given distance.
Measured in meters per second.
Velocity = Displacement/Time
Define Acceleration
Rate at which velocity of a body changes with respect to time.
Acceleration= Final Velocity-Original Velocity/time
Define angular distance
Sum of all angles as a body moves from its start position to end position. Exact length of angular path.
Define angular displacement
Difference in angle between start and end position of body.
Newtons first law
Linear
An object at rest will stay at rest, and an object in motion will stay in motion unless acted upon by an unbalanced force.
When object is larger it will need more force to get it going, and it will need more force to stop it.
Define inertia
Amount of resistance to a change in an object’s state of motion.
Newtons first law
Angular
A rotating body will continue to turn about its axis of rotation with constant angular momentum unless an external couple or eccentric force is exerted on it.
Newtons second law
Linear
Acceleration of a body is proportional to force applied and inversely proportional to mass of object.
Newtons second law
Angular
Angular acceleration of a body is proportional to torque causing it and takes place in direction in which torque acts.
Newtons third law
Linear
For every action there is an equal and opposite reaction.
Conservation of linear momentum
When collisions occur, an equal and opposite force occurs resulting in a transfer of momentum from one object to other.
Newtons third law
Angular
For every torque that is exerted by one body on another, there is an equal and opposite torque exerted by the second body on the first.
Momentum
Measure’s amount of motion possessed by a moving body. Product of mass and velocity.
Momentum = Mass x Velocity
- An object can only have momentum if it is moving.
- Greater momentum, greater force required to stop or slow object down.
- When two bodies collide, body with most momentum will be least affected.
Angular momentum
The quantity of angular motion possessed by a rotating body.
Angular momentum = Angular velocity x Moment of inertia
If mass is closer to axis of rotation, moment of inertia decreases which increases angular velocity.
If mass is further from axis of rotation, moment of inertia increases which decreases angular velocity.
Angular momentum graph

Angular velocity
Velocity or speed of a rotating object.
Moment of inertia
Resistance on a rotating object to change its state of motion.
Made up by radius of rotation and weight.
MOI = mass of object x radius of rotation
Distribution of mass further away from axis of rotation, increase moment of inertia, harder to generate angular velocity.
Distribution of mass closer to axis of rotation, decrease moment of inertia, easier to generate angular velocity.
Impulse: Force-Time
Application of force over a period of time to change momentum of an object.
Impulse = Force × time
Factors of impulse
- Force
- Time you can absorb force over
Application of impulse
- Force production - Increase peak force and increase time (Increase momentum).
- Force absorption - Decrease peak force and increase time (Decrease momentum).
To maximize momentum of object, increase force component.
To reduce momentum of object, increase time component.
Effects of impulse
- Create momentum
- Change momentum
- Stop momentum



