Book of Knowledge - Definitions Flashcards

Question is the defintion and the answer is the key term. (116 cards)

1
Q

The perception customers have of an organization, formed from interactions across all touchpoints, people, and technology over time.

A

Customer Experience (CX)

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2
Q

Practices an organization employs to meet or exceed customer expectations.

A

Customer Experience Management (CX Management)

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3
Q

A catalyst who enhances organizational results by understanding, designing, and improving experiences across the entire customer relationship.

A

CX Professional

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4
Q

A measure of customers’ perceptions, using surveys, data, listening, and more to drive improvements.

A

Voice of Customer (VOC)

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5
Q

A structured program capturing, analyzing, and sharing customer feedback from multiple sources to guide business decisions.

A

VOC Program

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6
Q

A visual representation of a customer’s journey with a brand, highlighting steps, thoughts, feelings, and pain points.

A

Customer Journey Map

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7
Q

A fictional character representing a group of customers with similar needs, motivations, behaviors, and backgrounds.

A

Persona

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8
Q

Numerically measurable data, often collected through structured surveys or analytics.

A

Quantitative Data

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9
Q

Descriptive/contextual data, such as open-ended survey responses, interviews, comments, or observations.

A

Qualitative Data

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10
Q

Statistical modeling using data to forecast future behaviors, trends, or needs.

A

Predictive Analytics

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11
Q

The experience or value an organization commits to deliver to its customers.

A

Brand Promise

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12
Q

A method for identifying the underlying causes of problems, not just the symptoms.

A

Root Cause Analysis (RCA)

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13
Q

An interaction, process, or step that causes frustration or difficulty in the customer journey.

A

Pain Point

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14
Q

A critical touchpoint or interaction that has a strong influence on customer perceptions and decisions.

A

Moment of Truth

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15
Q

An organization’s department or team acting independently (not cross-functional), which can create fragmented experiences.

A

Silo

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16
Q

Any interaction between a customer and the organization.

A

Touchpoint

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17
Q

An event that initiates a customer journey or process.

A

Trigger

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18
Q

The method by which a company brings its products or services to the market.

A

Go-to-Market Strategy

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19
Q

Regulations protecting customer data—defining rights, consent (opt-in/opt-out), access, and deletion.

A

Customer Data Privacy (GDPR, CCPA, CPRA)

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20
Q

Customer agreement to (or withdrawal from) communications, feedback, or data collection.

A

Opt-in / Opt-out

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21
Q

The sum of all interactions an employee has with the organization; directly influences CX.

A

Employee Experience (EX)

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22
Q

Structured listening to employee feedback, often used to enhance customer experience.

A

Voice of Employee (VoE)

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23
Q

A metric reflecting how likely employees are to recommend the organization as a place to work.

A

Employee Net Promoter Score (eNPS)

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24
Q

Inner: Direct resolution of individual customer feedback; Outer: Systemic improvements driven by recurring themes.

