Biomechanics Exam 1 Flashcards

(53 cards)

1
Q

Anatomical Position

A
  • erect standing position with all body parts forward
  • starting point for movement
  • palms supinated, feet + hips shoulder width apart, erect
  • problem: doesn’t represent majority of how we start movement
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Superior

A

Close to the head

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Inferior

A

Farther from head

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Anterior

A

Toward front of body

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Posterior

A

Toward back of body

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Medial

A

Toward midline

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Lateral

A

Away from midline

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Proximal

A

Closer to trunk

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Distal

A

Farther from trunk

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Superficial

A

Toward surface of body

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Deep

A

Inside body

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Sagittal Plane

A
  • forward of backward movement

- flexion, extension, hyperextension, dorsiflexion, plantarflexion

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Frontal plane

A
  • abduction, adduction, lateral flexion, elevation, depression, inversion, eversion, radial + ulnar deviation
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Transverse plane

A
  • left + right rotation, horizontal abduction + adduction, medial + lateral rotation, internal + external rotation, supination + pronation
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Linear Motion

A

motion along a line

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Rectilinear

A

motion along a straight line; sprint

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Curvilinear

A

motion along a curved line; running around a track

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Angular motion

A

rotation around an axis; discus, hammer throw

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

General motion

A

combination of linear and angular motion; includes most human motion

ie: walking across room in straight line = rectilinear (pathway) + angular (joint movement)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

Mechanical system

A
  • body or portion of body that is deliberately chosen by analyst
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

Mass (m)

A
  • quantity of matter composing a body

- kg

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

Inertia

A
  • tendancy to resist change in state of motion
  • stationary or dynamic
  • proportional to mass
  • no units
23
Q

Force

A
  • push or pull; internal or external
  • linear
  • characterized by magnitude, direction, and point of application
  • F = ma (mass x acceleration)
  • Newton (N)
24
Q

Free body diagram

A
  • diagram showing vector representations of all forces acting in a defined system
  • magnitude = length of vectors
  • direction = way arrow points
  • point of application = arrow points to
  • ball example: see notes
25
Net Force
- single resultant force derived from the vector composition of all the acting forces - the force that demonstrates the net effect of all acting forces on a body - the answer
26
Torque
- the rotary effect of a force - it is a force - angular equivalent of force - aka moment of force - torque = force (rotational = linear) - T = Fd (force x perpendicular distance) - Nm - what joint is rotating? the, what muscle generates that force?
27
Center of gravity
- point around which a body's weight is equally balanced in all directions - serves as index of total body motion - point at which the weight vector acts - dictates where body goes
28
Weight
- attractive forces the earth exerts on body - weight = mag (product of mass x acceleration of gravity) - N - weight is a force
29
Pressure
- force per unit of area over which the force acts - gasses or liquids - commonly used to describe force distribution w/in a fluid or gas (bp, water pressure) - N/m2 (Newton's per meters squared)
30
Stress
- force per unit of area over which the force acts - commonly used to describe force distribution w/in a solid - N/m2 - ie: high heels vs. tennis shoes
31
Volume
- space required by a body - has 3 dimensions: width, height, depth - m3 and cm3
32
Density
- mass per unit of volume - represented by greek letter rho (p) - kg/m3 - ie: softball vs wiffleball - same volume, but masses different
33
Specific weight
- weight per unit of volume - represented by greek letter gamma (y) - N/m3
34
Impulse
- product of force and the time over which the force acts | - Ns
35
Compression
- pressing or squeezing force directed axially through a body
36
Tension
- pulling or stretching force directed axially through body
37
Shear
- force directed parallel to a surface | - sliding
38
Bending
- asymmetric loading that produces tension on one side of a body's longitudinal axis and compression on the other
39
Torsion
- load producing twisting of a body around its longitudinal axis
40
Deformation
- change in shape - get this through loading: - elastic region: low load; structure goes back to natural shape - yield point: more permanent deformation; not completely irreversible - ultimate failure point: structure lost all structural integrity - yield point and ultimate failure point apart of plastic region
41
Repetitive loading
- repeated application of a subacute load that is usually low magnitude - ie: marathon runners; stress fx
42
Acute loading
- application of a single force of a sufficient magnitude to cause injury to a tissue
43
Loading
- likelihood of injury shrinks with very high loads and highly frequent low level loads - likelihood of injury highest w/ medium loading at medium frequency - includes: compression, tension, shear, bending, torsion, deformation
44
Vector algebra
- vector composition: process of determining a single vector from two or more vectors by addition - 2 vectors in same direction added - 2 vectors in opposite direction are subtracted - tip-to-tail method vector resolution: operation that produces a single vector w/ two perpendicular vectors such that the vector composition of the two perpendicular vectors yields the original vectors
45
Linear Kinematics
- form, pattern, or sequencing of movement w/ respect to time - the appearance of motion
46
Linear displacement
- change in location - directed distance from initial to final location - the vector equivalent of linear distance ( even if path is nonlinear) - cm,m,km - can be the same or di from distance
47
Linear velocity
- rate of change in location - velocity = displacement/time or v=d/t - vector equivalent of linear speed - m/s - see diagram in notes (velocity on y axis) (uses tip to tail method)
48
Acceleration
- rate of change in linear velocity - acceleration = change in velocity/time or a=v2-v1/t - m/s - may be positive, negative, or equal to 0 based on the direction of change in velocity
49
Projectile
- a body in free fall that is subject only to gravity and air resistance forces - external (ball) or body (jumping) - vertical component influenced by gravity and the horizontal is not - affected by flight path (ball that is dropped vs rolled) - pattern of change in vertical velocity of projectile is symmetrical about the apex - other affecting factors: projection angle, mass, force
50
Gravity
- produces a constant acceleration of -9.81 m/s2
51
Projection angle
- direction of projection w/ respect to the horizontal - depends on distance you want object to go - max height will decrease w/ increased projectile distance at same projection speed
52
Projection speed
- magnitude of projection velocity
53
Relative projection height
- the difference between projection height and landing height - ie: pole vaulting, uneven bars, vault