CH 3 Feedback Cycle Flashcards

1
Q

What is Feedback

A

The user needs to be informed about what has already happened, in order to know what to expect

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2
Q

Gulf of Execution 🤯

A

The difference between the intentions of the user and what the system allows them to do

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3
Q

Gulf of Evaluation

A

The difficulty of assessing the state of the system and how that artifact supports the discovery and interpretation of that state

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4
Q

Cycle of Gulf of Execution 🤯

A

Intent to act-> Plan actions -> Execute actions

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5
Q

Cycle of Gulf of Evaluation

A

Perceive system state-> Interpret perception -> Evaluate the interpretation

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6
Q

Input devices

A

Mediate our actions with a computer system

Ex. Device + software affordances -> guide actions

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7
Q

Output devices

A

Mediate feedback from the computer system

Ex. Device feedback->informs evaluation

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8
Q

Direct manipulation

A

A natural end point of good feedback cycles

The user should feel as if they are directly interacting with the task

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9
Q

Sensory feedback conflict

A

Ex. We are travelling, but physically sitting in chair

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10
Q

Unresolved sensory conflict

A

Discomfort or cyber sickness

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11
Q

Minimising sensory conflict in VR

A
  • Translation and rotations
  • Strafing ( disorientation)
  • Teleportation and other position changes
  • Accommodation/ Convergence conflict (Visual strain)
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12
Q

How to narrow the gulf of evaluation?

A
  • give feedback frequently
  • give feedback immediately
  • balance feedback with the action
  • vary the feedback
  • use direct manipulation where it’s possible
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13
Q

How to narrow gulf of execution?

A
  • use affordances or map to real world actions
  • make the things visible (for novice users)
  • reduce the number of steps (for expert users)
  • provide feedback
  • minimise the effort
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