A

Inner Loop / Outer Loop

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25
The difference between what customers expect and what they receive from a brand.
Customer Experience Gap
26
Relationship surveys assess overall sentiment; Transactional surveys focus on a specific interaction or touchpoint.
Relationship vs. Transactional Survey
27
Action or science of gathering data about consumer needs and preferences.
Market Research
28
A critical metric tied to achieving a strategic business goal.
Key Performance Indicator (KPI)
29
A metric measuring how satisfied customers are with a particular product, service, or experience.
Customer Satisfaction (CSAT)
30
A metric measuring customer loyalty, based on likelihood to recommend (scale 0-10, Promoters - Detractors).
Net Promoter Score (NPS)
31
A measure of how easy it is for customers to accomplish a goal or resolve an issue with the organization.
Customer Effort Score (CES)
32
The percentage of customers who stop doing business with an organization in a given period.
Churn Rate
33
The percentage of customers who continue to do business with a company over a specific timeframe.
Retention Rate
34
The percentage of a customer's budget spent with your offered products/services.
Share of Wallet (SOW)
35
The percentage of customers who recommend or bring in other customers to your organization.
Referral Rate
36
The predicted net profit attributed to the entire future relationship with a customer.
Customer Lifetime Value (CLV or CLTV)
37
A metric combining net revenue retention and growth from existing/referred customers.
Earned Growth Rate
38
Objective, transactional data points such as process times, call volumes, or sales.
Operational Data (O-data)
39
Subjective input from people about their perceptions, feelings, and attitudes (e.g., survey feedback about an experience).
Experience Data (X-data)
40
A predictor of future CX or business outcomes (e.g., complaints, wait times).
Leading Indicator
41
A measurement of results after-the-fact (e.g., churn rate, revenue, NPS).
Lagging Indicator
42
The starting point for measurement, used to show progress/improvements.
Baseline
43
Comparing your organization’s metrics to past performance, industry standards, or competitors.
Benchmarking
44
A feedback system where customer input leads directly to action and follow-up.
Closed-Loop Process
45
The likelihood that a result or trend in data is real, not due to random chance.
Statistical Significance
46
Correlation: two metrics move together; Causation: one directly causes the other.
Correlation vs Causation
47
Structured plan and decisions aligning CX initiatives with the organization’s vision, values, business goals, and brand promise.
Customer Experience Strategy
48
Ensuring the CX strategy supports and links directly to the overall business strategy.
Strategic Alignment
49
Intended: Deliberately designed and consistent; Accidental: Variable, not purposefully managed.
Intended vs. Accidental Experience
50
A summary describing the desired emotions/feelings the organization intends to evoke at every touchpoint.
Customer Experience Intent Statement
51
Anyone inside or outside the organization affected by, or able to influence, the CX strategy.
Stakeholder
52
A prioritized, sequenced plan of CX initiatives aligned to business strategy.
CX Roadmap
53
A strategic management tool tracking performance across financial, customer, process, and learning/growth dimensions.
Balanced Scorecard
54
A strategy management approach connecting top-down direction to bottom-up feedback.
Hoshin Planning
55
International standards for process and product consistency, safety, and quality.
ISO Standards
56
A framework for balancing financial, social, and environmental goals in strategy.
Triple Bottom Line (TBL)
57
A model categorizing customer needs into basic, performance, and excitement factors.
Kano Model
58
A tool for measuring service quality via Reliability, Assurance, Tangibles, Empathy, Responsiveness.
SERVQUAL
59
CTQ/CTX: Key features or experiences most important to customer satisfaction/loyalty.
Critical to Quality (CTQ) / Critical to Experience (CTX)
60
Framework for assessing Strengths, Weaknesses, Opportunities, and Threats.
SWOT Analysis
61
Framework assessing Political, Economic, Social, Technological, Environmental, and Legal factors.
PESTEL Analysis
62
A make-or-break interaction in the customer experience journey.
Moment of Truth
63
Negative/positive moments in the customer journey.
Pain Point / Gain Point
64
Psychological principle that people judge experiences by how they felt at the peak and at the end.
Peak-End Rule
65
Designing processes/environments to subtly influence behavior for better outcomes.
Nudging / Algorithmic Nudging
66
The overall long-term plan for achieving the organization's objectives.
Business / Organizational Strategy
67
Tactics, actions, and initiatives supporting CX strategy execution.
Programmatic Components
68
Ensuring collaboration/clear responsibility across departments for seamless CX delivery.
Cross-Functional Alignment
69
A cross-functional structure overseeing CX strategy, measurement, and accountability.
Governance Council/Framework
70
A dedicated team providing CX expertise, guidance, and best-practice leadership.
CX Center of Excellence (CX CoE)
71
