Ch. 12 & 14 Decision Making (Exam 3) Flashcards

(21 cards)

1
Q

expected value

A
  • average outcome if a scenario is repeated many times
  • calculated using probabilities and values of possible outcomes
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2
Q

advantages for using expected value

A
  • clear prescription for “correct” choices
  • lead people to maximize monetary gains given what they know about the world
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3
Q

problems with using expected value

A
  • difficult to apply for non-monetary decisions
  • doesn’t explain actual choices by actual people
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4
Q

prospect theory

A
  • people don’t make decisions based on expected values, probabilities, and absolute outcomes
  • people make decisions based on subjective utility, decision weights, and relative outcomes
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5
Q

subjective utility

A
  • people transform objective value into subjective utility
  • increases more slowly
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6
Q

loss aversion

A
  • losses loom larger than gains
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7
Q

decision weight

A
  • people transform objective probability into subjective decision weights
  • small probabilities are overweighted
  • large probabilities are underweighted
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8
Q

framing effect

A
  • people make decisions based on gains and losses relative to a point of reference, not based on absolute outcomes
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9
Q

reinforcement learning

A
  • we perform actions in the world and experience the resulting outcomes as good (reward) or bad (lack of punishment)
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10
Q

old idea about dopamine and rewards

A
  • midbrain dopamine system signals pleasure/reward
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11
Q

learning driven by rewards conclusions

A
  • activity of midbrain dopamine neurons is related to reward but dopamine neurons do more
  • they code deviations from predictions about time and magnitude of reward
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12
Q

reward prediction error

A
  • actual reward - expected reward
  • greater than 0 = better than expected
  • equal to 0 = as expected
  • less than 0 = worse than expected
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13
Q

reinforcement learning and addiction

A
  • opioids physiologically trigger release of dopamine
  • misinterpreted as a reward prediction error signal
  • expected spike in dopamine forces dopamine neurons to release more dopamine
  • crave but don’t like
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14
Q

VMPFC patients

A
  • perform normally on IQ tests and tests of cognitive control
  • seem to make poor life decisions
  • predictions of expected emotions necessary for good decision making
  • can’t generate expected outcomes
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15
Q

prefrontal cortex

A
  • maintenance and updating of goals
  • shifting between rules, sets, and tasks
  • monitoring and adjusting performance
  • integrating multiple sources of value
  • inhibition of prepotent actions
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16
Q

rostral PFC

A
  • complex, high level
  • abstract
  • long timeframe
17
Q

caudal PFC

A
  • simple
  • concrete
  • short timeframe
18
Q

ventral PFC

A
  • what
  • why
  • meaning oriented
19
Q

dorsal PFC

A
  • where
  • how
  • action oriented
20
Q

medial PFC

A
  • hot, affective, motivation
  • value based
  • internal, body-oriented
21
Q

lateral PFC

A
  • cold, cognitive
  • feature-based
  • external, environmental-oriented