Cartoon techniques Flashcards

(not the whole list on onenote) (23 cards)

1
Q

Action line

A

Lines used to suggest movement or action within a scene.

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2
Q

Alley

A

The space between two columns of panels, typically found in traditional comic strips

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3
Q

Balloon (Speech Balloon)

A

A graphic element that encloses a character’s dialogue or thoughts. Speech balloons are typically round or oval, while thought balloons often have a cloud-like shape.

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4
Q

Balloon Tail

A

The line extending from a speech or thought balloon that points to the character speaking or thinking

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5
Q

Bleed

A

When an image or color extends to the edge of the page or panel, going beyond the typical border

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6
Q

Caricature

A

A portrayal of a character or person with exaggerated physical features or personality traits, often used in satire

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7
Q

Double Page Spread

A

A single image or illustration that spans across two pages, often used for dramatic effect in comic books or graphic novels

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8
Q

Establishing Shot

A

A panel or image that sets the scene or location, often at the beginning of a new sequence.

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9
Q

Emanata

A

refers to the lines, shapes, or symbols that are used in comics to visually represent emotions, actions, or reactions. These are often drawn radiating from a character or object to indicate things like:
* Emotion: Lines or squiggles around a character’s head to show confusion, dizziness, or surprise.
* Action: Motion lines used to indicate movement or speed (e.g., lines trailing behind a character or object to suggest movement).
* Sound Effects: In some cases, emanata can also include symbols like “sweat drops” or “puffs of smoke” to convey anxiety, stress, or an explosion.

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10
Q

Exposition

A

The portion of the story that provides important background information, often through dialogue, narration, or flashbacks

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11
Q

Heavy Black

A

A technique where large areas of a panel are filled with solid black, often used to create contrast or emphasize mood.

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12
Q

Iconography

A

The use of recognizable symbols, images, or motifs that convey meaning in a comic. For example, a hero’s mask or a villain’s dark clothing

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13
Q

Inking

A

The process of going over pencil drawings with ink to define the final artwork. Inkers often add shading, textures, and detailing to the artwork

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14
Q

Jump Cut

A

A transition between two scenes or actions that may disrupt the natural flow of time. It’s often used to create emphasis or surprise.

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15
Q

Kickoff

A

The opening sequence or event that sets the story in motion, particularly in serialized comics.

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16
Q

Lettering

A

The process of adding text to a comic, including dialogue, captions, and sound effects. A letterer is responsible for this

17
Q

Mimicry

A

A technique in which characters, often in parody, replicate the appearance or behavior of other characters or tropes

18
Q

Narration Box

A

A rectangular box used for narrating or providing additional context, typically used for internal thoughts or setting up a scene.

19
Q

Non-Sequitur

A

A joke or comic that presents an absurd, unexpected, or random punchline that doesn’t follow logical structure, often used in gag comics.

20
Q

Pacing

A

The speed at which the story progresses, determined by the number of panels per page, panel transitions, and timing of events.

21
Q

Reframing

A

A change in the perspective or angle of a scene, often used to highlight different parts of the action or provide new insights

22
Q

Recurring Themes

A

Motifs or subjects that are revisited throughout a comic or comic series, adding depth and continuity to the narrative.

23
Q

Vignettes

A

Short, self-contained scenes that may not be connected directly to the main plot but offer a slice of life or emotional depth