CH 1 Flashcards

1
Q

Important social, cultural, and economic force that has great influence on the happiness of individuals

A

Leisure

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2
Q

The vast array of activities that people pursue in their leisure time.

A

Recreation

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3
Q

Participants have choice or perceive to have choice in pursuit of leisure experiences( Experience at will, and leave at will

A

Perceived Freedom

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4
Q

-Mechanism for self-expression and enjoyment
-Transmits values, customs, traditions, and societal norms
-Incorporates competition, cooperation, winning vs losing, preparation for adult roles,

A

Play

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5
Q

Skills an individual believes they possess which relates to a satisfying experience (Have the skills to look ahead and anticipate)

A

Perceived Competence

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6
Q

desire to become the most one can be

A

Actualization

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7
Q

the process by which a person controls their own life and choices to better yourself

A

Self Determination

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8
Q

Leisure 21 century: Leisure is frivolous

A

Great Grandparents

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9
Q

Leisure 21 century: Leisure to refresh oneself from work (drive for financial security)

A

Grandparents

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10
Q

Leisure 21 century: Work to play

A

Parents

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11
Q

Leisure 21 century: Work hard play hard

A

Today (This generation)

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12
Q

Leisure 21 century: Play is life’s purpose

A

Grandchildren

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13
Q

A cognitive evaluation of the quality of an individual’s life as a whole

A

Life Satisfaction

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14
Q

Provides interaction with participants in ways that enhance the experience and those involved

A

Leisure

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15
Q

Results in positive feelings and mental well-being, physical, social, and spiritual benefits

A

Leisure

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16
Q

Maslow’s Hierarchy of Needs

A

1.Self-Actualization
2.Self-esteem
3.Love and belonging
4.Saftey and Security
5.Physiological needs (Food, Drink)

17
Q

Focused on Life Satisfaction as related to involvement in life experiences (leisure).

A

Csikszentmihalyi(Chick-sent-me-high)

18
Q

Skills: Up Comp: Down =boredom
Skills: Down Comp: Up= Anxious

A

Flow theory example

19
Q

(Flow Theory) Optimal experience occurs during activity that is goal-oriented, bounded by rules and requires certain skills

A

A Challenging Activity that Requires Skill

20
Q

(Flow Theory) When skills are necessary to deal with activity
i.e. – not hearing crowd noise

A

The Merging of Action and Awareness

21
Q

Know what to do and where to aim towards
i.e.-knowing the score

A

Clear Goals and Feedback

22
Q

(Flow Theory) ability to forget the unpleasant tasks awaiting them
i.e.-forget about an assignment due, during a tennis match

A

Concentration on the Task at Hand

23
Q

(Flow Theory)Ability to eliminate risk, failure and injury
“Leave No Doubt”
i.e.- you choose whether you want to participate or not in an activity

A

The Paradox of Control

24
Q

(Flow Theory) When action and awareness merge as one.
i.e. – “Be the ball”

A

The Loss of Self-Consciousness

25
(Flow Theory) Time standing still, yet after experience, time speeds up
The Transformation of Time
26
-Self-esteem -Satisfaction with self -Standards of living -Family life -Work -Mental and Physical health -Community -Mood -Place of residence -Physical attractiveness
Subject variables of Life satisfation
27
Income Age Gender Race/ethnicity Employment Education Marital status Family
Demographic Variables of Life Satisfation
28
Social contact Personality Creativity Involvement in activities
physiological variables of Life satisfaction.
29
when one is actively engaged in an activity where the skills possessed are balanced to the challenge of the activity
Flow Theory