CAMERA ANGLE Flashcards

1
Q

Is when your subject is at eye-level.

A

EYE SHOT LEVEL

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2
Q

can result in a neutral perspective (not superior or inferior).

A

EYE SHOT LEVEL

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3
Q

This mimics how we see people in real life — our eye line connecting with theirs, and it can break down boundaries

A

EYE SHOT LEVEL

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4
Q

Are actually much less standard than one might initially think, because directors often prefer to place the camera at shoulder level to attain a much more cinematic look.

A

EYE SHOT LEVEL

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5
Q

directors often prefer to place the camera at [] LEVEL to attain a much more cinematic look.

A

shoulder level

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6
Q

Frames the subject from below their eyeline.

A

LOW ANGLE LEVEL

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7
Q

These camera shots most often emphasize power dynamics between characters

A

LOW ANGLE LEVEL

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8
Q

A lOW ANGLE SHOT on one character is often paired with a high angle shot on the other character.

A

A lOW ANGLE SHOT on one character is often paired with a high angle shot on the other character.

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9
Q

are a perfect camera angle for signaling superiority or to elicit feelings of fear and dread.

A

LOW ANGLE LEVEL

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10
Q

the camera points down at your subject.

A

HIGH ANGLE LEVEL

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11
Q

It usually creates a feeling of inferiority, or “looking down” on your subject.

A

HIGH ANGLE LEVEL

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12
Q

Is a versatile shot that can be used in many situations.

A

HIGH ANGLE LEVEL

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13
Q

The most common usage is to make a character seem vulnerable and powerless but there are always exceptions to the rule.

A

HIGH ANGLE LEVEL

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14
Q

This is when your camera height is about as low as your subject’s knees.

A

KNEE LEVEL

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15
Q

They can emphasize a character’s superiority if paired with a low angle

A

KNEE LEVEL

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16
Q

It’s not as extreme as a ground level shot but it gets the same feeling across.

A

KNEE LEVEL

17
Q

These are ideal when you want to focus on characters walking.

A

KNEE LEVEL

18
Q

Is when your camera’s height is on ground level with your subject.

A

GROUND LEVEL

19
Q

This camera angle is used a lot to feature a character walking without revealing their face, but it can help to make the viewer more active and use the actor’s performance to build an idea. ‘

A

GROUND LEVEL

20
Q

Is a camera angle that is as high as your subject’s shoulders.

A

SHOULDER LEVEL

21
Q

Are actually much more standard than an eye level shot, which can make your actor seem shorter than reality.

A

SHOULDER LEVEL

22
Q

Because the camera is aligned with the shoulder, it allows the actor’s head to reach the top of the frame (reducing head room).

A

SHOULDER LEVEL

23
Q

It also places the actor’s eye-line slightly above the camera, and, in turn, the illusion of a slightly lower angle.

A

SHOULDER LEVEL

24
Q

The camera is slanted to one side.

A

DUTCH ANGLE OR DUTCH TILT SHOT

25
With the horizon lines tilted in this way, you can create a sense of disorientation, a de-stabilized mental state, or increase the tension.
DUTCH ANGLE OR DUTCH TILT SHOT
26
Think of the [] as "emphasis" for any tense or subjective moment.
Dutch angle
27
It's a great way to amplify whatever emotion, mental state, or suspense you're bringing to the scene.
Dutch angle
28
Is from above, looking down on your subject.
OVERHEAD OR BIRD’S EYE VIEW
29
These are typically shot from 90 degrees above — anything less might be considered a high angle shot instead.
OVERHEAD OR BIRD’S EYE VIEW
30
doesn't need to be super high, but it can be.
OVERHEAD OR BIRD’S EYE VIEW
31
are great for providing perspective on a scene — but not just any perspective. It's often used as either a "neutral" or sometimes "divine" point of view.
OVERHEAD OR BIRD’S EYE VIEW
32
Whether taken from a helicopter or drone
AERIAL SHOT
33
Is captured from way up high.
AERIAL SHOT
34
It establishes a large expanse of scenery.
AERIAL SHOT
35
can convey a sense of scale and geography through a high or elevated vantage point.
AERIAL SHOT
36
Additionally, BIRDS-EYE-VIEW OR GOD'S-EYE-VIEW is another terminology used to describe this shot.
AERIAL SHOT
37
Sometimes considered a POINT-OF-VIEW SHOT,
AERIAL SHOT
38
they can convey an omniscient perspective.
AERIAL SHOT