CC & OC Vocab Flashcards

(34 cards)

1
Q

Learning

A

Relatively permanent change in behavior from experience

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2
Q

Classical Conditioning

A

Type of learning, pair to stimuli

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3
Q

Stimulus

A

The person, place, or thing we respond to

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4
Q

Response

A

How we act or behave

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5
Q

Unconditioned Stimulus (UCS)

A

Automatic person place or thing

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6
Q

Unconditioned Response (UCR)

A

Automatic action or behavior

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7
Q

Conditioned Stimulus (CS)

A

Trained person place or thing

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8
Q

Conditioned Response (CR)

A

Trained action or behavior

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9
Q

Acquisition

A

Process of pairing two stimuli, Repetition or Intensity

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10
Q

Extinction (CC)

A

Response diminishes with no pairing

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11
Q

Spontaneous Recovery

A

After extinction, response comes back

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12
Q

Generalization

A

Same response, to similar stimuli

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13
Q

Discrimination (CC)

A

different response, to differing stimuli

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14
Q

Operant Conditioning

A

Type of learning, give rewards or consequences

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15
Q

Law of Effect-Edward Thorndike

A

Reward = more behavior Consequence = less behavior

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16
Q

B.F. Skinner

A

Trained pigeons tricks for food

17
Q

Reinforcement

A

Increase behavior

18
Q

Positive Reinforcement

A

Add something they like to increase behavior

19
Q

Negative Reinforcement

A

Subtract something they don’t like to increase behavior

20
Q

Primary Reinforcement (What we use)

A

An automatic reward

21
Q

Secondary Reinforcement (What we use)

A

Learned reward

22
Q

Punishment

A

Decreases behavior

23
Q

(Positive Punishment) The behavior leads to an undesirable event

A

Add something they don’t like to decrease behavior

24
Q

(Negative Punishment) The behavior ends a desirable state or event

A

Subtract something they like to decrease behavior

25
Shaping
The process of rewarding steps along the way
26
Discrimination (OC)
only do specific behavior for reward
27
Extinction (OC)
Behavior dies without reward/consequence
28
Schedules of Reinforcement
When we reward/punish
29
Continuous Reinforcement
Reward/punish all the time
30
Partial Reinforcement
Reward/punish only sometimes
31
Fixed Ratio
Set number (Quickest response)
32
Variable Ratio
Random number (Longest lasting)
33
Fixed Interval
Set time (Cramming/procrastination)
34
Variable Interval
Random time (Autopilot/consistency)