Structured process, models, and techniques (e.g., ADKAR, Kotter) for guiding organizational/cultural change.
Change Management
72
Awareness, Desire, Knowledge, Ability, Reinforcement—a change management model for individual adoption.
ADKAR Model
73
Change model: Urgency, Coalition, Vision, Communication, Removing Obstacles, Short-term Wins, Build on Change, Anchor Culture.
Kotter’s 8-Step Model
74
Unfreeze, Change, Refreeze—a high-level change framework.
Lewin’s 3-Step Change Model
75
Denial, Anger, Bargaining, Depression, Acceptance—a model describing emotions through change.
Kübler-Ross Five Stages (Change)
76
Describes how people adopt innovation: Innovators, Early Adopters, Early Majority, Late Majority, Laggards.
Rogers’ Adoption Curve
77
Strategy, Structure, Systems, Shared Values, Style, Staff, Skills—a holistic organizational alignment framework.
McKinsey 7-S Framework
78
The intentional creation of products, services, and processes to deliver meaningful, valuable customer experiences.
Experience Design (XD)
79
Iterative, human-centered problem solving: Empathize, Define, Ideate, Prototype, Test.
Design Thinking
80
Approach centering human needs and long-term value for users, organization, and stakeholders.
Human-Centered Design
81
Organizing people, infrastructure, and communication to improve service quality and experience.
Service Design
82
Design and evaluation of the usability, accessibility, and pleasure of a product/interactions.
User Experience (UX)
83
The visual layout and interactivity of digital products and touchpoints.
User Interface (UI) Design
84
Creating products, services, and experiences accessible for as many people as possible.
Inclusive Design
85
A design thinking framework: Discover, Define, Develop, Deliver.
Double Diamond Model
86
The deep understanding of customers’ emotions, motivations, and context.
Empathy
87
Generating a broad set of ideas or solutions, often using divergent thinking.
Ideation
88
Building tangible models/mockups to test and refine concepts before full implementation.
Prototyping
89
Trying out ideas with users to gather feedback prior to launching broadly.
Testing/Piloting
90
Identifying the fundamental origin(s) of experience failures.
Root Cause Analysis (RCA)
91
Continuous improvement philosophy aimed at maximizing value, minimizing waste, and empowering frontlines.
Lean / Kaizen
92
Process improvement methodology: Define, Measure, Analyze, Improve, Control.
Six Sigma / DMAIC
93
Applying psychology/economics to influence customer or employee behavior.
Behavioral Science in Design
94
Involving customers or stakeholders in idea generation, design, and solution development.
Co-creation
95
Comparing experience design performance to internal/external standards to prioritize improvements.
Benchmarking (Design)
96
The initial performance measurement before design/improvement is implemented.
Baseline (Design)
97
Ensuring ownership, follow-through, and employee buy-in for new designs or improvements.
Accountability & Adoption (Design)
98
An organizational environment where every decision and behavior is centered on the customer.
Customer-Centric Culture
99
Guiding statements that articulate purpose, aspiration, and behavioral expectations for an organization.
Vision, Mission, Values
100
A framework for assessing and guiding the journey from basic to advanced customer-centric practices.
CX Maturity Model
101
Inspiring and enabling employees to deliver on organizational and customer goals.
Employee Activation/Engagement
102
Strategies (financial and non-financial) for reinforcing desired behaviors and outcomes.
Recognition and Rewards
103
A model linking employee engagement, customer satisfaction, loyalty, and financial results.
Service-Profit Chain
104
A tool tracking organizational performance across key dimensions to drive customer-centered culture.
Balanced Scorecard (Culture)
105
Communication principle: Employees are more engaged when they know why change matters to them.
WIIFM (What’s In It For Me)
106
Mechanisms for collecting and acting on customer and employee feedback for ongoing improvement.
Feedback Loops
107
The structure/process for setting CX strategies, aligning cross-functional teams, and ensuring accountability.
CX Governance
108
Assigning clear responsibility for each metric/result at all relevant organizational levels.
KPI Ownership
109
Intrinsic: Internal satisfaction or meaning; Extrinsic: Outside reward (pay, recognition, etc.).
Intrinsic/Extrinsic Motivation
110
Allowing every employee to see the connection between their role and customer or business outcomes.
Line of Sight
111
A pivotal interaction where employee actions can make or break trust and loyalty.
Moment of Truth (Culture)
112
Using narrative to inspire, explain, or drive emotional connection for change.
Storytelling (Culture Change)
113
A senior or cross-functional group overseeing CX performance, resource allocation, and risk.
Governance Council
114
A living plan aligning teams/employees with customer-centric actions and milestones.
CX Roadmap (Culture)
115
Survey-based measure of overall employee happiness in the workplace.
Employee Satisfaction (ESAT)
116
Programs and measures supporting physical and mental well-being of staff, linked to engagement and performance.
Employee Wellness