Ch. 3 Flashcards

(25 cards)

1
Q

All of the following terms convey how digital technology can affect the attitudes and behaviors of teachers and students except

A

All encompassing

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2
Q

Digital technologies have affected the development of literacy in which of the following ways?

A

Understanding the internet, mass media, and digital information is now more important. correct

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3
Q

It is recommended that teachers use which of the following features of immersive problem-solving games?

A

Opportunities for game players to learn from mistakes and improve their performance. correct

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4
Q

Providing self-correcting feedback to student learners is a primary feature of what type of educational technology?

A

Serious online games

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5
Q

As digital citizens, students are expected to do which of the following activities in schools?

A

Follow the acceptable use policies of schools.

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6
Q

Service Learning by students differs from Community Service by students in which of these ways?

A

Through service learning, teachers connect students’ community activities to the academic curriculum.

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7
Q

Why did educator and philosopher John Dewey see gaining the “inner attentions” of students as an essential component of the teaching and learning process?

A

Student centered learning and engagement. The desire to solve the problem for themselves. Thinking deeply and seeking answers.

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8
Q

What researcher has made designing effective ways for people to learn through visual presentations the focus of his work about technology?

A

Edward Tufte

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9
Q

Which of the following statements most accurately describes creativity when applied to the learning of students in schools?

A

It includes thinking and acting in ways that generate alternative approaches to people, situations and problems.

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10
Q

How does group work differ from cooperative learning when used in classroom teaching situations?

A

Cooperative learning is where everyone has an individual role.
Group work is where everyone is collaborating on one task.

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11
Q

Which of the following best illustrates reciprocal teaching as an instructional technique for developing internet literacy?

A

Teachers and students explore the meaning of an online text through dialogue and discussion.

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12
Q

Which statement is true about the ISTE Standards for students and the 21st century student outcomes for learning?

A

Each emphasizes how technology creates new teaching and learning experiences for students.

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13
Q

Which statement accurately reflects Nicholas Burbules and Thomas Callister, Jr.’s idea of how technology can affect education?

A

The capacity for educational transformation is not intrinsic to the technology itself.

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14
Q

Digital games and simulations develop students talents as problem solvers and critical thinkers in which if the following ways?

A

By solving problems through critical thinking about strategy and results

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15
Q

A “progressive consensus” about effective instructional practices emphasizes having teachers use which of the following instructional methodologies wrong

A

More small group instruction

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16
Q

What computer pioneer’s research and work was based on the idea that youngsters will invest more time, energy, and meaning in knowledge they themselves create?

A

Seymour Papert

17
Q

Social media platforms such as Twitter and Pinterest can be used to promote which of the following types of unique, powerful, and transforming learning with technology?

A

Collaboration and communication

18
Q

Teaching students to be critical evaluators of online information is the basis of which of the following literacies

A

Informational Literacy

19
Q

According to Sir Ken Robinson, which of the following describes how students’ creativity is expressed in schools?

A

It emerges often in unexpected ways from hunches and random experiences

20
Q

In what ways have digital technologies transformed writing by students and teachers.

A

Multimodal ways to express ideas. Voice to text software, pic sending, on screen keyboard typing.

21
Q

Which of the following describes James Gees views about online games as educational?

A

Students connect academic concepts to issues and puzzles they care about solving

22
Q

Which of the following is a reason why teachers might combine group work and cooperative learning with technology to promote student learning?

A

Students can teach each other when they work together

23
Q

Each of the following are regarded as appropriate ways to teach digital citizenship except

A

telling students not to use technology inappropriately and punishing them if they do

24
Q

Which of the following terms most accurately describes teachers and students creating classroom rules together

A

Collaborative rulemaking

25
Discussions between students and teachers to clarify meanings and correct misconceptions when reading print and online material is part of which of the following instructional approaches?
Reciprocal teaching