Ch 11 Vocab Flashcards

(44 cards)

1
Q

Series of consumer touchpoints with a brand/firm that comprise a single consumption episode

A

Customer Journey

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2
Q

Situational characteristics related to time

A

Temporal Factors

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3
Q

Urgency to act based on some real or self-imposed deadline

A

Time Pressure

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4
Q

The days, hours, or minutes that are not obligated toward some compulsory and time-consuming activity

A

Discretionary (spare) time

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5
Q

Regularly occurring conditions that vary with the time of year

A

Seasonality

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6
Q

Cycle (level of energy) of the human body that varies within a 24-hour period

A

Circadian Rhythm

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7
Q

The ad buys that include a schedule that runs the advertisement primarily at times when customers will be most receptive to the message

A

Advertiming

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8
Q

Potentially viral electronic mechanisms that drive up virtual and real interactions between brand and consumers

A

Growth hacking

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9
Q

Wi-Fi–like systems communicating with specific devices within a defined space like inside or around the perimeter of a retail unit or signage

A

Near-field communication (NFC)

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10
Q

a set of value-producing consumer activities that directly increase the likelihood that something will be purchased

A

Shopping

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11
Q

Software capable of learning an Internet user’s preferences and automatically searching out information in selected websites and then distributing it

A

Smart agent software

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12
Q

the activities oriented toward a specific, intended purchase or purchases

A

Acquisitional shopping

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13
Q

the activities oriented toward acquiring knowledge about products

A

Epistemic shopping

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14
Q

the recreationally oriented activities designed to provide interest, excitement, relaxation, fun, social interaction, or some other desired feeling

A

Experiential shopping

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15
Q

the spontaneous activities characterized by a diminished regard for consequences, spontaneity, and a desire for immediate self-fulfillment

A

Impulsive shopping

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16
Q

the act of shopping in a city or town to which consumers must travel rather than in their own hometowns

A

Outshopping

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17
Q

Consumers seeking out retailers in a foreign country as a means of obtaining products otherwise unavailable (utilitarian value) and a novel customer experience (hedonic value)

A

Online outshopping

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18
Q

A theory that tries to explain how environmental elements can lead to near 180-degree changes in shopping orientation

A

Reversal theory

19
Q

The overall subjective worth of a shopping activity considering all associated costs and benefits

A

Personal shopping value (PSV)

20
Q

The worth obtained because some shopping task or job is completed successfully

A

Utilitarian shopping value

21
Q

The worth of a shopping activity because the time spent doing the activity itself is personally gratifying

A

Hedonic shopping value

22
Q

The retail positioning that emphasizes tangible things like a wide selection of goods, low prices, guarantees, and knowledgeable employees

A

Functional quality

23
Q

The retail positioning that emphasizes a unique environment, exciting décor, friendly employees, and, in general, the feelings experienced in a retail place

A

Affective quality

24
Q

The way a retail store is defined in the mind of a shopper based on the combination of functional and affective qualities

A

Retail personality

25
The consumption acts characterized by spontaneity, a diminished regard for consequences, and a need for self-fulfillment
Impulsive consumption
26
The shopping activity that shares some, but not all, of the characteristics of truly impulsive consumer behavior; being characterized by situational memory, a utilitarian orientation, and feelings of spontaneity
Unplanned shopping
27
The personality trait that represents how sensitive a consumer is to immediate rewards
Impulsivity
28
The tendency for consumers to inhibit outside, or situational, influences from interfering with shopping intentions
Consumer self-regulation
29
The consumers with a high capacity to self-regulate their behavior
Action-oriented
30
The consumers with a low capacity to self-regulate their behavior
State-oriented
31
The emotional nature of an environment or the feelings created by the total aura of physical attributes that comprise a physical environment
Atmospherics
32
The physical environment in which consumer services are performed
Servicescape
33
The appropriateness of the elements of a given environment based on their match with the place-type schema
Fit
34
The amount of consistency of elements with each other in a given environment
Congruity
35
The reference to humans’ physical and psychological processing of smells
Olfactory
36
The music that becomes the focal point of attention and can have strong effects on a consumer’s willingness to approach or avoid an environment
Foreground music
37
The music played below the audible threshold that would make it the center of attention
Background music
38
The density of people and objects within a given space
Crowding
39
A plot of an effect that does not make a straight line
Nonlinear effect
40
The degree to which a source’s physical appearance matches a prototype for beauty and elicits a favorable or desirous response
Source attractiveness
41
The capability of a salesperson to convey emotional information to shape a more valuable outcome for consumers
Emotional ability
42
A naturally occurring mental personal comparison of the self with a target individual within the environment
Social comparison
43
The situational characteristics that a consumer brings to information processing
Antecedent conditions
44
A memory accounting for recent spending
Mental budgeting