CH 1 Flashcards

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1
Q

Important social, cultural, and economic force that has great influence on the happiness of individuals

A

Leisure

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2
Q

The vast array of activities that people pursue in their leisure time.

A

Recreation

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3
Q

Participants have choice or perceive to have choice in pursuit of leisure experiences( Experience at will, and leave at will

A

Perceived Freedom

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4
Q

-Mechanism for self-expression and enjoyment
-Transmits values, customs, traditions, and societal norms
-Incorporates competition, cooperation, winning vs losing, preparation for adult roles,

A

Play

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5
Q

Skills an individual believes they possess which relates to a satisfying experience (Have the skills to look ahead and anticipate)

A

Perceived Competence

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6
Q

desire to become the most one can be

A

Actualization

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7
Q

the process by which a person controls their own life and choices to better yourself

A

Self Determination

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8
Q

Leisure 21 century: Leisure is frivolous

A

Great Grandparents

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9
Q

Leisure 21 century: Leisure to refresh oneself from work (drive for financial security)

A

Grandparents

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10
Q

Leisure 21 century: Work to play

A

Parents

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11
Q

Leisure 21 century: Work hard play hard

A

Today (This generation)

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12
Q

Leisure 21 century: Play is life’s purpose

A

Grandchildren

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13
Q

A cognitive evaluation of the quality of an individual’s life as a whole

A

Life Satisfaction

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14
Q

Provides interaction with participants in ways that enhance the experience and those involved

A

Leisure

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15
Q

Results in positive feelings and mental well-being, physical, social, and spiritual benefits

A

Leisure

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16
Q

Maslow’s Hierarchy of Needs

A

1.Self-Actualization
2.Self-esteem
3.Love and belonging
4.Saftey and Security
5.Physiological needs (Food, Drink)

17
Q

Focused on Life Satisfaction as related to involvement in life experiences (leisure).

A

Csikszentmihalyi(Chick-sent-me-high)

18
Q

Skills: Up Comp: Down =boredom
Skills: Down Comp: Up= Anxious

A

Flow theory example

19
Q

(Flow Theory) Optimal experience occurs during activity that is goal-oriented, bounded by rules and requires certain skills

A

A Challenging Activity that Requires Skill

20
Q

(Flow Theory) When skills are necessary to deal with activity
i.e. – not hearing crowd noise

A

The Merging of Action and Awareness

21
Q

Know what to do and where to aim towards
i.e.-knowing the score

A

Clear Goals and Feedback

22
Q

(Flow Theory) ability to forget the unpleasant tasks awaiting them
i.e.-forget about an assignment due, during a tennis match

A

Concentration on the Task at Hand

23
Q

(Flow Theory)Ability to eliminate risk, failure and injury
“Leave No Doubt”
i.e.- you choose whether you want to participate or not in an activity

A

The Paradox of Control

24
Q

(Flow Theory) When action and awareness merge as one.
i.e. – “Be the ball”

A

The Loss of Self-Consciousness

25
Q

(Flow Theory) Time standing still, yet after experience, time speeds up

A

The Transformation of Time

26
Q

-Self-esteem
-Satisfaction with self
-Standards of living
-Family life
-Work
-Mental and Physical health
-Community
-Mood
-Place of residence
-Physical attractiveness

A

Subject variables of Life satisfation

27
Q

Income
Age
Gender
Race/ethnicity
Employment
Education
Marital status
Family

A

Demographic Variables of Life Satisfation

28
Q

Social contact
Personality
Creativity
Involvement in activities

A

physiological variables of Life satisfaction.

29
Q

when one is actively engaged in an activity where the skills possessed are balanced to the challenge of the activity

A

Flow Theory